DVD Survivors DVD Survivors Wiki
696 pages

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A category-style index for every public DVD Survivors wiki article and data table.

WikiAll Pages

Contents

Overview

A category-style index for every public DVD Survivors wiki article and data table.

Article Index

Public wiki pages grouped by topic. Open a group when you need the full list.

Spoiler pages are omitted from this public index.

Achievements86 pages
Active Items30 pages
  • A/V CableHuge pickup magnet for 10 seconds. Charges: 2; cooldown: 20 seconds.
  • Aspect RatioPhase through contact for 4s. Charges: 2; cooldown: 22 seconds.
  • Be Kind, RewindRestore your HP from 3 seconds ago. Charges: 2; cooldown: 18 seconds.
  • Bonus FeatureCut other item cooldowns in half. Charges: 2; cooldown: 26 seconds.
  • Buffering WheelSlow enemies for 5 seconds. Charges: 3; cooldown: 16 seconds.
  • CRT BloomDamage aura for 5 seconds. Charges: 2; cooldown: 22 seconds.
  • Channel SwitcherRandomize enemy positions. Charges: 3; cooldown: 12 seconds.
  • Chapter MarkerGain a burst of XP. Charges: 3; cooldown: 16 seconds.
  • Cleaning KitHeal and stabilize your player state. Charges: 2; cooldown: 20 seconds.
  • Commercial SkipSpeed burst and item cooldown cut. Charges: 3; cooldown: 14 seconds.
  • Director's CutGrant a free level-up. Charges: 1; cooldown: 30 seconds.
  • Disc CleanerHeal 25% max HP. Charges: 3; cooldown: 15 seconds.
  • Disc TrayPush enemies and clear projectiles. Charges: 3; cooldown: 16 seconds.
  • Eject ButtonPush all enemies away. Charges: 3; cooldown: 8 seconds.
  • Fast ForwardTriple player speed for 5 seconds. Charges: 3; cooldown: 10 seconds.
  • Head CleanerClear enemy projectiles. Charges: 3; cooldown: 14 seconds.
  • Lens Flare2.5x click damage for 6s. Charges: 3; cooldown: 18 seconds.
  • Parental LockShield for 5 seconds. Charges: 2; cooldown: 25 seconds.
  • Play/PauseBriefly pause enemies. Charges: 3; cooldown: 12 seconds.
  • Region UnlockerTeleport to safe spot. Charges: 2; cooldown: 20 seconds.
  • Remote ControlFreeze all enemies for 3 seconds. Charges: 3; cooldown: 12 seconds.
  • Scene SelectReposition and push danger away. Charges: 2; cooldown: 22 seconds.
  • Screen SaverShield and slow enemies briefly. Charges: 2; cooldown: 24 seconds.
  • Snack BreakRegenerate health for 6s. Charges: 3; cooldown: 18 seconds.
  • Static BurstDamage and knock back nearby enemies. Charges: 3; cooldown: 12 seconds.
  • Static ShieldShort emergency shield. Charges: 3; cooldown: 16 seconds.
  • Subtitle ToggleReveal all enemy HP bars for 10 seconds. Charges: 2; cooldown: 10 seconds.
  • Tape Splice1.75x fire rate for 6s. Charges: 3; cooldown: 18 seconds.
  • Tracking AdjustBoost pickup range and magnetism for 8 seconds. Charges: 3; cooldown: 14 seconds.
  • Volume UpDouble weapon damage for 5 seconds. Charges: 3; cooldown: 15 seconds.
Bosses15 pages
  • BSODBSOD is a boss-class from the Boss-class encounters group. Your PC ran into a problem :(. 70 base HP, 20 contact damage; read its group, movement pressure, and timing before...
  • Clippo's RevengeClippo's Revenge is a boss-class from the Boss-class encounters group. I see you chose chaos. 1,200 base HP, 25 contact damage; read its group, movement pressure, and timing...
  • Ctrl+Alt+DefeatCtrl+Alt+Defeat is a boss-class from the Boss-class encounters group. Three keys to rule them all. 450 base HP, 22 contact damage; read its group, movement pressure, and timing...
  • DVD ScratchDVD Scratch is a boss-class from the Boss-class encounters group. This disc may be damaged. 1,500 base HP, 50 contact damage; read its group, movement pressure, and timing...
  • Interweb Exploder (Boss)Interweb Exploder (Boss) is a boss-class from the Boss-class encounters group. Still loading since 1995. 750 base HP, 25 contact damage; read its group, movement pressure, and...
  • Kernel PanicKernel Panic is a boss-class from the Boss-class encounters group. Fatal exception at 0xDEAD. 1,125 base HP, 25 contact damage; read its group, movement pressure, and timing...
  • SippySippy is a boss-class from the Boss-class encounters group. One sip and your build goes anemic. 980 base HP, 20 contact damage; read its group, movement pressure, and timing...
  • Stack OverloadStack Overload is a boss-class from the Boss-class encounters group. Error: Maximum overload exceeded. 675 base HP, 18 contact damage; read its group, movement pressure, and...
  • Task ManglerTask Mangler is a boss-class from the Boss-class encounters group. Not Responding. 900 base HP, 30 contact damage; read its group, movement pressure, and timing before...
  • The AlgorithmThe Algorithm is a boss-class from the Boss-class encounters group. We think you'll LOVE this. 825 base HP, 22 contact damage; read its group, movement pressure, and timing...
  • The CloudThe Cloud is a boss-class from the Boss-class encounters group. There is no cloud, just someone else's computer. 1,050 base HP, 15 contact damage; read its group, movement...
  • The Final UpdateThe Final Update is a boss-class from the Boss-class encounters group. Do NOT turn off your PC. 1,200 base HP, 30 contact damage; read its group, movement pressure, and timing...
  • The FirewallThe Firewall is a boss-class from the Boss-class encounters group. ACCESS DENIED. 600 base HP, 20 contact damage; read its group, movement pressure, and timing before...
  • Window DefenderWindow Defender is a boss-class from the Boss-class encounters group. Threat detected: everything. 900 base HP, 20 contact damage; read its group, movement pressure, and timing...
  • Window UpdateWindow Update is a boss-class from the Boss-class encounters group. Patching 1 of 4927. 200 base HP, 15 contact damage; read its group, movement pressure, and timing before...
Build Bonuses3 pages
Build Guides7 pages
  • Demo Channel RouteA practical demo route that respects the smaller weapon pool and focuses on clear evolution paths. Core weapons: Pixel Bolts, Scan Line, Degauss Wave, Rewind Beam.
  • Director's Shelf Byte FarmA DVD-family route focused on cleaner payout routing and the Director's Shelf family bonus. Core weapons: Disc Burn, Rewind Beam, Scene Selection, Cinema Surround.
  • Late-Tier Survival ShellA defensive shell for long scenes where recovery, damage reduction, and stable routing matter more than greed. Core weapons: Antivirus Shield, Firewall, Quicksave, Corner Strike.
  • Network Lane ControlA Network route for controlling lanes, projectiles, and enemy flow before the arena turns chaotic. Core weapons: Spam Filter, Ping Flood, Packet Storm, Ad Blocker.
  • Starter Core ClearA stable route for early clears that uses starter weapons, simple passives, and a forgiving evolution plan. Core weapons: Pixel Bolts, Scan Line, Color Cycle, Static Discharge.
  • Toolchain Boss ControlA System-family route built around utility, control zones, and focused boss pressure. Core weapons: Defrag Beam, Firewall, Debug Mode, Task Kill.
  • Viral Summon StackA Meme-family build that lets companions and streak pressure handle enemy lanes while you focus on movement. Core weapons: Paperclip Assistant, Bot Army, Macro Recorder, Code...
Builds8 pages
  • Build BonusesFamily build bonuses, trigger conditions, HUD chips, and exact effects.
  • Build Bonuses and SynergiesDecode Toolchain, Director's Shelf, Viral Stack, passive synergies, and build chips.
  • Build GuidesPlanned DVD Survivors build routes for first clears, boss control, Byte farming, safety, summons, and demo play.
  • Evolution GuideHow DVD Survivors evolutions work, with passive effects and weapon evolution requirements.
  • EvolutionsAll weapon evolution pairs and required passives in DVD Survivors.
  • PassivesEvery DVD Survivors passive with effects, scaling, evolution links, and synergy references.
  • SynergiesPassive combinations that unlock named DVD Survivors synergy effects.
  • WeaponsEvery DVD Survivors weapon with family, role, base behavior, evolution passive, unlock cost, and strategy links.
Core Systems6 pages
  • BossesBoss weakpoints, boss-package timing, boss relics, and unlock credit rules.
  • Click AttackDirect attack damage, weakpoints, splash, precision hits, and click controls.
  • Corner BonusCorner Bonus room rules, fever tiers, jackpots, cooldowns, and reward mechanics.
  • Elite ModifiersEnabled elite modifiers, what they do, and how to answer them during DVD Survivors runs.
  • EnemiesRegular DVD Survivors enemy catalog with names, subtitles, groups, base stats, and showroom images.
  • Runs, HUD, and ObjectivesHow to read Chaos, XP, Bytes, build chips, objectives, boss cards, and run state in DVD Survivors.
DVDNET9 pages
  • Color CycleBulwark duel weapon. Slow heavy shells that own center space.
  • DVDNET DuelsDVDNET room flow, two-player duel rules, weapon picks, score target, and controls.
  • Disc BurnDiver duel weapon. Impact rounds that spike on hard commits.
  • Duel WeaponsDVDNET duel weapon packages with loadouts, damage, cooldowns, ranges, and special behavior.
  • FirewallBulwark duel weapon. Shield-cracking lances with cleaner reach.
  • Paperclip AssistantTrickster duel weapon. Fast spread fans for close scrambles.
  • Pixel BoltsStriker duel weapon. Straight precision bolts for honest spacing.
  • QuicksaveTrickster duel weapon. Ricochet orbs for angle traps and corner steals.
  • Scan LineStriker duel weapon. Three fast shots for confirms and chase resets.
