Sippy is a boss-class from the Boss-class encounters group. One sip and your build goes anemic. 980 base HP, 20 contact damage; read its group, movement pressure, and timing...
Bosses
Contents
Overview
One sip and your build goes anemic
Overview Details
Type
Boss-class
Group
Boss-class encounters
Base Stats
Base Stats
Base HP
980
Contact damage
20
XP value
175
HP scaling
Boss scaling
Boss Mechanics
Boss Mechanics
Phase gates
Phase 2 starts at 60% HP or lower; phase 3 starts at 30% HP or lower.
Boss damage scaling
Flat weapon hits convert to percent HP on bosses: a 30-damage reference hit deals 0.8% max HP, with a 3.5% per-hit cap before other boss safeguards.
Minimum lifetime
Boss damage budgeting enforces roughly a 12.5s minimum lifetime for this boss tier.
Orbit, dash, and aura
Orbits around the player, dashes when lined up, spits 3/5/7 projectiles by phase, and heals while the player is inside its aura.
Run Notes
Profile: boss encounter from Boss-class encounters.
Use the dedicated stat table as a baseline; difficulty, elites, Tune In, demo rules, and Endless can move the real numbers.
Boss entries usually matter most when adds limit exits, so value recovery space before greedy damage.