DVD Survivors DVD Survivors Wiki
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A category-style index for every public DVD Survivors wiki article and data table.

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Contents

Overview

A category-style index for every public DVD Survivors wiki article and data table.

Article Index

Public wiki pages grouped by topic. Open a group when you need the full list.

Spoiler pages are omitted from this public index.

Achievements86 pages
Active Items30 pages
  • A/V Cable3.5x pickup range for 10s. Charges: 2; cooldown: 20 seconds.
  • Aspect RatioPhase through contact for 4s. Charges: 2; cooldown: 22 seconds.
  • Be Kind, RewindRestore your HP from 3 seconds ago. Charges: 2; cooldown: 18 seconds.
  • Bonus FeatureCut other item cooldowns in half. Charges: 2; cooldown: 26 seconds.
  • Buffering WheelSlow enemies to 35% speed for 5s. Charges: 3; cooldown: 16 seconds.
  • CRT BloomDamage aura for 5 seconds. Charges: 2; cooldown: 22 seconds.
  • Channel SwitcherRandomize enemy positions. Charges: 3; cooldown: 12 seconds.
  • Chapter MarkerGain 160 XP. Charges: 3; cooldown: 16 seconds.
  • Cleaning KitHeal 15% max HP and clear enemy projectiles. Charges: 2; cooldown: 20 seconds.
  • Commercial Skip3x speed for 4s; cut other cooldowns by 15% + 4s. Charges: 3; cooldown: 14 seconds.
  • Director's CutGrant a free level-up. Charges: 1; cooldown: 30 seconds.
  • Disc CleanerHeal 25% max HP. Charges: 3; cooldown: 15 seconds.
  • Disc TrayPush enemies and clear projectiles. Charges: 3; cooldown: 16 seconds.
  • Eject ButtonPush all enemies away. Charges: 3; cooldown: 8 seconds.
  • Fast ForwardTriple player speed for 5 seconds. Charges: 3; cooldown: 10 seconds.
  • Head CleanerClear enemy projectiles. Charges: 3; cooldown: 14 seconds.
  • Lens Flare2.5x click damage for 6s. Charges: 3; cooldown: 18 seconds.
  • Parental LockShield for 5 seconds. Charges: 2; cooldown: 25 seconds.
  • Play/PauseFreeze enemies for 1.5s. Charges: 3; cooldown: 12 seconds.
  • Region UnlockerTeleport to safe spot. Charges: 2; cooldown: 20 seconds.
  • Remote ControlFreeze all enemies for 3 seconds. Charges: 3; cooldown: 12 seconds.
  • Scene SelectTeleport to the safest area and push enemies away. Charges: 2; cooldown: 22 seconds.
  • Screen SaverBecome invulnerable and slow enemies for 3s. Charges: 2; cooldown: 24 seconds.
  • Snack BreakRegenerate 7% max HP/s for 6s. Charges: 3; cooldown: 18 seconds.
  • Static BurstDamage and knock back nearby enemies. Charges: 3; cooldown: 12 seconds.
  • Static ShieldBecome invulnerable for 3s. Charges: 3; cooldown: 16 seconds.
  • Subtitle ToggleReveal all enemy HP bars for 10 seconds. Charges: 2; cooldown: 10 seconds.
  • Tape Splice1.75x fire rate for 6s. Charges: 3; cooldown: 18 seconds.
  • Tracking Adjust2.2x pickup range for 8s. Charges: 3; cooldown: 14 seconds.
  • Volume UpDouble weapon damage for 5 seconds. Charges: 3; cooldown: 15 seconds.
Bosses15 pages
  • BSODBSOD is a boss-class from the Boss-class encounters group. Expands into a wide hazard zone. 70 base HP, 20 contact damage; read its group, movement pressure, and timing before...
  • Clippo's RevengeClippo's Revenge is a boss-class from the Boss-class encounters group. Shots and reinforcements intensify as HP falls. 1,200 base HP, 25 contact damage; read its group...
  • Ctrl+Alt+DefeatCtrl+Alt+Defeat is a boss-class from the Boss-class encounters group. Chases and fires six-way bursts. 450 base HP, 22 contact damage; read its group, movement pressure, and...
  • DVD ScratchDVD Scratch is a boss-class from the Boss-class encounters group. Rotates across the arena and shrinks as HP falls. 1,500 base HP, 50 contact damage; read its group, movement...
  • Interweb Exploder (Boss)Interweb Exploder (Boss) is a boss-class from the Boss-class encounters group. Charges a radial burst that grows each phase. 750 base HP, 25 contact damage; read its group...
  • Kernel PanicKernel Panic is a boss-class from the Boss-class encounters group. Teleports before each radial burst. 1,125 base HP, 25 contact damage; read its group, movement pressure, and...
  • SippySippy is a boss-class from the Boss-class encounters group. Orbits, dashes, fires spreads, and heals at close range. 980 base HP, 20 contact damage; read its group, movement...
  • Stack OverloadStack Overload is a boss-class from the Boss-class encounters group. Fires layered spreads more often as HP falls. 675 base HP, 18 contact damage; read its group, movement...
  • Task ManglerTask Mangler is a boss-class from the Boss-class encounters group. Fires spread shots; summons errors at low HP. 900 base HP, 30 contact damage; read its group, movement...
  • The AlgorithmThe Algorithm is a boss-class from the Boss-class encounters group. Teleports and fires increasingly dense aimed volleys. 825 base HP, 22 contact damage; read its group...
  • The CloudThe Cloud is a boss-class from the Boss-class encounters group. Drifts overhead and rains enemies and projectiles. 1,050 base HP, 15 contact damage; read its group, movement...
  • The Final UpdateThe Final Update is a boss-class from the Boss-class encounters group. Drifts while summoning Popup Ads in later phases. 1,200 base HP, 30 contact damage; read its group...
  • The FirewallThe Firewall is a boss-class from the Boss-class encounters group. Blocks a wide lane; later phases fire from both edges. 600 base HP, 20 contact damage; read its group...
  • Window DefenderWindow Defender is a boss-class from the Boss-class encounters group. Pursues while periodically calling Antivirus Scans. 900 base HP, 20 contact damage; read its group...