Difficulties20 pages
  • 0xFFFF Stack SmashCorrupted pacing. Elite pressure stays high for long stretches. Duration 13:00; Bytes x2.80.
  • :(){ :|:& };:Kills feed the horde. Cleanup discipline matters. Duration 19:00; Bytes x5.00.
  • BRICKEDPermanent debuffs stack over time. Survive before you decay. Duration 21:00; Bytes x6.00.
  • Buffer OverflowScreen-filling pressure with much harsher punishment. Duration 17:00; Bytes x4.00.
  • CPU MeltdownThe run starts buckling under audiovisual and enemy pressure. Duration 22:00; Bytes x6.50.
  • FORMAT C:\A brutal wall of pressure without much recovery. Duration 15:00; Bytes x3.20.
  • HALT & CATCH FIREEverything stacks together and the machine is literally on fire. Duration 25:00; Bytes x8.00.
  • Heat DeathEnemies accelerate as the run cooks itself. Duration 23:00; Bytes x7.00.
  • Memory LeakYour resources drain while the crowd keeps building. Duration 16:00; Bytes x3.60.
  • RANSOMWARE.exeYour weapons are encrypted. Fire rate tanks while danger rises. Duration 20:00; Bytes x5.50.
  • SIGSEGVBosses intrude sooner and bad positioning gets punished hard. Duration 18:00; Bytes x4.50.
  • sudo Root AccessBoss pressure starts intruding on the run much earlier. Duration 12:00; Bytes x2.50.
  • v0.0.0 Zero DayUnpatched, unfair, and much more lethal. Duration 11:00; Bytes x2.20.
  • v0xDEAD Kernel PanicHeavy pressure, frequent elites, ugly mistakes. Duration 10:00; Bytes x1.95.
  • v1.0 StableStandard release. Balanced for first-time players. Duration 8:00; Bytes x1.00.
  • v1.1 BetaNoticeably busier. The game starts leaning on you earlier. Duration 8:00; Bytes x1.15.
  • v2.0 NightlySharper pacing, more elites, tighter survival windows. Duration 9:00; Bytes x1.30.
  • v3.0 UnstableThe pressure climbs fast and rarely gives space back. Duration 9:00; Bytes x1.50.
  • vDEV Bleeding EdgeA hostile build. Mistakes start to matter a lot. Duration 10:00; Bytes x1.70.
  • void* AbyssReality is undefined. Random enemy mutations keep slipping in. Duration 24:00; Bytes x7.50.
Enemies121 pages
  • 35mm Film Reel35mm Film Reel is an enemy from the Physical media and retro hardware group. Directed by your nightmares. 35 base HP, 12 contact damage; read its group, movement pressure, and...
  • 404 Not Found404 Not Found is an enemy from the OS and utility hazards group. This enemy does not exist. 20 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • 5.25" Floppy5.25" Floppy is an enemy from the Physical media and retro hardware group. 360KB of regret. 4 base HP, 4 contact damage; read its group, movement pressure, and timing before...
  • 64-Bit Cart64-Bit Cart is an enemy from the Physical media and retro hardware group. 64 bits of PAIN. 60 base HP, 18 contact damage; read its group, movement pressure, and timing before...
  • 8-Bit Cart8-Bit Cart is an enemy from the Physical media and retro hardware group. Have you tried percussive maintenance. 30 base HP, 15 contact damage; read its group, movement...
  • A-OK DiscA-OK Disc is an enemy from the Nostalgia web group. You've got junk. 30 base HP, 12 contact damage; read its group, movement pressure, and timing before committing burst damage.
  • AI Art GeneratorAI Art Generator is an enemy from the Modern internet group. Is this... art. 15 base HP, 8 contact damage; read its group, movement pressure, and timing before committing burst...
  • Adware BundleAdware Bundle is an enemy from the Web threats group. FREE SMILEY PACK INSIDE. 45 base HP, 12 contact damage; read its group, movement pressure, and timing before committing...
  • Answering MachineAnswering Machine is an enemy from the Physical media and retro hardware group. You have ONE final message. 40 base HP, 12 contact damage; read its group, movement pressure...
  • Antivirus ScanAntivirus Scan is an enemy from the Core desktop and malware group. Threat detected: YOU. 50 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • Banzi BuddyBanzi Buddy is an enemy from the Nostalgia web group. Companionware from hell. 45 base HP, 14 contact damage; read its group, movement pressure, and timing before committing...
  • BeatBrickBeatBrick is an enemy from the Physical media and retro hardware group. Now playing: your obituary mix. 30 base HP, 10 contact damage; read its group, movement pressure, and...
  • BigMax ReelBigMax Reel is an enemy from the Physical media and retro hardware group. The BIG SCREEN experience is mandatory. 120 base HP, 10 contact damage; read its group, movement...
  • Birdsite RatioBirdsite Ratio is an enemy from the Modern internet group. L + ratio + you fell off. 28 base HP, 18 contact damage; read its group, movement pressure, and timing before...
  • Blast CartBlast Cart is an enemy from the Physical media and retro hardware group. Blast processing, baby. 18 base HP, 12 contact damage; read its group, movement pressure, and timing...
  • BlockchainBlockchain is an enemy from the Modern internet group. Immutable btw. 30 base HP, 14 contact damage; read its group, movement pressure, and timing before committing burst damage.
  • Blue Beam DiscBlue Beam Disc is an enemy from the Physical media and retro hardware group. 1080p of HURT. 80 base HP, 22 contact damage; read its group, movement pressure, and timing before...
  • BoomboxBoombox is an enemy from the Physical media and retro hardware group. Volume goes to 11. 60 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • Botnet DroneBotnet Drone is an enemy from the Web threats group. Resistance is ~2.2k ohms. 5 base HP, 3 contact damage; read its group, movement pressure, and timing before committing...
  • Browser TabBrowser Tab is an enemy from the Web threats group. I swear I need all 47 tabs. 20 base HP, 8 contact damage; read its group, movement pressure, and timing before committing...
  • Buffering WheelBuffering Wheel is an enemy from the OS and utility hazards group. Please wait forever. 55 base HP, 8 contact damage; read its group, movement pressure, and timing before...
  • CD-ROMCD-ROM is an enemy from the Physical media and retro hardware group. 650MB of malice. 28 base HP, 14 contact damage; read its group, movement pressure, and timing before...
  • CRT MonitorCRT Monitor is an enemy from the Physical media and retro hardware group. 1024x768 of FURY. 55 base HP, 18 contact damage; read its group, movement pressure, and timing before...
  • CRT TVCRT TV is an enemy from the Physical media and retro hardware group. 200 lbs FALLING ON YOU. 80 base HP, 25 contact damage; read its group, movement pressure, and timing before...
  • CamcorderCamcorder is an enemy from the Physical media and retro hardware group. Be kind, rewind the tape. 40 base HP, 14 contact damage; read its group, movement pressure, and timing...
  • Cancel MobCancel Mob is an enemy from the Modern internet group. You're cancelled. 5 base HP, 3 contact damage; read its group, movement pressure, and timing before committing burst damage.
  • Cassette TapeCassette Tape is an enemy from the Physical media and retro hardware group. Side B = rage. 30 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • ChatPBTChatPBT is an enemy from the Modern internet group. Predictive text under pressure. 55 base HP, 30 contact damage; read its group, movement pressure, and timing before...
  • ClipartClipart is an enemy from the Nostalgia web group. Clip art makes everything better. 22 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • ClippoClippo is an enemy from the Core desktop and malware group. It looks like you're getting wrecked. 28 base HP, 12 contact damage; read its group, movement pressure, and timing...
  • Cloud ServiceCloud Service is an enemy from the Modern internet group. Your data is in the cloud now. 60 base HP, 8 contact damage; read its group, movement pressure, and timing before...
  • Command PromptCommand Prompt is an enemy from the OS and utility hazards group. C:\> format your face. 55 base HP, 20 contact damage; read its group, movement pressure, and timing before...
  • Cookie BannerCookie Banner is an enemy from the Core desktop and malware group. We value your privacy lmao. 15 base HP, 5 contact damage; read its group, movement pressure, and timing...
  • Crypto CrashCrypto Crash is an enemy from the Modern internet group. Buy the dip. 70 base HP, 20 contact damage; read its group, movement pressure, and timing before committing burst damage.
  • Crypto MinerCrypto Miner is an enemy from the Core desktop and malware group. Your GPU is mine now. 40 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • CubeBox DiscCubeBox Disc is an enemy from the Physical media and retro hardware group. It's a tiny disc of huge pain. 20 base HP, 10 contact damage; read its group, movement pressure, and...
  • DDoS AttackDDoS Attack is an enemy from the Web threats group. We are Legion. We are lag. 10 base HP, 5 contact damage; read its group, movement pressure, and timing before committing...
  • Dark Web PortalDark Web Portal is an enemy from the Web threats group. Use Tor for MAXIMUM ENEMIES. 100 base HP, 0 contact damage; read its group, movement pressure, and timing before...
  • Dead PixelDead Pixel is an enemy from the Hardware failures group. You will never unsee me. 2 base HP, 2 contact damage; read its group, movement pressure, and timing before committing...
  • DeepfakeDeepfake is an enemy from the Modern internet group. Nothing is real anymore. 100 base HP, 15 contact damage; read its group, movement pressure, and timing before committing...
  • Desktop TowerDesktop Tower is an enemy from the Physical media and retro hardware group. It's TOWER DEFENSE. 90 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • Device ManagerDevice Manager is an enemy from the OS and utility hazards group. Unknown Device (Code 43). 45 base HP, 12 contact damage; read its group, movement pressure, and timing before...
  • Dial-up ModemDial-up Modem is an enemy from the OS and utility hazards group. BEEEE BOOO KSSSHHHHHH. 35 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • DoggoeDoggoe is an enemy from the Meme culture group. Such menace. Much ow. 40 base HP, 12 contact damage; read its group, movement pressure, and timing before committing burst damage.
