Overview
DVD Survivors scene tiers, run durations, pressure multipliers, unlock rules, and rewards.
Scene Tier List
- v1.0 StableBaseline rules with standard enemy health, elite timing, and boss timing.
- v1.1 BetaBaseline rules remain; enemy health and boss timing are unchanged.
- v2.0 NightlyEnemies gain 10% health; elites arrive about every 42 seconds.
- v3.0 UnstableEnemies gain 20% health; scheduled bosses start arriving slightly earlier.
- vDEV Bleeding EdgeEnemies gain 30% health; bosses resist 6% of percentage-based damage.
- v0xDEAD Kernel PanicEnemies have 1.5x health; elites arrive about every 34 seconds.
- v0.0.0 Zero DayEnemies have 1.7x health; scheduled bosses arrive 6% earlier.
- sudo Root AccessEnemy health doubles; scheduled bosses arrive 9% earlier.
- 0xFFFF Stack SmashEnemies have 2.3x health; elites arrive about every 26 seconds.
- FORMAT C:\Enemies have 2.7x health; scheduled bosses arrive 15% earlier.
- Memory LeakHP drains continuously, bypassing armor and hit invulnerability.
- Buffer OverflowEnemies have 3.5x health; elites arrive about every 19 seconds.
- SIGSEGVEnemies have 4x health; scheduled bosses arrive 25% earlier.
- :(){ :|:& };:Killing a non-boss spawns one replacement; elites spawn two, up to the pressure cap.
- RANSOMWARE.exeWeapon, manual attack, and Defrag cooldowns are 75% longer.
- BRICKEDEach minute cuts damage, movement, and attack rate by 5%; smaller area and projectile-speed penalties also stack.
- CPU MeltdownSignal distortion pulses every 2.2 seconds and visual intensity rises.
- Heat DeathEnemy movement, attacks, and spawning accelerate from 1.1x to 2.1x over six minutes.
- void* AbyssAbout every 12 seconds, one non-boss enemy is promoted to elite.
- HALT & CATCH FIREAll prior scene mechanics stack. Enemies gain another 22% base speed, and distortion pulses every 0.9 seconds.
Categories: DVD Survivors WikiProgression