  • Window UpdateWindow Update is a boss-class from the Boss-class encounters group. Its update meter deals 50% max HP when full. 200 base HP, 15 contact damage; read its group, movement...
Build Bonuses3 pages
Build Guides7 pages
  • Demo Channel RouteA practical demo route that respects the smaller weapon pool and focuses on clear evolution paths. Core weapons: Pixel Bolts, Scan Line, Degauss Wave, Rewind Beam.
  • Director's Shelf Byte FarmA DVD-family route focused on cleaner payout routing and the Director's Shelf family bonus. Core weapons: Disc Burn, Rewind Beam, Scene Selection, Cinema Surround.
  • Late-Tier Survival ShellA defensive shell for long scenes where recovery, damage reduction, and stable routing matter more than greed. Core weapons: Antivirus Shield, Firewall, Quicksave, Corner Strike.
  • Network Lane ControlA Network route for controlling lanes, projectiles, and enemy flow before the arena turns chaotic. Core weapons: Spam Filter, Ping Flood, Packet Storm, Ad Blocker.
  • Starter Core ClearA stable route for early clears that uses starter weapons, simple passives, and a forgiving evolution plan. Core weapons: Pixel Bolts, Scan Line, Color Cycle, Static Discharge.
  • Toolchain Boss ControlA System-family route built around utility, control zones, and focused boss pressure. Core weapons: Defrag Beam, Firewall, Debug Mode, Task Kill.
  • Viral Summon StackA Meme-family build that lets companions and streak pressure handle enemy lanes while you focus on movement. Core weapons: Paperclip Assistant, Bot Army, Macro Recorder, Code...
Builds8 pages
  • Build BonusesFamily build bonuses, trigger conditions, HUD chips, and exact effects.
  • Build Bonuses and SynergiesDecode Toolchain, Director's Shelf, Viral Stack, passive synergies, and build chips.
  • Build GuidesRecommended DVD Survivors build routes for first clears, boss control, Byte farming, safety, summons, and demo play.
  • Evolution GuideHow DVD Survivors evolutions work, with passive effects and weapon evolution requirements.
  • EvolutionsAll weapon evolution pairs and required passives in DVD Survivors.
  • PassivesEvery DVD Survivors passive with effects, scaling, evolution links, and synergy references.
  • SynergiesPassive combinations that unlock named DVD Survivors synergy effects.
  • WeaponsEvery DVD Survivors weapon with family, role, base behavior, evolution passive, unlock cost, and strategy links.
Core Systems6 pages
  • BossesBoss weakpoints, boss-package timing, boss relics, and unlock credit rules.
  • Click AttackDirect attack damage, weakpoints, splash, precision hits, and click controls.
  • Corner BonusCorner Bonus room rules, fever tiers, jackpots, cooldowns, and reward mechanics.
  • Elite ModifiersEnabled elite modifiers, what they do, and how to answer them during DVD Survivors runs.
  • EnemiesRegular DVD Survivors enemy catalog with names, subtitles, groups, base stats, and showroom images.
  • Runs, HUD, and ObjectivesHow to read Chaos, XP, Bytes, build chips, objectives, boss cards, and run state in DVD Survivors.
DVD Survivors Mini6 pages
  • DVD Survivors MiniGuide to the standalone 64 KiB edition: four-minute runs, controls, Byte Shop progression, loadouts, catalog, and technical format.
  • Mini: 64 KiB BuildHow DVD Survivors Mini fits its game, generated art, animation, font, music, sound, profile, and full catalog into one Windows executable.
  • Mini: Controls and SettingsKeyboard, mouse, XInput controller, menu, remapping, accessibility, and display controls for DVD Survivors Mini.
  • Mini: Getting StartedRun flow, movement, level-up offers, active item pickups, bosses, and Endless mode in DVD Survivors Mini.
  • Mini: Library and ContentThe DVD Survivors Mini catalog and how its weapons, evolutions, passives, synergies, items, enemies, and achievements relate to the full game.
  • Mini: Progression and Byte ShopBanked Bytes, difficulty unlocks, starting loadouts, permanent stats, perks, resets, achievements, and cosmetics in DVD Survivors Mini.
DVDNET9 pages
  • Color CycleBulwark duel weapon. Slow heavy shells that own center space.
  • DVDNET DuelsDVDNET room flow, two-player duel rules, weapon picks, score target, and controls.
  • Disc BurnDiver duel weapon. Impact rounds for short-range burst pressure.
  • Duel WeaponsDVDNET duel weapon packages with loadouts, damage, cooldowns, ranges, and special behavior.
  • FirewallBulwark duel weapon. Shield-cracking lances with cleaner reach.
  • Paperclip AssistantTrickster duel weapon. Fast spread fans for close scrambles.
  • Pixel BoltsStriker duel weapon. Straight precision bolts for honest spacing.
  • QuicksaveTrickster duel weapon. Ricochet orbs for angle traps and corner steals.
  • Scan LineStriker duel weapon. Three fast lanes for close pressure and cleanup.
Difficulties20 pages
  • 0xFFFF Stack SmashEnemies have 2.3x health; elites arrive about every 26 seconds. Duration 13:00; Bytes x2.80.
  • :(){ :|:& };:Killing a non-boss spawns one replacement; elites spawn two, up to the pressure cap. Duration 19:00; Bytes x5.00.
  • BRICKEDEach minute cuts damage, movement, and attack rate by 5%; smaller area and projectile-speed penalties also stack. Duration 21:00; Bytes x6.00.
  • Buffer OverflowEnemies have 3.5x health; elites arrive about every 19 seconds. Duration 17:00; Bytes x4.00.
  • CPU MeltdownSignal distortion pulses every 2.2 seconds and visual intensity rises. Duration 22:00; Bytes x6.50.
  • FORMAT C:\Enemies have 2.7x health; scheduled bosses arrive 15% earlier. Duration 15:00; Bytes x3.20.
  • HALT & CATCH FIREAll prior scene mechanics stack. Enemies gain another 22% base speed, and distortion pulses every 0.9 seconds. Duration 25:00; Bytes x8.00.
  • Heat DeathEnemy movement, attacks, and spawning accelerate from 1.1x to 2.1x over six minutes. Duration 23:00; Bytes x7.00.