  • DoomscrollerDoomscroller is an enemy from the Modern internet group. Can't. Stop. Scrolling. 45 base HP, 10 contact damage; read its group, movement pressure, and timing before committing...
  • Dust BunnyDust Bunny is an enemy from the Hardware failures group. When did you last clean in here. 40 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • Error DialogError Dialog is an enemy from the Core desktop and malware group. OK OK OK OK OK. 35 base HP, 10 contact damage; read its group, movement pressure, and timing before committing...
  • Faulty RAMFaulty RAM is an enemy from the Hardware failures group. I don't feel so good Mr. DIMM. 30 base HP, 12 contact damage; read its group, movement pressure, and timing before...
  • Floppy DiskFloppy Disk is an enemy from the OS and utility hazards group. My 1.44 MB of pure rage. 25 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • Four-Panel DoomFour-Panel Doom is an enemy from the Meme culture group. Is this four-panel doom. 60 base HP, 8 contact damage; read its group, movement pressure, and timing before committing...
  • GPU ArtifactGPU Artifact is an enemy from the Hardware failures group. This is fine. Everything is fine. 90 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • Game ConsoleGame Console is an enemy from the Physical media and retro hardware group. Now loading... DOOM. 65 base HP, 8 contact damage; read its group, movement pressure, and timing...
  • GameStation OneGameStation One is an enemy from the Physical media and retro hardware group. Startup chime from hell. 90 base HP, 14 contact damage; read its group, movement pressure, and...
  • Gaming ChairGaming Chair is an enemy from the Consumer peripherals group. +400 FPS guaranteed. 80 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • Grid Check BotGrid Check Bot is an enemy from the Core desktop and malware group. Select all boxes with PAIN. 25 base HP, 8 contact damage; read its group, movement pressure, and timing...
  • High-Def DiscHigh-Def Disc is an enemy from the Physical media and retro hardware group. I was supposed to WIN. 40 base HP, 16 contact damage; read its group, movement pressure, and timing...
  • InfluencerInfluencer is an enemy from the Modern internet group. Use code DVD for 10% off. 50 base HP, 12 contact damage; read its group, movement pressure, and timing before committing...
  • Instant Photo CamInstant Photo Cam is an enemy from the Physical media and retro hardware group. Say cheese! (final snapshot). 35 base HP, 15 contact damage; read its group, movement pressure...
  • Interweb ExploderInterweb Exploder is an enemy from the OS and utility hazards group. Still loading your 1998 homepage. 500 base HP, 25 contact damage; read its group, movement pressure, and...
  • LaptopLaptop is an enemy from the Physical media and retro hardware group. Overheating since 2002. 50 base HP, 14 contact damage; read its group, movement pressure, and timing before...
  • Laser PlatterLaser Platter is an enemy from the Physical media and retro hardware group. 12 inches of ANALOG FURY. 100 base HP, 15 contact damage; read its group, movement pressure, and...
  • Legacy CodeLegacy Code is an enemy from the Core desktop and malware group. Written in 2003. By an intern. 8 base HP, 4 contact damage; read its group, movement pressure, and timing...
  • Loading SpinnerLoading Spinner is an enemy from the Core desktop and malware group. Buffering your funeral. 45 base HP, 18 contact damage; read its group, movement pressure, and timing before...
  • Loose CableLoose Cable is an enemy from the Hardware failures group. Have you tried jiggling it. 60 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • MaxTapeMaxTape is an enemy from the Physical media and retro hardware group. Superior format. 70 base HP, 12 contact damage; read its group, movement pressure, and timing before...
  • Memory LeakMemory Leak is an enemy from the Hardware failures group. malloc() but never free(). 50 base HP, 5 contact damage; read its group, movement pressure, and timing before...
  • Motion BoxMotion Box is an enemy from the Physical media and retro hardware group. Motion controls would like a word. 70 base HP, 18 contact damage; read its group, movement pressure...
  • Mouse CursorMouse Cursor is an enemy from the Core desktop and malware group. Stop moving I'm trying to click. 20 base HP, 16 contact damage; read its group, movement pressure, and timing...
  • NFT ApeNFT Ape is an enemy from the Core desktop and malware group. Right-click saved. 120 base HP, 20 contact damage; read its group, movement pressure, and timing before committing...
  • NFT Monkey v2NFT Monkey v2 is an enemy from the Modern internet group. I right-clicked your NFT. 150 base HP, 18 contact damage; read its group, movement pressure, and timing before...
  • Neon Meow CatNeon Meow Cat is an enemy from the Meme culture group. Meow meow meow forever. 35 base HP, 10 contact damage; read its group, movement pressure, and timing before committing...
  • Netscrape NavigatorNetscrape Navigator is an enemy from the Nostalgia web group. Connecting at 28.8 kbps. 40 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • Neural NetworkNeural Network is an enemy from the Modern internet group. Deep learning in progress. 40 base HP, 12 contact damage; read its group, movement pressure, and timing before...
  • NotificationNotification is an enemy from the OS and utility hazards group. Your ex liked your photo. 18 base HP, 8 contact damage; read its group, movement pressure, and timing before...
  • Overhead ProjectorOverhead Projector is an enemy from the Physical media and retro hardware group. Death by transparency. 70 base HP, 20 contact damage; read its group, movement pressure, and...
  • Overheating CPUOverheating CPU is an enemy from the Hardware failures group. Thermal paste is a myth. 55 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • PDAPDA is an enemy from the Physical media and retro hardware group. Handheld planner -> pain planner. 30 base HP, 12 contact damage; read its group, movement pressure, and timing...
  • PagerPager is an enemy from the Physical media and retro hardware group. Why did you page me for THIS. 10 base HP, 6 contact damage; read its group, movement pressure, and timing...
  • Phishing EmailPhishing Email is an enemy from the Web threats group. Dear valued customer hehehe. 15 base HP, 22 contact damage; read its group, movement pressure, and timing before...
  • Pocket Brick CartPocket Brick Cart is an enemy from the Physical media and retro hardware group. 4 shades of death. 12 base HP, 8 contact damage; read its group, movement pressure, and timing...
  • Pocket PetPocket Pet is an enemy from the Physical media and retro hardware group. You forgot to feed it. 25 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • Popup AdPopup Ad is an enemy from the Core desktop and malware group. HOT SINGLES IN YOUR AREA. 12 base HP, 14 contact damage; read its group, movement pressure, and timing before...
  • Power SurgePower Surge is an enemy from the Hardware failures group. UNLIMITED POWER. 25 base HP, 30 contact damage; read its group, movement pressure, and timing before committing burst...
  • Printer ErrorPrinter Error is an enemy from the OS and utility hazards group. PC LOAD LETTER. 30 base HP, 8 contact damage; read its group, movement pressure, and timing before committing...
  • Punkymon BluePunkymon Blue is an enemy from the Physical media and retro hardware group. Hydrotank used WATER BLAST. 15 base HP, 8 contact damage; read its group, movement pressure, and...
  • Punkymon RedPunkymon Red is an enemy from the Physical media and retro hardware group. Flarebeast used FIRE BREATH. 15 base HP, 10 contact damage; read its group, movement pressure, and...
  • Punkymon YellowPunkymon Yellow is an enemy from the Physical media and retro hardware group. Sparky chose VIOLENCE. 15 base HP, 10 contact damage; read its group, movement pressure, and...
  • QR CodeQR Code is an enemy from the Modern internet group. Scan me. I dare you. 25 base HP, 0 contact damage; read its group, movement pressure, and timing before committing burst damage.
  • RGB KeyboardRGB Keyboard is an enemy from the Consumer peripherals group. Mechanical switches btw. 30 base HP, 12 contact damage; read its group, movement pressure, and timing before...
  • RansomwareRansomware is an enemy from the Core desktop and malware group. Pay 0.5 BTX to unlock. 80 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • Recycle BinRecycle Bin is an enemy from the OS and utility hazards group. You didn't Shift+Delete? Fool. 75 base HP, 8 contact damage; read its group, movement pressure, and timing before...
  • Registry ErrorRegistry Error is an enemy from the OS and utility hazards group. HKEY_LOCAL_PAIN. 25 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • Rival DVDRival DVD is an enemy from the Physical media and retro hardware group. There can be only ONE. 50 base HP, 20 contact damage; read its group, movement pressure, and timing...
  • RoomBaeRoomBae is an enemy from the Consumer peripherals group. Just cruising for crumbs. 35 base HP, 8 contact damage; read its group, movement pressure, and timing before committing...
  • ScreensaverScreensaver is an enemy from the OS and utility hazards group. Am I the DVD logo now. 80 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • Security CameraSecurity Camera is an enemy from the Physical media and retro hardware group. Big Brother is WATCHING. 50 base HP, 0 contact damage; read its group, movement pressure, and...
  • ShortTok AlgorithmShortTok Algorithm is an enemy from the Modern internet group. Just one more scroll. 35 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • SleepcastSleepcast is an enemy from the Physical media and retro hardware group. It's still dreaming. 80 base HP, 14 contact damage; read its group, movement pressure, and timing before...
  • SlimeWire DownloadSlimeWire Download is an enemy from the Nostalgia web group. favorite_band_final.mp3.exe. 18 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • Smart FridgeSmart Fridge is an enemy from the Consumer peripherals group. Can it run BOOM. 100 base HP, 10 contact damage; read its group, movement pressure, and timing before committing...
  • Spam EmailSpam Email is an enemy from the Core desktop and malware group. CONGRATULATIONS YOU WON. 4 base HP, 6 contact damage; read its group, movement pressure, and timing before...
  • SpywareSpyware is an enemy from the Web threats group. I'm in your RAM, watching. 22 base HP, 20 contact damage; read its group, movement pressure, and timing before committing burst...
  • Super 16 CartSuper 16 Cart is an enemy from the Physical media and retro hardware group. Mode 7 is unnatural. 35 base HP, 12 contact damage; read its group, movement pressure, and timing...
