Overview
How to read Chaos, XP, Bytes, build chips, objectives, boss cards, and run state in DVD Survivors.
Run Read Order
Run Read Order| HP and contact lanes | Route first, then collect. A bad lane costs more than a missed XP gem. |
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| XP and level cards | Level-up choices are the main way to commit to weapons, passives, evolutions, and safety. |
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| Active item slots | Runs can hold up to 5 active items. Spend panic tools before the screen fully closes. |
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| Bytes and multipliers | Raw Bytes are multiplied by difficulty, Tune In, Golden DVD, family bonuses, channels, and sponsors at payout time. |
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| Boss and objective cards | When a boss, objective, or sponsor card appears, switch from greed to survival space until the pressure is readable. |
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| Build chips | SHELF, TOOLS, and VIRAL indicate family bonuses that affect payout, damage, or streak pressure. |
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Build Chips
Build Chips| Chip | Trigger | Effect |
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| Director's Shelf | Own 3 DVD weapons | Bytes x1.10 |
| Toolchain | Own 3 System weapons | +8% damage |
| Viral Stack | Own 3 Meme weapons | +10% damage vs meme enemies and +15% streak multiplier |
Run Objectives
Run Objectives| Objective | Goal | Bytes | XP |
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| COLD OPEN | Take no damage for the first 35 seconds. | 45 Bytes | 80 |
| LEVEL SURF | Reach level 5 before 1:35. | 55 Bytes | 95 |
| CLEAN SWEEP | Kill 100 enemies before 2:00. | 60 Bytes | 110 |
| CORNER BREAK | Hit 2 corners before 1:20. | 45 Bytes | 75 |
| WALL RIDER | Rack up 18 wall bounces before 1:25. | 48 Bytes | 80 |
| GEM RUSH | Collect 90 XP gems before 1:50. | 52 Bytes | 100 |
| BYTE HAUL | Earn 70 Bytes before 2:10. | 58 Bytes | 105 |
| DASH FEVER | Use Dash 7 times before 1:15. | 42 Bytes | 72 |
| BOSS BREAKER | Defeat a boss before 4:45. | 85 Bytes | 140 |
Scoring Signals
Scoring Signals| Signal | Rule |
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| Raw Bytes | Runs collect raw Bytes from kills, pickups, corner rooms, events, and rewards during play. |
| Multiplier stack | Final payout adds the difficulty multiplier, Golden DVD, Tune In payout, family bonuses, channel events, and sponsor effects as percentage deltas. |
| Soft cap | Large payouts are softened after 12,000 scaled Bytes and hard-capped at 60,000 scaled Bytes before fixed rewards. |
| Fixed rewards | Broadcast challenge rewards and final-clear bonus Bytes are added after scaled run Bytes are calculated. |
| Autopilot | Using Autopilot halves the final Byte payout and blocks next-scene unlock credit for that run. |