  • Memory LeakHP drains continuously, bypassing armor and hit invulnerability. Duration 16:00; Bytes x3.60.
  • RANSOMWARE.exeWeapon, manual attack, and Defrag cooldowns are 75% longer. Duration 20:00; Bytes x5.50.
  • SIGSEGVEnemies have 4x health; scheduled bosses arrive 25% earlier. Duration 18:00; Bytes x4.50.
  • sudo Root AccessEnemy health doubles; scheduled bosses arrive 9% earlier. Duration 12:00; Bytes x2.50.
  • v0.0.0 Zero DayEnemies have 1.7x health; scheduled bosses arrive 6% earlier. Duration 11:00; Bytes x2.20.
  • v0xDEAD Kernel PanicEnemies have 1.5x health; elites arrive about every 34 seconds. Duration 10:00; Bytes x1.95.
  • v1.0 StableBaseline rules with standard enemy health, elite timing, and boss timing. Duration 8:00; Bytes x1.00.
  • v1.1 BetaBaseline rules remain; enemy health and boss timing are unchanged. Duration 8:00; Bytes x1.15.
  • v2.0 NightlyEnemies gain 10% health; elites arrive about every 42 seconds. Duration 9:00; Bytes x1.30.
  • v3.0 UnstableEnemies gain 20% health; scheduled bosses start arriving slightly earlier. Duration 9:00; Bytes x1.50.
  • vDEV Bleeding EdgeEnemies gain 30% health; bosses resist 6% of percentage-based damage. Duration 10:00; Bytes x1.70.
  • void* AbyssAbout every 12 seconds, one non-boss enemy is promoted to elite. Duration 24:00; Bytes x7.50.
Enemies121 pages
  • 35mm Film Reel35mm Film Reel is an enemy from the Physical media and retro hardware group. Bounces off walls while spinning. 35 base HP, 12 contact damage; read its group, movement pressure...
  • 404 Not Found404 Not Found is an enemy from the OS and utility hazards group. Phases in and out while bouncing. 20 base HP, 15 contact damage; read its group, movement pressure, and timing...
  • 5.25" Floppy5.25" Floppy is an enemy from the Physical media and retro hardware group. A fragile enemy with a very fast pursuit. 4 base HP, 4 contact damage; read its group, movement...
  • 64-Bit Cart64-Bit Cart is an enemy from the Physical media and retro hardware group. Retreats, pauses, then charges. 60 base HP, 18 contact damage; read its group, movement pressure, and...
  • 8-Bit Cart8-Bit Cart is an enemy from the Physical media and retro hardware group. Chases slowly, then glitches forward. 30 base HP, 15 contact damage; read its group, movement pressure...
  • A-OK DiscA-OK Disc is an enemy from the Nostalgia web group. Spawns Spam Email whenever it hits a wall. 30 base HP, 12 contact damage; read its group, movement pressure, and timing...
  • AI Art GeneratorAI Art Generator is an enemy from the Modern internet group. Strafes around you and changes direction. 15 base HP, 8 contact damage; read its group, movement pressure, and...
  • Adware BundleAdware Bundle is an enemy from the Web threats group. Tracks you and releases three Popup Ads on defeat. 45 base HP, 12 contact damage; read its group, movement pressure, and...
  • Answering MachineAnswering Machine is an enemy from the Physical media and retro hardware group. Chases and replays a three-shot spread. 40 base HP, 12 contact damage; read its group, movement...
  • Antivirus ScanAntivirus Scan is an enemy from the Core desktop and malware group. Sweeps straight across the screen. 50 base HP, 15 contact damage; read its group, movement pressure, and...
  • Banzi BuddyBanzi Buddy is an enemy from the Nostalgia web group. Weaves toward you and splits into Adware on defeat. 45 base HP, 14 contact damage; read its group, movement pressure, and...
  • BeatBrickBeatBrick is an enemy from the Physical media and retro hardware group. Moves in rhythm and fires on every beat. 30 base HP, 10 contact damage; read its group, movement...
  • BigMax ReelBigMax Reel is an enemy from the Physical media and retro hardware group. A large reel that advances slowly. 120 base HP, 10 contact damage; read its group, movement pressure...
  • Birdsite RatioBirdsite Ratio is an enemy from the Modern internet group. Tracks you and accelerates while enraged. 28 base HP, 18 contact damage; read its group, movement pressure, and...
  • Blast CartBlast Cart is an enemy from the Physical media and retro hardware group. Alternates between fast and faster pursuit. 18 base HP, 12 contact damage; read its group, movement...
  • BlockchainBlockchain is an enemy from the Modern internet group. Changes course at uneven intervals. 30 base HP, 14 contact damage; read its group, movement pressure, and timing before...
  • Blue Beam DiscBlue Beam Disc is an enemy from the Physical media and retro hardware group. Approaches with a shield and fires focused shots. 80 base HP, 22 contact damage; read its group...
  • BoomboxBoombox is an enemy from the Physical media and retro hardware group. Chases and releases twelve-way sound waves. 60 base HP, 10 contact damage; read its group, movement...
  • Botnet DroneBotnet Drone is an enemy from the Web threats group. Spirals toward you. 5 base HP, 3 contact damage; read its group, movement pressure, and timing before committing burst damage.
  • Browser TabBrowser Tab is an enemy from the Web threats group. Bounces and opens up to five extra tabs. 20 base HP, 8 contact damage; read its group, movement pressure, and timing before...
  • Buffering WheelBuffering Wheel is an enemy from the OS and utility hazards group. Slows nearby enemies while drifting toward you. 55 base HP, 8 contact damage; read its group, movement...
  • CD-ROMCD-ROM is an enemy from the Physical media and retro hardware group. Starts invulnerable, then bounces until it breaks. 28 base HP, 14 contact damage; read its group, movement...
  • CRT MonitorCRT Monitor is an enemy from the Physical media and retro hardware group. Stays put and fires aimed scanline shots. 55 base HP, 18 contact damage; read its group, movement...
  • CRT TVCRT TV is an enemy from the Physical media and retro hardware group. Falls from above, pauses, then resets. 80 base HP, 25 contact damage; read its group, movement pressure...