  • Super 16 ConsoleSuper 16 Console is an enemy from the Physical media and retro hardware group. 16-bit BEATDOWN. 110 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • Sus BeanSus Bean is an enemy from the Meme culture group. Extremely sus. 30 base HP, 12 contact damage; read its group, movement pressure, and timing before committing burst damage.
  • System RestoreSystem Restore is an enemy from the OS and utility hazards group. Going back to a worse time. 65 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • Task SchedulerTask Scheduler is an enemy from the OS and utility hazards group. Cron job: annoy player 24/7. 60 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • Terms of ServiceTerms of Service is an enemy from the OS and utility hazards group. Nobody reads these lol. 150 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • TinyDiscTinyDisc is an enemy from the Physical media and retro hardware group. Ahead of my weird little time. 25 base HP, 10 contact damage; read its group, movement pressure, and...
  • Toolbar InstallerToolbar Installer is an enemy from the Core desktop and malware group. Ask Jeez is all you need. 30 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • TrickrollTrickroll is an enemy from the Meme culture group. Absolutely gonna loop forever. 50 base HP, 15 contact damage; read its group, movement pressure, and timing before committing...
  • Trojan HorseTrojan Horse is an enemy from the Web threats group. totally_not_malware.pdf.exe. 35 base HP, 25 contact damage; read its group, movement pressure, and timing before committing...
  • Tube AmpTube Amp is an enemy from the Physical media and retro hardware group. Warm analog DESTRUCTION. 65 base HP, 8 contact damage; read its group, movement pressure, and timing...
  • TypewriterTypewriter is an enemy from the Physical media and retro hardware group. DING! End of the line. 50 base HP, 14 contact damage; read its group, movement pressure, and timing...
  • USB StickUSB Stick is an enemy from the Consumer peripherals group. Found in the parking lot. 15 base HP, 5 contact damage; read its group, movement pressure, and timing before...
  • VHS TapeVHS Tape is an enemy from the Physical media and retro hardware group. BE KIND REWIND. 45 base HP, 14 contact damage; read its group, movement pressure, and timing before...
  • Virus WormVirus Worm is an enemy from the Core desktop and malware group. ILOVEYOU.exe. 18 base HP, 18 contact damage; read its group, movement pressure, and timing before committing...
  • Woodgrain 2600Woodgrain 2600 is an enemy from the Physical media and retro hardware group. Wood panel of DOOM. 100 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • Woodgrain 2600 CartWoodgrain 2600 Cart is an enemy from the Physical media and retro hardware group. That landfill special was the GOOD game. 12 base HP, 8 contact damage; read its group...
  • Y2K Bug v2Y2K Bug v2 is an enemy from the Nostalgia web group. It's finally happening. 80 base HP, 20 contact damage; read its group, movement pressure, and timing before committing...
  • ZAP DriveZAP Drive is an enemy from the Physical media and retro hardware group. CLACK OF REGRET. 40 base HP, 12 contact damage; read its group, movement pressure, and timing before...
Evolutions64 pages
  • Anamorphic WidescreenAspect Ratio evolution requiring Pixel Density. Cinematic bars stretch into a broader damage field.
  • Audio CommentaryDirector's Commentary evolution requiring Thermal Paste. The commentary zone grows wider and ticks harder over time.
  • Backbone StormPacket Storm evolution requiring Bandwidth. A dual-cone packet hurricane floods both lanes with splitting traffic.
  • Blackout PrismDark Strike evolution requiring Dark Mode. The filled triangle collapses inward for a second dark-field strike.
  • CAPTCHA NightmareCAPTCHA Grid evolution requiring Dual Monitor. Cluster punishments explode into a denser, larger grid.
  • Clean RemovalUninstaller evolution requiring Buffer Size. Targeted removal blooms into a nastier delayed uninstall payload.
  • Cluster MinefieldBad Sectors evolution requiring Fragment Shader. Armed mines drift toward dense packs and burst into shrapnel.
  • Cookie GalaxyCookie Burst evolution requiring Turbo Mode. Cursor detonations expand into oversized cookie blasts.
  • Core DumpStack Trace evolution requiring HDMI Cable. Tracing beams chain deeper through packed enemy lines.
  • Corner SingularityCorner Strike evolution requiring Refresh Rate. Corner hits collapse into a deadlier singularity burst.
  • Crash DumpMemory Dump evolution requiring RAM Cache. More persistent dump zones stack together into a deadlier crash field.
  • DDoS CannonPing Flood evolution requiring Overclocked. Relentless radial packet spam overwhelms the whole arena.
  • DRM StrikeAnti-Piracy evolution requiring Firewall Protection. Brands enemies longer so all hits punish them 3x.
  • Deep CleanDisk Cleanup evolution requiring Bandwidth. Weak marked targets get scrubbed harder and executed under a harsher cleanup threshold.
  • Director's CutScene Selection evolution requiring Auto-Save. More scene markers land with heavier payoff strikes.
  • EMP BlastDegauss Wave evolution requiring Anti-Glare. Repeated EMP pulses keep expanding through the screen.
  • Fiber Optic StreamData Stream evolution requiring Ethernet Cable. The stream reaches farther and slices through more targets.
  • Firewall RuleRate Limiter evolution requiring Dark Mode. A wider slowdown zone grinds enemies under stricter limits.
  • Force PushPull Request evolution requiring Open Source. Marked targets get merged faster into instant deletions.
  • Frame Buffer CrashPrint Screen evolution requiring Dual Monitor. A full capture flash escalates into a lethal whole-screen crash snapshot.
  • Full DefragDefrag Beam evolution requiring Buffer Size. Beam passes bounce wider and chew through multiple paths.
  • Full RGB BuildRGB Lighting evolution requiring Overclock GPU. A fully lit build supercharges your whole stat package.
  • Full RewindRewind Beam evolution requiring Refresh Rate. Rewind energy drags enemies back harder through sustained beam damage.
  • Full TranscriptClosed Captions evolution requiring Buffer Size. Damage text floods the arena with longer-lasting caption bursts.
  • Generational GCGarbage Collector evolution requiring Disk Defrag. Gem cleanup also emits a magnetic purge pulse around the player.
  • Gigapixel BoltsPixel Bolts evolution requiring HDMI Cable. Upgraded pixel bolts hit harder and push farther.
  • Grand FormatLetterbox Crush evolution requiring Dual Monitor. Thicker cinematic bars slam a much larger section of the screen.
  • Great FirewallFirewall evolution requiring Firewall Protection. A full perimeter firewall burns the entire screen edge.
  • Hard ResetSystem Reboot evolution requiring Water Cooling. A broader reboot purges weakened enemies and fully restores you.
  • Heap CorruptionBuffer Overflow evolution requiring Anti-Burn-In. Stored damage erupts into a heavier corruption blast.
  • Hi-Def BurnDisc Burn evolution requiring Buffer Size. The phosphor trail burns hotter and hangs on longer.
  • Jet EngineExhaust Port evolution requiring Bandwidth. Longer, deadlier exhaust erupts behind every boost.
  • Kernel PanicBlue Screen evolution requiring Anti-Glare. Massive panic blast fills the screen with cascading crash shards.
  • Live DebuggerDebug Mode evolution requiring RAM Cache. Debug spikes burst outward as the crit window stays live longer.
  • Low-Level FormatFormat C: evolution requiring Disk Defrag. A harsher format wave expands faster and strips a larger area clean.
  • Macro StormAuto Clicker evolution requiring Disk Defrag. Automated cursors fan out into a much bigger click barrage.
  • Mesh NetworkWireless Signal evolution requiring Ethernet Cable. Additional relay rings echo outward with darker, denser signal pulses.
  • Millennium MeltdownY2K Bug evolution requiring Ethernet Cable. A longer freeze blankets the arena while a wider millennium crash burst erupts.
  • Mining FarmCrypto Miner Rig evolution requiring Water Cooling. The leech field reaches outward, bites harder, and returns more healing.
  • Optical RailLaser Pointer evolution requiring Multi-Cursor. Multiple cursor lanes hold a wider, hotter screen-cutting laser.
  • Pair ProgrammingCode Copilot evolution requiring Open Source. A hovering code copilot predicts multiple futures and fires better intercepts.
  • Paperclip ArmyPaperclip Assistant evolution requiring HDMI Cable. Paperclip helpers multiply into a roaming support swarm.
  • Pattern Matcher 9000Regex evolution requiring Overclocked. Same-type enemies inside the pattern zone get punished much harder.
  • Popup PurgePopup Blocker evolution requiring Pixel Density. Faster orbiting blockers cover more space with cleaner clears.
  • Process ReaperTask Kill evolution requiring Multi-Core CPU. Executions trigger an additional cleanup burst around the deleted process.
  • RGB GamingColor Cycle evolution requiring V-Sync. A brighter, larger RGB aura orbits and shreds nearby foes.
  • Recursion OverflowInfinite Loop evolution requiring SSD Cache. The spiral expands into a larger, nastier recursive loop.
  • Root AccessSudo Command evolution requiring Multi-Core CPU. Root access pushes the invulnerability power spike even harder.
  • Save ScumQuicksave evolution requiring Auto-Save. Checkpoint blinks can loop and burst both on departure and return.
  • Script RunnerMacro Recorder evolution requiring Auto-Save. Recorded paths replay forward and backward with ghosted macro echoes.
  • Seed StormTorrent Swarm evolution requiring RAID Array. Orbiting seed projectiles flood the arena in heavier swarms.
  • Senior DeveloperRubber Duck evolution requiring Incognito Mode. A steadier duck orbits longer and keeps nearby enemies slowed.
  • Sentinel 360Antivirus Shield evolution requiring Surge Protector. Larger orbiting shields block enemy shots and form a full defensive ring.
  • Source FloodLines of Code evolution requiring Open Source. Executable code rain saturates the whole screen with denser falling strikes.
  • Sponsor SkipAd Blocker evolution requiring Ad Revenue. The safe zone follows you and stacks a tighter anti-ad kill field.
  • Swarm ClusterBot Army evolution requiring Multi-Core CPU. Persistent drones orbit your rig and relay coordinated bot volleys.