  • CamcorderCamcorder is an enemy from the Physical media and retro hardware group. Chases and fires six-way flash bursts. 40 base HP, 14 contact damage; read its group, movement pressure...
  • Cancel MobCancel Mob is an enemy from the Modern internet group. Closes in with erratic movement. 5 base HP, 3 contact damage; read its group, movement pressure, and timing before...
  • Cassette TapeCassette Tape is an enemy from the Physical media and retro hardware group. Flips between two speed and damage settings. 30 base HP, 15 contact damage; read its group, movement...
  • ChatPBTChatPBT is an enemy from the Modern internet group. Predictive text under pressure. 55 base HP, 30 contact damage; read its group, movement pressure, and timing before...
  • ClipartClipart is an enemy from the Nostalgia web group. Uses one of three distinct movement patterns. 22 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • ClippoClippo is an enemy from the Core desktop and malware group. Chases, fires at you, and summons spam. 28 base HP, 12 contact damage; read its group, movement pressure, and timing...
  • Cloud ServiceCloud Service is an enemy from the Modern internet group. Drifts sideways and rains projectiles. 60 base HP, 8 contact damage; read its group, movement pressure, and timing...
  • Command PromptCommand Prompt is an enemy from the OS and utility hazards group. Charges, then fires a five-shot spread. 55 base HP, 20 contact damage; read its group, movement pressure, and...
  • Cookie BannerCookie Banner is an enemy from the Core desktop and malware group. Slides down and blocks the lower screen. 15 base HP, 5 contact damage; read its group, movement pressure, and...
  • Crypto CrashCrypto Crash is an enemy from the Modern internet group. Shrinks, slows, and drops less XP over time. 70 base HP, 20 contact damage; read its group, movement pressure, and...
  • Crypto MinerCrypto Miner is an enemy from the Core desktop and malware group. Ricochets around the screen and slows you nearby. 40 base HP, 10 contact damage; read its group, movement...
  • CubeBox DiscCubeBox Disc is an enemy from the Physical media and retro hardware group. Spirals around a path that drifts toward you. 20 base HP, 10 contact damage; read its group, movement...
  • DDoS AttackDDoS Attack is an enemy from the Web threats group. Falls in a short, straight burst. 10 base HP, 5 contact damage; read its group, movement pressure, and timing before...
  • Dark Web PortalDark Web Portal is an enemy from the Web threats group. Stays put and summons malware. 100 base HP, 0 contact damage; read its group, movement pressure, and timing before...
  • Dead PixelDead Pixel is an enemy from the Hardware failures group. Stays still and flickers in and out. 2 base HP, 2 contact damage; read its group, movement pressure, and timing before...
  • DeepfakeDeepfake is an enemy from the Modern internet group. Flanks before making a direct charge. 100 base HP, 15 contact damage; read its group, movement pressure, and timing before...
  • Desktop TowerDesktop Tower is an enemy from the Physical media and retro hardware group. Advances slowly and deploys Legacy Code. 90 base HP, 10 contact damage; read its group, movement...
  • Device ManagerDevice Manager is an enemy from the OS and utility hazards group. Moves directly toward you. 45 base HP, 12 contact damage; read its group, movement pressure, and timing before...
  • Dial-up ModemDial-up Modem is an enemy from the OS and utility hazards group. Fires eight-way projectile waves. 35 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • DoggoeDoggoe is an enemy from the Meme culture group. Zigzags toward you. 40 base HP, 12 contact damage; read its group, movement pressure, and timing before committing burst damage.
  • DoomscrollerDoomscroller is an enemy from the Modern internet group. Scrolls vertically and wraps around the screen. 45 base HP, 10 contact damage; read its group, movement pressure, and...
  • Dust BunnyDust Bunny is an enemy from the Hardware failures group. Grows and slows over time; large ones split on defeat. 40 base HP, 10 contact damage; read its group, movement...
  • Error DialogError Dialog is an enemy from the Core desktop and malware group. Drifts unpredictably across the screen. 35 base HP, 10 contact damage; read its group, movement pressure, and...
  • Faulty RAMFaulty RAM is an enemy from the Hardware failures group. Teleports before firing an aimed shot. 30 base HP, 12 contact damage; read its group, movement pressure, and timing...
  • Floppy DiskFloppy Disk is an enemy from the OS and utility hazards group. Accelerates toward you and rebounds off walls. 25 base HP, 10 contact damage; read its group, movement pressure...
  • Four-Panel DoomFour-Panel Doom is an enemy from the Meme culture group. Drifts in a narrow side-to-side pattern. 60 base HP, 8 contact damage; read its group, movement pressure, and timing...
  • GPU ArtifactGPU Artifact is an enemy from the Hardware failures group. Advances steadily through visual noise. 90 base HP, 15 contact damage; read its group, movement pressure, and timing...
  • Game ConsoleGame Console is an enemy from the Physical media and retro hardware group. Stays put and summons cartridge enemies. 65 base HP, 8 contact damage; read its group, movement...
  • GameStation OneGameStation One is an enemy from the Physical media and retro hardware group. Chases and fires aimed disc shots. 90 base HP, 14 contact damage; read its group, movement...
  • Gaming ChairGaming Chair is an enemy from the Consumer peripherals group. Fires in four directions from a fixed position. 80 base HP, 15 contact damage; read its group, movement pressure...
  • Grid Check BotGrid Check Bot is an enemy from the Core desktop and malware group. Summons waves of Spam Email. 25 base HP, 8 contact damage; read its group, movement pressure, and timing...
  • High-Def DiscHigh-Def Disc is an enemy from the Physical media and retro hardware group. Jitters toward you. 40 base HP, 16 contact damage; read its group, movement pressure, and timing...
  • InfluencerInfluencer is an enemy from the Modern internet group. Orbits closer over time. 50 base HP, 12 contact damage; read its group, movement pressure, and timing before committing...
  • Instant Photo CamInstant Photo Cam is an enemy from the Physical media and retro hardware group. Chases and releases eight-way flash bursts. 35 base HP, 15 contact damage; read its group...
  • Interweb ExploderInterweb Exploder is an enemy from the OS and utility hazards group. Slowly follows you. 500 base HP, 25 contact damage; read its group, movement pressure, and timing before...
  • LaptopLaptop is an enemy from the Physical media and retro hardware group. Tracks you while its heat meter repeatedly climbs. 50 base HP, 14 contact damage; read its group, movement...
  • Laser PlatterLaser Platter is an enemy from the Physical media and retro hardware group. Advances slowly and fires twelve-way rings. 100 base HP, 15 contact damage; read its group, movement...
  • Legacy CodeLegacy Code is an enemy from the Core desktop and malware group. Weaves toward you with uneven movement. 8 base HP, 4 contact damage; read its group, movement pressure, and...
  • Loading SpinnerLoading Spinner is an enemy from the Core desktop and malware group. Turns invulnerable, then teleports nearby. 45 base HP, 18 contact damage; read its group, movement...
  • Loose CableLoose Cable is an enemy from the Hardware failures group. Waves from side to side while closing in. 60 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • MaxTapeMaxTape is an enemy from the Physical media and retro hardware group. Weaves toward you at a steady pace. 70 base HP, 12 contact damage; read its group, movement pressure, and...
  • Memory LeakMemory Leak is an enemy from the Hardware failures group. Wanders nearly invisible until you come close. 50 base HP, 5 contact damage; read its group, movement pressure, and...
  • Motion BoxMotion Box is an enemy from the Physical media and retro hardware group. Chases and releases short-range radial bursts. 70 base HP, 18 contact damage; read its group, movement...
  • Mouse CursorMouse Cursor is an enemy from the Core desktop and malware group. Pauses, then lunges toward you. 20 base HP, 16 contact damage; read its group, movement pressure, and timing...
  • NFT ApeNFT Ape is an enemy from the Core desktop and malware group. Approaches in a wide serpentine path. 120 base HP, 20 contact damage; read its group, movement pressure, and timing...
  • NFT Monkey v2NFT Monkey v2 is an enemy from the Modern internet group. Drifts toward you with frequent course changes. 150 base HP, 18 contact damage; read its group, movement pressure, and...
  • Neon Meow CatNeon Meow Cat is an enemy from the Meme culture group. Crosses the screen in a looping pass. 35 base HP, 10 contact damage; read its group, movement pressure, and timing before...
  • Netscrape NavigatorNetscrape Navigator is an enemy from the Nostalgia web group. Moves unpredictably behind a protective shield. 40 base HP, 15 contact damage; read its group, movement pressure...
  • Neural NetworkNeural Network is an enemy from the Modern internet group. Retreats, pauses, then dashes. 40 base HP, 12 contact damage; read its group, movement pressure, and timing before...
  • NotificationNotification is an enemy from the OS and utility hazards group. Drops into place, waits, then exits downward. 18 base HP, 8 contact damage; read its group, movement pressure...
  • Overhead ProjectorOverhead Projector is an enemy from the Physical media and retro hardware group. Stays put while its beam sweeps around. 70 base HP, 20 contact damage; read its group, movement...
  • Overheating CPUOverheating CPU is an enemy from the Hardware failures group. Flanks, charges, and leaves heat hazards behind. 55 base HP, 15 contact damage; read its group, movement pressure...
  • PDAPDA is an enemy from the Physical media and retro hardware group. Chases and fires aimed stylus shots. 30 base HP, 12 contact damage; read its group, movement pressure, and...
  • PagerPager is an enemy from the Physical media and retro hardware group. Alternates between slow pursuit and quick dashes. 10 base HP, 6 contact damage; read its group, movement...
  • Phishing EmailPhishing Email is an enemy from the Web threats group. Approaches slowly, then rushes at close range. 15 base HP, 22 contact damage; read its group, movement pressure, and...
  • Pocket Brick CartPocket Brick Cart is an enemy from the Physical media and retro hardware group. Accelerates as it stays alive. 12 base HP, 8 contact damage; read its group, movement pressure...
  • Pocket PetPocket Pet is an enemy from the Physical media and retro hardware group. Evolves into a faster, tougher form if left alive. 25 base HP, 10 contact damage; read its group...
  • Popup AdPopup Ad is an enemy from the Core desktop and malware group. Drifts until you close it. 12 base HP, 14 contact damage; read its group, movement pressure, and timing before...
  • Power SurgePower Surge is an enemy from the Hardware failures group. Crosses the full screen as a horizontal hazard. 25 base HP, 30 contact damage; read its group, movement pressure, and...
  • Printer ErrorPrinter Error is an enemy from the OS and utility hazards group. Can duplicate after taking damage. 30 base HP, 8 contact damage; read its group, movement pressure, and timing...
  • Punkymon BluePunkymon Blue is an enemy from the Physical media and retro hardware group. Strafes around you while closing in. 15 base HP, 8 contact damage; read its group, movement...
  • Punkymon RedPunkymon Red is an enemy from the Physical media and retro hardware group. Strafes around you while closing in. 15 base HP, 10 contact damage; read its group, movement...
  • Punkymon YellowPunkymon Yellow is an enemy from the Physical media and retro hardware group. Strafes around you while closing in. 15 base HP, 10 contact damage; read its group, movement...
  • QR CodeQR Code is an enemy from the Modern internet group. Summons enemies when you enter its scan radius. 25 base HP, 0 contact damage; read its group, movement pressure, and timing...
  • RGB KeyboardRGB Keyboard is an enemy from the Consumer peripherals group. Accelerates while tracking you. 30 base HP, 12 contact damage; read its group, movement pressure, and timing...
  • RansomwareRansomware is an enemy from the Core desktop and malware group. Flanks, charges, and temporarily locks a weapon. 80 base HP, 15 contact damage; read its group, movement...
  • Recycle BinRecycle Bin is an enemy from the OS and utility hazards group. Periodically revives a basic enemy at half HP. 75 base HP, 8 contact damage; read its group, movement pressure...
  • Registry ErrorRegistry Error is an enemy from the OS and utility hazards group. Tracks you at a steady pace. 25 base HP, 10 contact damage; read its group, movement pressure, and timing...
  • Rival DVDRival DVD is an enemy from the Physical media and retro hardware group. Bounces off walls and fires on every impact. 50 base HP, 20 contact damage; read its group, movement...
  • RoomBaeRoomBae is an enemy from the Consumer peripherals group. Travels in a straight line and rebounds off walls. 35 base HP, 8 contact damage; read its group, movement pressure, and...