  • System Restore PointCtrl+Z evolution requiring SSD Cache. More past positions erupt at once with bigger rewind blasts.
  • Theater ArrayCinema Surround evolution requiring Bandwidth. Richer surround bursts fill the arena with layered shockwaves.
  • Thunderstorm.exeStatic Discharge evolution requiring Overclocked. Storm-grade chain lightning lashes larger groups.
  • Ultra ScanScan Line evolution requiring Pixel Density. Screen-filling scan lines sweep in both directions.
  • Version ControlUndo History evolution requiring Auto-Save. More enemies get rewound farther back through your timeline.
  • Viral ContentMeme Cannon evolution requiring Meme Knowledge. Meme volleys hit bigger and spread chaos farther.
  • Zero InboxSpam Filter evolution requiring Anti-Burn-In. Homing interceptors clear the screen before enemies can close in.
  • Zero TrustTwo Factor Auth evolution requiring Ethernet Cable. Paired checks hit harder when both rounds land together.
Meme Pickups25 pages
  • 420 BLAZE ITThe entire map lights up with burning damage. Triggers the blaze milestone effect.
  • BASEDAll weapons align into one deeply committed firing lane. Sets the Based timer for 5 seconds.
  • COPEFull heal delivered with emotional damage. Fully heals the player.
  • DIAMOND HANDSFire rate explodes and the build commits to greed. Sets the Diamond Hands timer for 10 seconds.
  • GG EZThe whole horde eats a chunk of damage instantly. Deals 25% of max HP as damage to every active enemy.
  • GIGACHADBigger body, bigger damage, less mobility. Sets Gigachad mode for 8 seconds: larger body, higher damage, lower mobility.
  • KEKWEverything nearby gets stunned by pure ridicule. Stuns enemies for 2 seconds.
  • L + RATIOThe weakest ten enemies get ratioed off the board. Instant-kills up to the 10 weakest active enemies.
  • MAIN CHARACTERInvulnerability and stat steroids for your hero shot. Grants brief invulnerability and stat boosts for 3 seconds.
  • MONKEY BRAINAuto-aim takes the wheel and refuses to elaborate. Sets the Monkey Brain timer for 10 seconds.
  • NICEKill milestones start paying out the funny number. Triggers the 69-themed XP payout milestone.
  • NPC DIALOGUEThe nearest enemy stops to deliver filler lines. Freezes the nearest active enemy for 5 seconds.
  • PAPER HANDSCash out weapon levels for immediate bytes. Immediately adds 50 Bytes.
  • POGGERS!XP gain goes nuclear for a few seconds. Sets the Poggers XP timer for 8 seconds.
  • PRESS FClick after an elite kill to gain 50 XP. After an elite dies, click the prompt to claim bonus XP.
  • RATIO'DOne marked target gets absolutely deleted. Marks the nearest active enemy for Ratio mode for 5 seconds.
  • SIGMA GRINDSETMore XP and bytes, less HP, no apologies. Increases XP and Bytes for 15 seconds, with an HP tradeoff.
  • SKILL ISSUEAll enemies freeze so you can pretend it was planned. Freezes enemies for 3 seconds.
  • SMOL BEANTiny hitbox energy with cracked movement speed. Sets Smol mode for 8 seconds: smaller body and much faster movement.
  • SPEEDRUN!Player speed surges like the timer matters. Sets Speedrun mode for 5 seconds, greatly increasing player speed.
  • STONKS!Byte income spikes while the market refuses to make sense. Increases Byte income for 10 seconds.
  • THIS IS FINETemporary immunity while everything definitely burns. Grants temporary immunity for 5 seconds.
  • TOUCH GRASSHeals, cleanses, and briefly restores your soul. Heals 30% max HP and clears active freeze/Gigachad/Smol meme timers.
  • UNO REVERSE!Enemy projectiles get sent back to their sender. Reverses enemy projectiles for 5 seconds.
  • VIBE CHECKCould be free XP. Could be pain. Accept the test. Randomly applies the vibe-check outcome: free XP or damage.
Passives32 pages
  • Ad Revenue+Bytes earned, popup drops 3x XP. Evolves 1 weapon and links to 1 synergy.
  • Anti-Burn-InReduces damage taken. Evolves 2 weapons and links to 1 synergy.
  • Anti-GlareIncreases max HP. Evolves 2 weapons and links to 2 synergies.
  • Auto-SaveCheckpoint restore when low HP. Evolves 4 weapons.
  • BandwidthIncreases projectile speed. Evolves 4 weapons and links to 2 synergies.
  • Buffer SizeIncreases projectile lifetime. Evolves 4 weapons and links to 1 synergy.
  • Dark ModeIncreases damage in late game, +DR from effects. Evolves 2 weapons and links to 1 synergy.
  • Disk DefragBonus XP from all sources. Evolves 3 weapons and links to 3 synergies.
  • Dual MonitorAdds projectiles. Evolves 3 weapons and links to 2 synergies.
  • Ethernet CableIncreases weapon range. Evolves 4 weapons and links to 2 synergies.
  • Firewall ProtectionReduces enemy projectile damage. Evolves 2 weapons and links to 1 synergy.
  • Fragment ShaderProjectile impacts and click splash hit harder and wider. Evolves 1 weapon.
  • HDMI CableIncreases weapon damage. Evolves 3 weapons and links to 2 synergies.
  • Incognito ModeEnemies lose tracking after hit. Evolves 1 weapon and links to 1 synergy.
  • Meme KnowledgeIncreases damage to memes, longer kill streaks. Evolves 1 weapon.
  • Multi-Core CPU+1 weapon slot per level. Evolves 3 weapons and links to 3 synergies.
  • Multi-CursorExtra click cursors + click damage/area. Evolves 1 weapon.
  • Open SourceIncreases damage per unique weapon owned. Evolves 3 weapons and links to 1 synergy.
  • Overclock GPUBonus damage + visual flair. Evolves 1 weapon and links to 3 synergies.
  • OverclockedIncreases fire rate. Evolves 3 weapons and links to 1 synergy.
  • Pixel DensityIncreases weapon area. Evolves 3 weapons and links to 2 synergies.
  • RAID ArrayReflects damage to attackers. Evolves 1 weapon and links to 2 synergies.
  • RAM CacheChance to skip cooldowns. Evolves 2 weapons and links to 1 synergy.
  • Refresh RateIncreases move speed. Evolves 2 weapons and links to 2 synergies.
  • SSD CacheReduces cooldowns. Evolves 2 weapons and links to 2 synergies.
  • Solid State DriveSpeed bonus at high HP. Links to 1 synergy.
  • Surge ProtectorDefense bonus at low HP. Evolves 1 weapon and links to 1 synergy.
  • Thermal PasteReduces dash, rush, and leap cooldown. Evolves 1 weapon and links to 3 synergies.
  • Turbo ModeIncreases crit chance. Evolves 1 weapon and links to 2 synergies.
  • UPS BatteryOne fatal hit per run; triggers before Recovery Disc. Links to 1 synergy.
  • V-SyncIncreases pickup range. Evolves 1 weapon and links to 2 synergies.
  • Water CoolingHP regen when not hit. Evolves 2 weapons and links to 2 synergies.
Pickups7 pages
  • Active Item DropsGround pickups that grant active item charges. After ramp phase 3, non-boss elite kills have an 8% active item drop chance and normal kills have a 0.5% chance. The item type is...
  • Corner Bonus PickupsBonus-room gems with fever-scaled values, magnet ranges, and payout bursts. Corner bonus waves spawn 36 pickups per wave before fever and feature scaling. Quantum Drive doubles...
  • Golden DVDLow-HP normal enemy healing drop. Normal kills can drop a Golden DVD only when HP is below max. Chance scales from 3% near full HP to 8% at very low HP. Collection heals 10 HP.
  • MedkitElite and boss healing pickup. Boss kills always spawn a medkit worth 25% max HP. Elite kills have a 15% medkit chance. Some run states can temporarily prevent medkit collection.
  • Meme PickupsRandom meme-effect drops with short-lived, high-impact effects. Eligible kills roll 3% base meme drop chance, +5 percentage points from elites. A successful drop starts a...
  • Special LootRare DVD-themed loot and boss relics. Elite kills can drop random special loot at 1% when the 30s cooldown is ready. Boss reward relics use boss-specific mappings. Special loot...
  • XP GemsStandard enemy drops that add XP toward the current run level. Enemy kills spawn XP gems using the defeated enemy's XP value. Runs keep up to 4096 / 8192 active XP gems...
Progression8 pages
  • EndgameLate-game and Endless rules, scoring pressure, high-tier progression, and spoiler-gated boss unlocks.
  • Permanent UpgradesPermanent stat upgrades with per-level effects, max level, costs, and demo caps.
  • ProgressionBytes, permanent upgrades, Special Features, achievements, cosmetics, and account progress in DVD Survivors.
  • Scene Select and DifficultyDVD Survivors scene tiers, run durations, pressure multipliers, unlock rules, and rewards.
  • Scoring, Bytes, and LeaderboardsHow raw Bytes become final payout, how Autopilot affects rewards, and how leaderboard boards are split.
  • Showroom and CodexDiscovery rules for weapons, passives, evolutions, synergies, enemies, items, and achievements.
  • Special FeaturesPermanent perks, consumables, reset cards, and shop tools sold in Special Features.
  • WardrobeDVD Survivors skins, hats, faces, trails, Byte costs, achievement unlocks, and demo rewards.
Records3 pages
  • AchievementsAchievement conditions, categories, Steam status, and Byte rewards.
  • GlossaryShort definitions for DVD Survivors systems, build chips, resources, and run terms.
  • LeaderboardsLive Steam rankings and leaderboard categories for DVD Survivors runs.
Special Features18 pages
  • Ban Hammer x55 bans. Cost: 750 Bytes.
  • Director's CutStart with 2 random passives. Cost: 3500 Bytes.
  • Dual BootStart each run with 2 chosen weapons. Cost: 4500 Bytes.