  • ScreensaverScreensaver is an enemy from the OS and utility hazards group. Bounces continuously and changes color on impact. 80 base HP, 15 contact damage; read its group, movement...
  • Security CameraSecurity Camera is an enemy from the Physical media and retro hardware group. Stays put while its detection sweep rotates. 50 base HP, 0 contact damage; read its group...
  • ShortTok AlgorithmShortTok Algorithm is an enemy from the Modern internet group. Teleports close, holds briefly, then retreats. 35 base HP, 15 contact damage; read its group, movement pressure...
  • SleepcastSleepcast is an enemy from the Physical media and retro hardware group. Spirals toward you. 80 base HP, 14 contact damage; read its group, movement pressure, and timing before...
  • SlimeWire DownloadSlimeWire Download is an enemy from the Nostalgia web group. Releases three Virus Worms when you approach. 18 base HP, 10 contact damage; read its group, movement pressure, and...
  • Smart FridgeSmart Fridge is an enemy from the Consumer peripherals group. Bounces around while healing nearby enemies. 100 base HP, 10 contact damage; read its group, movement pressure...
  • Spam EmailSpam Email is an enemy from the Core desktop and malware group. Steers toward you and builds speed. 4 base HP, 6 contact damage; read its group, movement pressure, and timing...
  • SpywareSpyware is an enemy from the Web threats group. Drifts until you approach, then gives chase. 22 base HP, 20 contact damage; read its group, movement pressure, and timing before...
  • Super 16 CartSuper 16 Cart is an enemy from the Physical media and retro hardware group. Waves across the screen and fires four-way bursts. 35 base HP, 12 contact damage; read its group...
  • Super 16 ConsoleSuper 16 Console is an enemy from the Physical media and retro hardware group. Advances slowly and deploys Super 16 carts. 110 base HP, 10 contact damage; read its group...
  • Sus BeanSus Bean is an enemy from the Meme culture group. Orbits closer over time. 30 base HP, 12 contact damage; read its group, movement pressure, and timing before committing burst...
  • System RestoreSystem Restore is an enemy from the OS and utility hazards group. Roams while healing nearby enemies. 65 base HP, 10 contact damage; read its group, movement pressure, and...
  • Task SchedulerTask Scheduler is an enemy from the OS and utility hazards group. Schedules up to eight reinforcements. 60 base HP, 10 contact damage; read its group, movement pressure, and...
  • Terms of ServiceTerms of Service is an enemy from the OS and utility hazards group. Drops into place as a broad obstacle. 150 base HP, 10 contact damage; read its group, movement pressure, and...
  • TinyDiscTinyDisc is an enemy from the Physical media and retro hardware group. Accelerates toward you and can dodge incoming damage. 25 base HP, 10 contact damage; read its group...
  • Toolbar InstallerToolbar Installer is an enemy from the Core desktop and malware group. Accelerates toward you and rebounds off walls. 30 base HP, 10 contact damage; read its group, movement...
  • TrickrollTrickroll is an enemy from the Meme culture group. Waits in disguise, then gives chase at close range. 50 base HP, 15 contact damage; read its group, movement pressure, and...
  • Trojan HorseTrojan Horse is an enemy from the Web threats group. Waits in disguise, then grows and attacks nearby. 35 base HP, 25 contact damage; read its group, movement pressure, and...
  • Tube AmpTube Amp is an enemy from the Physical media and retro hardware group. Advances slowly with a pulsing glow. 65 base HP, 8 contact damage; read its group, movement pressure, and...
  • TypewriterTypewriter is an enemy from the Physical media and retro hardware group. Chases and fires single aimed shots. 50 base HP, 14 contact damage; read its group, movement pressure...
  • USB StickUSB Stick is an enemy from the Consumer peripherals group. Alternates between slow tracking and short dashes. 15 base HP, 5 contact damage; read its group, movement pressure...
  • VHS TapeVHS Tape is an enemy from the Physical media and retro hardware group. Charges forward, then rewinds along its path. 45 base HP, 14 contact damage; read its group, movement...
  • Virus WormVirus Worm is an enemy from the Core desktop and malware group. Corrects its course in short, erratic bursts. 18 base HP, 18 contact damage; read its group, movement pressure...
  • Woodgrain 2600Woodgrain 2600 is an enemy from the Physical media and retro hardware group. Advances slowly and deploys Woodgrain carts. 100 base HP, 10 contact damage; read its group...
  • Woodgrain 2600 CartWoodgrain 2600 Cart is an enemy from the Physical media and retro hardware group. Rushes toward you with heavy jitter. 12 base HP, 8 contact damage; read its group, movement...
  • Y2K Bug v2Y2K Bug v2 is an enemy from the Nostalgia web group. Retreats, pauses, then makes a fast charge. 80 base HP, 20 contact damage; read its group, movement pressure, and timing...
  • ZAP DriveZAP Drive is an enemy from the Physical media and retro hardware group. Moves directly toward you. 40 base HP, 12 contact damage; read its group, movement pressure, and timing...
Evolutions64 pages
  • Anamorphic WidescreenAspect Ratio evolution requiring Pixel Density. Cinematic bars stretch into a broader damage field.
  • Audio CommentaryDirector's Commentary evolution requiring Thermal Paste. The commentary zone grows wider and ticks harder over time.
  • Backbone StormPacket Storm evolution requiring Bandwidth. A dual-cone packet hurricane floods both lanes with splitting traffic.
  • Blackout PrismDark Strike evolution requiring Dark Mode. The filled triangle collapses inward for a second dark-field strike.
  • Clean RemovalUninstaller evolution requiring Buffer Size. The delayed uninstall payload covers a wider target area.
  • Cluster MinefieldBad Sectors evolution requiring Fragment Shader. Armed mines drift toward dense packs and burst into shrapnel.
  • Cookie GalaxyCookie Burst evolution requiring Turbo Mode. Cursor detonations expand into oversized cookie blasts.
  • Core DumpStack Trace evolution requiring HDMI Cable. Tracing beams chain deeper through packed enemy lines.
  • Corner SingularityCorner Strike evolution requiring Refresh Rate. Corner hits collapse into a larger secondary burst.