  • Flight ControlSteer the DVD and improve Leap Slam, Rush, and Defrag over 5 levels. Cost: Dynamic by Flight Control level.
  • Golden DVD+10% Bytes earned per run. Cost: 5000 Bytes.
  • Quantum Drive2x collectathon loot. Cost: 4000 Bytes.
  • Recovery DiscOne free revive per run (resets each). Cost: 1200 Bytes.
  • Reroll Charge x55 rerolls. Cost: 500 Bytes.
  • Reset All SpecialsReset perks, Flight Control, consumables. Keeps weapons, stats, settings, and bytes. Cost: 10% of spent Special Feature plus Flight Control cost, 500 Bytes minimum when nonzero.
  • Reset ConsumablesClear stored reroll and ban charges. Permanent perks and Flight Control stay. Cost: Free.
  • Reset Flight ControlRemove Flight Control levels. Steering, Leap Slam, Rush, and Defrag bonuses go away. Cost: 10% of spent Flight Control cost, 500 Bytes minimum when nonzero.
  • Reset Special PerksRemove permanent Special purchases. Flight Control and consumables stay. Cost: 10% of spent Special Feature perk cost, 500 Bytes minimum when nonzero.
  • Reset Stat UpgradesClear permanent stat upgrades only. Weapons, specials, settings, cosmetics, stats, and bytes stay. Cost: 10% of spent stat-upgrade cost, 500 Bytes minimum when nonzero.
  • Reset WeaponsRe-lock paid unlocks only. Core weapons stay; locked loadout slots clear. Cost: 10% of paid weapon-unlock spend, 500 Bytes minimum when nonzero.
  • Scene SkipQueue 2 level-ups at run start. Cost: 1500 Bytes.
  • Server RackStart each run with 4 chosen weapons. Cost: 750000 Bytes.
  • Turbo BootDouble speed for 15 seconds at run start. Cost: 2000 Bytes.
  • eGPUStart each run with 3 chosen weapons. Cost: 250000 Bytes.
Special Loot23 pages
  • ALGORITHM RELICThe build locks into a cleaner, faster firing loop. Sets XP gain to 2x while active.
  • BONUS FEATUREOrbital discs spin up and mulch anything nearby. Spawns 6 orbiting discs that deal contact damage for the effect duration.
  • CAD RELICA close-range aura keeps the room honest. Creates a 200 px damage aura dealing 15 DPS.
  • CHAPTER SKIPAn instant chunk of XP fast-forwards your build. Instantly grants 200 XP.
  • CLOUD RELICThe presentation widens and the fight opens up. Temporarily widens attacks and increases the presentation scale.
  • COMMENTARY TRACKXP gain spikes while the scene gets narrated. Sets XP gain to 2x while active.
  • DIRECTOR'S CUT (CHOICE)Pick the next cut: heal, purge, or accelerate XP. Opens a choice between heal 50%, clear the screen, or 2x XP.
  • DIRECTOR'S CUT (EXTRA SLOT)A bonus weapon slot opens for this scene. Temporarily opens one extra weapon slot.
  • DISC OVERDRIVEDouble fire rate and damage for a short, violent burst. 2x fire rate and 2x damage while active.
  • DVD SCRATCH RELICA cut-forward reward keeps the build moving. Temporarily opens one extra weapon slot.
  • FINAL UPDATE RELICAll weapons behave like a stronger cut for a while. Temporarily upgrades weapons to stronger versions.
  • FIREWALL RELICFirewall drops a slowing relic that gives you space to breathe. Enemy time is slowed to 0.50x while active.
  • IE RELICIE leaves behind a restoration beam that clears the screen. Triggers the remaster beam state with a giant restoration beam.
  • KPANIC RELICNarration and subtitle chaos turn into damage fuel. Spawns damaging subtitle/text bursts every 0.15 seconds.
  • REGION FREEEverything hostile slows down and loses momentum. Enemy time is slowed to 0.50x while active.
  • REMASTER BEAMA giant restoration beam tears through the screen. Triggers the remaster beam state with a giant restoration beam.
  • SIPPY RELICA quick-hit relic pushes the scene forward. 2x fire rate and 2x damage while active.
  • SPECIAL EDITIONAll weapons temporarily behave like stronger versions. Temporarily upgrades weapons to stronger versions.
  • STACK OVERFLOW RELICStacked output spikes fire rate and damage for the rest of the scene. 2x fire rate and 2x damage while active.
  • SUBTITLE STORMWeaponized text starts erupting around the arena. Spawns damaging subtitle/text bursts every 0.15 seconds.
  • SURROUND SOUNDA damage aura blooms around the player. Creates a 200 px damage aura dealing 15 DPS.
  • WDEFENDER RELICOrbiting defenses chew through close threats. Spawns 6 orbiting discs that deal contact damage for the effect duration.
  • WIDESCREEN MODEYour attacks get wider and the presentation gets louder. Temporarily widens attacks and increases the presentation scale.
Start3 pages
  • Controls and SettingsDefault keyboard, mouse, and gamepad bindings for DVD Survivors.
  • Getting StartedFirst-run priorities, controls, leveling, Bytes, upgrades, and survival basics for DVD Survivors.
  • Level 0The guided DVD Survivors tutorial route, lesson goals, and Scene Select unlock chain.
Synergies24 pages
  • 4K ResolutionPixel Density Lv2 + HDMI Cable Lv2. +30% weapon area and damage.
  • Auto-CollectV-Sync Lv2 + Disk Defrag Lv2. XP gems are worth 2x.
  • Benchmark ProOverclock GPU Lv2 + Disk Defrag Lv2. +50% XP and +10% damage.
  • Community EditionOpen Source Lv2 + Multi-Core CPU Lv2. Projectile-spawning weapons gain +1 extra shot.
  • Fiber OpticBandwidth Lv2 + Ethernet Cable Lv2. Projectiles pierce +2 additional enemies.
  • GhostingIncognito Mode Lv2 + Thermal Paste Lv2. Dash grants full invisibility for 0.3s.
  • Health InsuranceAnti-Glare Lv2 + Water Cooling Lv2. +30 max HP.
  • Liquid NitrogenThermal Paste Lv2 + Solid State Drive Lv2. Dash violently parts enemies aside and hits harder.
  • Low LatencyV-Sync Lv2 + SSD Cache Lv2. XP gems auto-collect full screen.
  • Multi-ThreadDual Monitor Lv2 + Bandwidth Lv2. All weapons 2x fire rate for 2s every 15s.
  • Night ShiftDark Mode Lv2 + SSD Cache Lv2. -20% cooldowns in chapters 5-8.
  • Nuclear OptionTurbo Mode Lv2 + RAID Array Lv2. Critical hits deal AoE splash damage.
  • Overclock+Buffer Size Lv2 + Turbo Mode Lv2. Critical hits deal 5x instead of 3x.
  • Parallel ProcessingMulti-Core CPU Lv2 + RAM Cache Lv2. 15% chance to fire weapons twice.
  • PatreonAd Revenue Lv2 + Disk Defrag Lv2. +100% bytes earned, +50% XP.
  • Power ConditionerUPS Battery Lv1 + Water Cooling Lv2. Regenerate 2 HP per second always.
  • RGB OverloadDual Monitor Lv2 + Overclock GPU Lv2. +15% to all damage.
  • Ray TracingHDMI Cable Lv2 + Overclock GPU Lv2. +25% damage with crit visual effects.
  • Redundant SystemsRAID Array Lv2 + Surge Protector Lv2. Reflect 30% of damage taken.
  • Render FarmPixel Density Lv2 + Multi-Core CPU Lv2. Projectile-spawning weapons fire +1 extra shot.
  • Screen ProtectorAnti-Glare Lv2 + Anti-Burn-In Lv2. Regenerate 1 HP per second.
  • Turbo BoostRefresh Rate Lv2 + Overclocked Lv2. +20% fire rate and move speed.
  • VPN TunnelFirewall Protection Lv2 + Ethernet Cable Lv2. +25% projectile speed, block 20% enemy shots.
  • Zero LatencyRefresh Rate Lv2 + Thermal Paste Lv2. Dash has a 0.5-second cooldown.
Systems12 pages
  • Active ItemsActive item catalog with charges, cooldowns, effects, and solo drop weights.
  • Broadcast ChallengesTune In broadcast challenge goals, victory requirements, and Byte rewards.
  • Channel EventsTune In channel events with durations, gameplay effects, and payout modifiers.
  • Demo ChannelsDemo-specific Tune In channels, required perks, starting weapons, and allowed build pools.
  • Disc ConditionsTune In disc-condition modifiers for enemy time, player stats, rewards, boss timing, and damage taken.
  • PickupsXP gems, medkits, active item drops, meme pickups, special loot, boss relics, and drop rules.
  • Run ObjectivesTune In objective goals, fail rules, XP rewards, and Byte rewards.
  • Sponsor BreaksTune In sponsor breaks with objectives, rewards, duration, and temporary multipliers.
  • Timed Enemy EventsScheduled enemy waves, boss pressure windows, overtime loops, and how to read pressure during DVD Survivors runs.
  • Tune InRun packages for Beta and higher scenes, including feeds, objectives, challenges, and boss packages.
  • Tune In FeedsFixed feeds, challenge rewards, disc conditions, channel events, sponsors, and payout layers.
  • Tune In PackagesDaily and weekly Tune In package variants with conditions, objectives, challenges, and bosses.
Tune In85 pages
  • AFTER-HOURS SNOWSTORMWeekly Spotlight package. VHS drift, static wash, and a weekly boss cut that never fully settles into safe rhythm.
  • ARCHIVE VAULT MARATHONWeekly Spotlight package. Commentary control, high-value boss spacing, and deliberate weekly pacing.
  • AUX CABLE PANICDaily Feature package. Analog feed, tighter bosses, and a sponsor block that keeps interrupting the cleanest hits.
  • AV INPUTAnalog playback hits harder and pays better, but the encounter feed comes in a touch hotter too. Bytes x1.12.