  • Crash DumpMemory Dump evolution requiring RAM Cache. More persistent dump zones overlap into a stronger crash field.
  • DDoS CannonPing Flood evolution requiring Overclocked. Additional radial packet rings cover the whole arena.
  • DRM StrikeAnti-Piracy evolution requiring Firewall Protection. Brands last longer and make all hits deal triple damage.
  • Deep CleanDisk Cleanup evolution requiring Bandwidth. Marks more weak targets and raises the cleanup execution threshold.
  • Director's CutScene Selection evolution requiring Auto-Save. More scene markers land with stronger targeted strikes.
  • EMP BlastDegauss Wave evolution requiring Anti-Glare. Repeated EMP pulses keep expanding through the screen.
  • Fiber Optic StreamData Stream evolution requiring Ethernet Cable. The stream reaches farther and slices through more targets.
  • Firewall RuleRate Limiter evolution requiring Dark Mode. A wider slowdown zone grinds enemies under stricter limits.
  • Force PushPull Request evolution requiring Open Source. Marked targets get merged faster into instant deletions.
  • Frame Buffer CrashPrint Screen evolution requiring Dual Monitor. A full capture flash adds a whole-screen crash snapshot.
  • Full DefragDefrag Beam evolution requiring Buffer Size. Beam passes bounce wider and cross multiple paths.
  • Full RGB BuildRGB Lighting evolution requiring Overclock GPU. A fully lit build supercharges your whole stat package.
  • Full RewindRewind Beam evolution requiring Refresh Rate. Rewind energy drags enemies back harder through sustained beam damage.
  • Full TranscriptClosed Captions evolution requiring Buffer Size. Damage text floods the arena with longer-lasting caption bursts.
  • Generational GCGarbage Collector evolution requiring Disk Defrag. Gem cleanup also emits a magnetic purge pulse around the player.
  • Gigapixel BoltsPixel Bolts evolution requiring HDMI Cable. Upgraded pixel bolts hit harder and push farther.
  • Grand FormatLetterbox Crush evolution requiring Dual Monitor. Thicker cinematic bars slam a much larger section of the screen.
  • Great FirewallFirewall evolution requiring Firewall Protection. A full perimeter firewall burns the entire screen edge.
  • Hard ResetSystem Reboot evolution requiring Water Cooling. A broader reboot purges weakened enemies and fully restores you.
  • Heap CorruptionBuffer Overflow evolution requiring Anti-Burn-In. Stored damage erupts into a heavier corruption blast.
  • Hi-Def BurnDisc Burn evolution requiring Buffer Size. The phosphor trail burns hotter and hangs on longer.
  • Jet EngineExhaust Port evolution requiring Bandwidth. Longer, stronger exhaust erupts behind every boost.
  • Kernel PanicBlue Screen evolution requiring Anti-Glare. A larger panic blast fills the screen with cascading crash shards.
  • Live DebuggerDebug Mode evolution requiring RAM Cache. Debug spikes burst outward as the crit window stays live longer.
  • Low-Level FormatFormat C: evolution requiring Disk Defrag. The format wave expands faster and clears a larger area.
  • Macro StormAuto Clicker evolution requiring Disk Defrag. Automated cursors fan out into a much bigger click barrage.
  • Mesh NetworkWireless Signal evolution requiring Ethernet Cable. Additional relay rings echo outward with darker, denser signal pulses.
  • Millennium MeltdownY2K Bug evolution requiring Ethernet Cable. A longer freeze blankets the arena while a wider millennium crash burst erupts.
  • Mining FarmCrypto Miner Rig evolution requiring Water Cooling. The leech field reaches outward, bites harder, and returns more healing.
  • Optical RailLaser Pointer evolution requiring Multi-Cursor. Multiple cursor lanes hold a wider, hotter screen-cutting laser.
  • Pair ProgrammingCode Copilot evolution requiring Open Source. A hovering code copilot predicts multiple futures and fires better intercepts.
  • Paperclip ArmyPaperclip Assistant evolution requiring HDMI Cable. Paperclip helpers multiply into a roaming support swarm.
  • Pattern Matcher 9000Regex evolution requiring Overclocked. Same-type enemies inside the pattern zone get punished much harder.
  • Popup PurgePopup Blocker evolution requiring Pixel Density. Faster orbiting blockers cover more space with cleaner clears.
  • Process ReaperTask Kill evolution requiring Multi-Core CPU. Executions trigger an additional cleanup burst around the deleted process.
  • RGB GamingColor Cycle evolution requiring V-Sync. A brighter, larger RGB aura covers nearby enemies.
  • Recursion OverflowInfinite Loop evolution requiring SSD Cache. The spiral expands into a larger recursive loop.
  • Root AccessSudo Command evolution requiring Multi-Core CPU. Root access pushes the invulnerability power spike even harder.
  • Save ScumQuicksave evolution requiring Auto-Save. Checkpoint blinks can loop and burst both on departure and return.
  • Script RunnerMacro Recorder evolution requiring Auto-Save. Recorded paths replay forward and backward with ghosted macro echoes.
  • Seed StormTorrent Swarm evolution requiring RAID Array. Orbiting seed projectiles flood the arena in heavier swarms.
  • Senior DeveloperRubber Duck evolution requiring Incognito Mode. A steadier duck orbits longer and keeps nearby enemies slowed.
  • Sentinel 360Antivirus Shield evolution requiring Surge Protector. Larger orbiting shields block enemy shots and form a full defensive ring.
  • Source FloodLines of Code evolution requiring Open Source. Executable code rain saturates the whole screen with denser falling strikes.
  • Sponsor SkipAd Blocker evolution requiring Ad Revenue. The safe zone follows you and stacks a tighter anti-ad kill field.
  • Swarm ClusterBot Army evolution requiring Multi-Core CPU. Persistent drones orbit your rig and relay coordinated bot volleys.
  • System Restore PointCtrl+Z evolution requiring SSD Cache. More past positions erupt at once with bigger rewind blasts.
  • Theater ArrayCinema Surround evolution requiring Bandwidth. Richer surround bursts fill the arena with layered shockwaves.
  • Thunderstorm.exeStatic Discharge evolution requiring Overclocked. Storm-grade chain lightning lashes larger groups.