  • AV INPUTA clean direct feed: steadier pressure, readable goals, and a straightforward boss block. Objective: CLEAN SWEEP; challenge: CLEAN FEED.
  • AV INPUTDemo channel one: a clean direct feed with readable lanes, steady growth, and a straightforward boss cut. Starts with Pixel Bolts, Laser Pointer.
  • AV INPUTDirect signal. Cleaner damage, steadier payout, and less enemy rush noise. Duration: 26.0s.
  • BLACKOUT RECOVERY WEEKENDWeekly Spotlight package. Signal loss, analog fallback, and a boss lineup built around short recovery windows between ugly cuts.
  • BONUS FEATURES NIGHTDaily Feature package. A commentary-heavy feed with steady pacing and extra add-ons.
  • BOOTLEG BLITZDaily Feature package. Dirty signal, high pressure, and a sponsor that wants the machine louder.
  • BOOTLEG FEEDDirty signal and fatter payout. The room runs hotter, uglier, and far less safely. Objective: BYTE HAUL; challenge: RATINGS PUSH.
  • BOOTLEG FEEDDemo channel three: rougher signal, faster pressure, and a higher-risk payout curve for the last demo unlock. Starts with Static Discharge, Anti-Piracy.
  • BOOTLEG FEEDDirty signal, bigger payout. The arena floods faster and hits harder while the rip holds together. Duration: 22.0s.
  • BOOTLEG PRESSINGA dirty transfer: payouts and damage spike, but the feed tears and the machine bites back harder. Bytes x1.24.
  • BOSS BREAKERDefeat a boss before 4:45. Reward: 85 Bytes.
  • BYTE HAULEarn 70 Bytes before 2:10. Reward: 58 Bytes.
  • CABLE ACCESS CHAOSDaily Feature package. Fast-forward pacing, VHS drift, and a cheap infomercial slot.
  • CLEAN FEEDSurvive to 2:00 (ch.3) taking 3 or fewer hits. Reward: 110 Bytes.
  • CLEAN FEED CLINICDaily Feature package. AV discipline, stable pressure, and a tidy promo stack.
  • CLEAN SWEEPKill 100 enemies before 2:00. Reward: 60 Bytes.
  • COLD OPENTake no damage for the first 35 seconds. Reward: 45 Bytes.
  • COMMENTARY CLINICDaily Feature package. Softer pressure, extra rerolls, and a host who keeps steering the run back into shape.
  • COMMENTARY TRACKThe run calms down a little. You get more rerolls and safer pacing, but raw damage drops slightly. Bytes x1.16.
  • COMMENTARY TRACKA focused feed with clearer staging, synergy pressure, and better reward flow. Objective: LEVEL SURF; challenge: SHOWCASE CUT.
  • COMMENTARY TRACKDemo channel two: focused pacing, synergy pressure, and bonus-feature rewards. Starts with Closed Captions, Director's Commentary.
  • COMMENTARY TRACKEverything gets a little more intentional: better output, better pacing, more bonus-feature pressure. Duration: 28.0s.
  • COMPONENT COURTDaily Feature package. AV routing, gem discipline, and a polished sponsor stack pushing cleaner movement through the room.
  • CORNER BREAKHit 2 corners before 1:20. Reward: 45 Bytes.
  • CRITERION CHAOSDaily Feature package. Director's Cut pressure with cleaner routing and a sponsor slot that rewards style.
  • CURATOR'S CUT WEEKWeekly Spotlight package. Commentary-guided pacing, stronger gem routing, and a weekly lineup with deliberate boss beats.
  • DASH FEVERUse Dash 7 times before 1:15. Reward: 42 Bytes.
  • DEAD AIR SPECIALWeekly Spotlight package. A black-screen outage with rough signal swings and opportunistic side payouts.
  • DIRECTOR'S CUTBoss beats arrive sooner, rerolls go up, and the run pays better when you survive the pressure. Bytes x1.25.
  • DIRECTOR'S MARATHONWeekly Spotlight package. Stronger channel rules, objective pressure, and a high-value sponsor slot.
  • DISC ROTYou hit much harder, but the machine bites back and the signal glitches under pressure. Bytes x1.10.
  • DOUBLE FEATUREEnter 2 corner bonus levels in the same run. Reward: 100 Bytes.
  • EMERGENCY LOOP WEEKWeekly Spotlight package. Signal loss, repeated restart energy, and a weekly package that keeps forcing the room back into motion.
  • FAST FORWARDEnemy sim pushes harder, but your playback speed and payout spike with it. Bytes x1.20.
  • FEATURED ADD-ONClear the promo stack before the slot closes. Reward: 56 Bytes.
  • FLASH SALECoupon trash and consent sludge stack up fast. Clear the sale before the bumper dies. Reward: 62 Bytes.
  • GEM RUSHCollect 90 XP gems before 1:50. Reward: 52 Bytes.
  • HDMI CLEAN FEEDClean signal. You move and fire faster with less incoming damage, but the payout bump stays modest. Bytes x1.08.
  • HDMI INPUTA clean digital handoff with crisp routing, faster playback, and upgrade-ad pacing. Objective: COLD OPEN; challenge: CLEAN FEED.
  • HDMI INPUTClean digital handoff. Faster playback, lower incoming damage, and almost no noise in the chain. Duration: 24.0s.
  • HDMI SHOWCASEDaily Feature package. Crisp signal, fast handling, and a sponsor stack built around high-value rewards.
  • HEADLINE COLLISION WEEKWeekly Spotlight package. High-value boss billing, cleaner signal lanes, and repeated headline spikes.
  • HEADLINERDefeat 2 boss-class threats during the run. Reward: 110 Bytes.
  • INFOMERCIALSponsored clutter spills onto the screen. Reward: 42 Bytes.
  • LASERDISC SEMINARDaily Feature package. Commentary control, gem routing, and predictable boss set-piece spacing.
  • LEVEL SURFReach level 5 before 1:35. Reward: 55 Bytes.
  • LEVEL SURGEReach level 24 before the credits can breathe. Reward: 105 Bytes.
  • MAIN FEEDStandard playback feed. Duration: 0.0s.
  • MASTER TAPE GALAWeekly Spotlight package. Restored source, cleaner boss lanes, and a weekly package that feels like the harder version of the full rotation.
  • MIDNIGHT SCRAMBLERDaily Feature package. Dead-air cuts, sprint windows, and a blackout boss package that keeps restarting the room's rhythm.
  • NO BREAKNo sponsored interruption is active. Reward: 0 Bytes.
  • NO FEATURENo broadcast challenge is active. Reward: 0 Bytes.
  • NO OBJECTIVENo bonus objective loaded. Reward: 0 Bytes.
  • NO SIGNALThe feed blacks out in bursts. Pressure eases slightly, but bytes spike when you survive the interruptions. Bytes x1.22.
  • NO SIGNALA blackout survival feed with outages, ugly resets, and a payout curve built around staying composed. Objective: BOSS BREAKER; challenge: ZERO NOTES.
  • NO SIGNALThe feed drops to snow. Pressure eases, but your own output and payout sag with the outage. Duration: 18.0s.
  • NO-SIGNAL RIOTDaily Feature package. The screen drops out, the bytes go up, and the boss block turns into a recovery test.
  • PAY-PER-VIEW OVERLOADWeekly Spotlight package. Frequent boss headlines, dirtier signal rules, and a 3.00x Pay-Per-View payout target.
  • PIRATE SATELLITEDaily Feature package. Cheap transfer, bonus bytes, and a channel layer that never quite stops distorting the room.
  • PLATINUM REMASTER WEEKWeekly Spotlight package. HDMI signal, high-value sponsor stack, and a boss package tuned for readable set pieces over raw clutter.
  • PRESTIGE FEED COLLAPSEWeekly Spotlight package. A focused package with cleaner signal and boss pacing tuned around major moments.
  • PRIME TIME MELTDOWNWeekly Spotlight package. Earlier boss beats, higher payout, and a sponsor slot that pushes damage and Byte routing.
  • PUBLIC ACCESS MELTDOWNDaily Feature package. Fast analog pacing, louder ad breaks, and a boss package that feels one bad splice from collapse.
  • RATINGS PUSHBank 550 raw Bytes before the 6:00 mark. Reward: 115 Bytes.
  • REFERENCE MONITOR RUNDaily Feature package. Clean HDMI routing and a boss package tuned for precise reads instead of visual panic.
  • RENTAL COPY RUSHDaily Feature package. Worn tape tracking, corner-heavy routing, and a boss block that never feels fully stable.
  • RESTORATION SUITEDaily Feature package. A polished feed, disciplined movement checks, and bosses paced like a remaster.
  • SATURDAY NIGHT PANICWeekly Spotlight package. Bootleg heat, big bytes, and a boss block that feels like the station is barely holding together.
  • SHOWCASE CUTDiscover 2 synergies in a single run. Reward: 95 Bytes.
  • STANDARD ISSUENormal run rules. No disc condition loaded. Bytes x1.00.
  • STATIC OVERDRIVEWeekly Spotlight package. VHS drift and blackout cuts stacked together into a weekly survival stress test.
  • STATIC SMUGGLERDaily Feature package. Black-market transfer noise, shaky bytes, and bosses that arrive through ugly feed tears.
  • STEREO RACKDOWNDaily Feature package. AV input, wall-heavy movement checks, and a sponsor slot that rewards tighter room control.
  • STREAMING EXCLUSIVEAutoplay sludge floods the slot, but the sponsor only needs a short hold. Reward: 48 Bytes.
  • SYSTEM UPGRADEThe machine gets louder, meaner, and more expensive. Reward: 68 Bytes.
  • TRACKING DRIFT HOURDaily Feature package. Dubbed tape wobble, gem-heavy pacing, and a late-night sponsor trying to hold the feed together.
  • VHS DUBTracking drifts and movement softens, but rerolls, XP, and bytes all come in fatter. Bytes x1.18.
  • VHS TRACKINGA wobblier tape feed with richer gem routing, noisier pacing, and messy but readable boss cuts. Objective: GEM RUSH; challenge: DOUBLE FEATURE.
  • VHS TRACKINGThe tape is unstable, but the playback loop accelerates while the horde drifts off-tempo. Duration: 24.0s.
  • WALL RIDERRack up 18 wall bounces before 1:25. Reward: 48 Bytes.
  • ZERO NOTESWin the run without spending a single reroll. Reward: 135 Bytes.
Upgrades20 pages
  • Bluetooth+8% pickup bonus per level. Max level 15; total cost 116,660 Bytes.
  • Bus Speed+3% fire rate per level. Max level 15; total cost 135,200 Bytes.
  • CPU Boost+3% damage per level. Max level 15; total cost 126,330 Bytes.
  • Cache Memory+8% pickup radius per level. Max level 15; total cost 116,660 Bytes.
  • Cooling Fan+1 reroll charge per level. Max level 15; total cost 160,700 Bytes.
  • Defrag Module+5% defrag and dash-impact power per level. Max level 15; total cost 135,000 Bytes.
  • Dual Core+3% duration per level. Max level 15; total cost 135,200 Bytes.
  • Ethernet Card+5% projectile speed per level. Max level 15; total cost 126,330 Bytes.
  • Firmware Patch+5% dash and leap impact damage per level. Max level 15; total cost 126,330 Bytes.
  • GPU Upgrade+3% area per level. Max level 15; total cost 126,330 Bytes.
  • Heat Sink+0.2 regen per level. Max level 15; total cost 145,950 Bytes.
  • Motherboard+1% all stats per level. Max level 15; total cost 160,700 Bytes.
  • Overclock Chip+3% crit chance per level. Max level 15; total cost 135,000 Bytes.
  • Power Supply+10% stamina capacity per level. Max level 15; total cost 115,700 Bytes.
  • RAID Array+2% armor per level. Max level 15; total cost 140,970 Bytes.
  • RAM Upgrade+5 max HP per level. Max level 15; total cost 116,650 Bytes.
  • Rubber Feet+5% move speed per level. Max level 15; total cost 106,720 Bytes.
  • SSD Storage+5% XP gain per level. Max level 15; total cost 126,330 Bytes.
  • USB Hub+5% consumable cooldown reduction per level. Max level 15; total cost 135,000 Bytes.
  • WiFi Antenna+3% luck per level. Max level 15; total cost 145,950 Bytes.
Weapons64 pages
  • Ad BlockerAnti-ad field that shreds enemies inside it. Evolves into Sponsor Skip with Ad Revenue.
  • Anti-PiracyBrands enemies so all hits punish them harder. Evolves into DRM Strike with Firewall Protection.
  • Antivirus ShieldOrbiting shields block enemy shots and deal contact damage. Evolves into Sentinel 360 with Surge Protector.
  • Aspect RatioCinematic frame projectiles push outward in letterboxed lanes. Evolves into Anamorphic Widescreen with Pixel Density.
  • Auto ClickerClick cursors explode on enemies. Evolves into Macro Storm with Disk Defrag.
  • Bad SectorsDrop lure mines behind you that pull enemies in before exploding. Evolves into Cluster Minefield with Fragment Shader.
  • Blue ScreenA massive player-centered panic blast. Evolves into Kernel Panic with Anti-Glare.
  • Bot ArmyPersistent drones orbit and fire relay shots. Evolves into Swarm Cluster with Multi-Core CPU.
  • Buffer OverflowStores incoming damage, then erupts when the threshold breaks. Evolves into Heap Corruption with Anti-Burn-In.
  • CAPTCHA GridClustered enemies trigger a 3x3 punishment grid. Evolves into CAPTCHA Nightmare with Dual Monitor.
  • Cinema SurroundLayered surround shockwaves pulse outward. Evolves into Theater Array with Bandwidth.
  • Closed CaptionsCaption cards burst through crowds and apply damage over time. Evolves into Full Transcript with Buffer Size.
  • Code CopilotHovering code copilot predicts enemy movement and fires ahead. Evolves into Pair Programming with Open Source.
  • Color CycleOrbiting color aura. Evolves into RGB Gaming with V-Sync.
  • Cookie BurstClick-fired cookie bursts along your cursor lane. Evolves into Cookie Galaxy with Turbo Mode.
  • Corner StrikeCorner explosions on bounce. Evolves into Corner Singularity with Refresh Rate.
  • Crypto Miner RigLeech field that drains nearby enemies. Evolves into Mining Farm with Water Cooling.
  • Ctrl+ZExplosions at past positions. Evolves into System Restore Point with SSD Cache.
  • Dark StrikeArm on cooldown, use your next three real wall hits, then flash and fill the captured triangle. Evolves into Blackout Prism with Dark Mode.
  • Data StreamComet tail damages enemies crossing path. Evolves into Fiber Optic Stream with Ethernet Cable.
  • Debug ModeBoost crits and erupt with debug spikes when evolved. Evolves into Live Debugger with RAM Cache.
  • Defrag BeamSustained laser to nearest foe. Evolves into Full Defrag with Buffer Size.
  • Degauss WaveExpanding magnetic pulse. Evolves into EMP Blast with Anti-Glare.
  • Director's CommentaryA narration field slows enemies and ticks damage over time. Evolves into Audio Commentary with Thermal Paste.
  • Disc BurnLeave burning phosphor trail behind you. Evolves into Hi-Def Burn with Buffer Size.
  • Disk CleanupMark weak enemies, then scrub and execute them. Evolves into Deep Clean with Bandwidth.
  • Exhaust PortFire heat blasts backward as you move. Evolves into Jet Engine with Bandwidth.
  • FirewallDamage wall behind player. Evolves into Great Firewall with Firewall Protection.
  • Format C:Expanding deletion wave. Evolves into Low-Level Format with Disk Defrag.
  • Garbage CollectorCollect nearby drops and emit cleanup purge pulses. Evolves into Generational GC with Disk Defrag.
  • Infinite LoopSpiraling damage that never ends. Evolves into Recursion Overflow with SSD Cache.
  • Laser PointerContinuous beams along your cursor lanes. Evolves into Optical Rail with Multi-Cursor.
  • Letterbox CrushCinematic bars slam inward and crush enemies toward center. Evolves into Grand Format with Dual Monitor.
  • Lines of CodeMatrix code rain tears through dense enemy packs. Evolves into Source Flood with Open Source.
  • Macro RecorderRecorded paths replay as ghosted attack lines. Evolves into Script Runner with Auto-Save.
  • Meme CannonChaotic meme payloads with readable high-variance blasts. Evolves into Viral Content with Meme Knowledge.
  • Memory DumpDrops persistent damage zones. Evolves into Crash Dump with RAM Cache.
  • Packet StormPacket cone that floods the lane ahead. Evolves into Backbone Storm with Bandwidth.
  • Paperclip AssistantPersistent paperclip helpers fire support volleys. Evolves into Paperclip Army with HDMI Cable.
  • Ping FloodRapid radial packet spray. Evolves into DDoS Cannon with Overclocked.
  • Pixel BoltsAuto-targeting pixel bolts. Evolves into Gigapixel Bolts with HDMI Cable.
  • Popup BlockerFast orbiting damage rectangles. Evolves into Popup Purge with Pixel Density.
  • Print ScreenWhole-screen capture flash damages all visible enemies. Evolves into Frame Buffer Crash with Dual Monitor.
  • Pull RequestMark targets for review, then merge them into instant deletion. Evolves into Force Push with Open Source.
  • QuicksaveStore a save point, then snap back and burst from it. Evolves into Save Scum with Auto-Save.
  • RGB LightingPrismatic RGB overdrive emits rotating light fire. Evolves into Full RGB Build with Overclock GPU.
  • Rate LimiterA slowdown zone that damages enemies over time. Evolves into Firewall Rule with Dark Mode.
  • RegexLock one enemy type; matching enemies inside the zone take triple damage. Evolves into Pattern Matcher 9000 with Overclocked.
  • Rewind BeamLocks onto the furthest enemy and keeps rewinding pressure on it. Evolves into Full Rewind with Refresh Rate.
  • Rubber DuckOrbiting duck companion fires slowing quack shots. Evolves into Senior Developer with Incognito Mode.
  • Scan LineSweeping line of damage. Evolves into Ultra Scan with Pixel Density.
  • Scene SelectionTeleport markers strike random enemies in sequence. Evolves into Director's Cut with Auto-Save.
  • Spam FilterInterceptor volleys home toward incoming enemies. Evolves into Zero Inbox with Anti-Burn-In.
  • Stack TraceCode trace bolts branch across enemy chains. Evolves into Core Dump with HDMI Cable.
  • Static DischargeChain lightning bolts. Evolves into Thunderstorm.exe with Overclocked.
  • Sudo CommandTemporary root mode with invulnerability and authority spike bursts. Evolves into Root Access with Multi-Core CPU.
  • System RebootExecute enemies below an HP threshold; evo fully heals you. Evolves into Hard Reset with Water Cooling.
  • Task KillExecute weak targets; evolution adds cleanup bursts. Evolves into Process Reaper with Multi-Core CPU.
  • Torrent SwarmOrbiting seed projectiles accelerate into nearby enemies. Evolves into Seed Storm with RAID Array.
  • Two Factor AuthPaired verification shots deal quadruple damage if both hit one target. Evolves into Zero Trust with Ethernet Cable.
  • Undo HistorySnapshot enemies, then rewind them back through the fight. Evolves into Version Control with Auto-Save.
  • UninstallerDelayed heavy strike on cluster. Evolves into Clean Removal with Buffer Size.
  • Wireless SignalPulsing relay rings radiate around the player. Evolves into Mesh Network with Ethernet Cable.
  • Y2K BugFreeze enemies while a wider crash burst erupts. Evolves into Millennium Meltdown with Ethernet Cable.
Wiki2 pages
  • All PagesA category-style index for every public DVD Survivors wiki article and data table.
  • StudioSignal Spike Games, DVD Survivors release details, platform support, player links, and studio project history.