  • Ultra ScanScan Line evolution requiring Pixel Density. Screen-filling scan lines sweep in both directions.
  • Verification MatrixCAPTCHA Grid evolution requiring Dual Monitor. Cluster checks expand into a denser, larger grid.
  • Version ControlUndo History evolution requiring Auto-Save. More enemies get rewound farther back through your timeline.
  • Viral ContentMeme Cannon evolution requiring Meme Knowledge. Meme volleys hit bigger and spread chaos farther.
  • Zero InboxSpam Filter evolution requiring Anti-Burn-In. Homing interceptors clear the screen before enemies can close in.
  • Zero TrustTwo Factor Auth evolution requiring Ethernet Cable. Paired checks hit harder when both rounds land together.
Meme Pickups25 pages
Passives32 pages
  • Ad Revenue+Bytes earned, popup drops 3x XP. Evolves 1 weapon and links to 1 synergy.
  • Anti-Burn-In+Defense. Evolves 2 weapons and links to 1 synergy.
  • Anti-GlareIncreases max HP. Evolves 2 weapons and links to 2 synergies.
  • Auto-SaveCheckpoint restore when low HP. Evolves 4 weapons.
  • Bandwidth+Projectile Speed. Evolves 4 weapons and links to 2 synergies.
  • Buffer Size+Projectile Time. Evolves 4 weapons and links to 1 synergy.
  • Dark ModeIncreases weapon damage late, +effect defense. Evolves 2 weapons and links to 1 synergy.
  • Disk DefragBonus XP from all sources. Evolves 3 weapons and links to 3 synergies.
  • Dual MonitorAdds projectiles. Evolves 3 weapons and links to 2 synergies.
  • Ethernet CableIncrease weapon range. Evolves 4 weapons and links to 2 synergies.
  • Firewall ProtectionLess projectile damage taken. Evolves 2 weapons and links to 1 synergy.
  • Fragment ShaderBigger projectile and click splash. Evolves 1 weapon.
  • HDMI CableIncreases weapon damage. Evolves 3 weapons and links to 2 synergies.
  • Incognito ModeEnemies lose tracking after hit. Evolves 1 weapon and links to 1 synergy.
  • Meme KnowledgeIncreases weapon damage to memes, longer streaks. Evolves 1 weapon.
  • Multi-Core CPU+1 weapon slot each level. Evolves 3 weapons and links to 3 synergies.
  • Multi-CursorExtra click cursors + click damage/area. Evolves 1 weapon.
  • Open SourceIncreases weapon damage per unique weapon. Evolves 3 weapons and links to 1 synergy.
  • Overclock GPUIncreases weapon damage, brighter effects. Evolves 1 weapon and links to 3 synergies.
  • OverclockedIncreases fire rate. Evolves 3 weapons and links to 1 synergy.
  • Pixel Density+Area. Evolves 3 weapons and links to 2 synergies.
  • RAID ArrayReflect contact damage. Evolves 1 weapon and links to 2 synergies.
  • RAM CacheChance to skip weapon cooldowns. Evolves 2 weapons and links to 1 synergy.
  • Refresh RateIncreases move speed. Evolves 2 weapons and links to 2 synergies.
  • SSD Cache-Cooldown. Evolves 2 weapons and links to 2 synergies.
  • Solid State DriveIncreases move speed at high HP. Links to 1 synergy.
  • Surge Protector+Defense at low HP. Evolves 1 weapon and links to 1 synergy.
  • Thermal PasteShorter dash/rush/leap cooldowns. Evolves 1 weapon and links to 3 synergies.
  • Turbo ModeIncreases crit chance. Evolves 1 weapon and links to 2 synergies.
  • UPS BatteryBlock one fatal hit per run. Links to 1 synergy.
  • V-SyncIncreases pickup range. Evolves 1 weapon and links to 2 synergies.
  • Water CoolingRegenerate HP when safe. Evolves 2 weapons and links to 2 synergies.
Pickups7 pages
  • Active Item DropsGround pickups that grant active item charges. After ramp phase 3, non-boss elite kills have an 8% active item drop chance and normal kills have a 0.5% chance. The item type is...
  • Corner Bonus PickupsBonus-room gems with fever-scaled values, magnet ranges, and payout bursts. Corner bonus waves spawn 36 pickups per wave before fever and feature scaling. Quantum Drive doubles...
  • Golden DVDLow-HP normal enemy healing drop. Normal kills can drop a Golden DVD only when HP is below max. Chance scales from 3% near full HP to 8% at very low HP. Collection heals 10 HP.
  • MedkitElite and boss healing pickup. Boss kills always spawn a medkit worth 25% max HP. Elite kills have a 15% medkit chance. Some run states can temporarily prevent medkit collection.
  • Meme PickupsRandom meme-effect drops with short-lived, high-impact effects. Eligible kills roll 3% base meme drop chance, +5 percentage points from elites. A successful drop starts a...
  • Special LootRare DVD-themed loot and boss relics. Elite kills can drop random special loot at 1% when the 30s cooldown is ready. Boss reward relics use boss-specific mappings. Special loot...
  • XP GemsStandard enemy drops that add XP toward the current run level. Enemy kills spawn XP gems using the defeated enemy's XP value. Runs keep up to 4096 / 8192 active XP gems...
Progression8 pages
  • EndgameLate-game and Endless rules, scoring pressure, high-tier progression, and spoiler-gated boss unlocks.
  • Permanent UpgradesPermanent stat upgrades with per-level effects, max level, costs, and demo caps.
  • ProgressionBytes, permanent upgrades, Special Features, achievements, cosmetics, and account progress in DVD Survivors.
  • Scene Select and DifficultyDVD Survivors scene tiers, run durations, pressure multipliers, unlock rules, and rewards.
  • Scoring, Bytes, and LeaderboardsHow raw Bytes become final payout, how Autopilot affects rewards, and how leaderboard boards are split.
  • Showroom and CodexDiscovery rules for weapons, passives, evolutions, synergies, enemies, items, and achievements.
  • Special FeaturesPermanent perks, consumables, reset cards, and shop tools sold in Special Features.
  • WardrobeDVD Survivors skins, hats, faces, trails, Byte costs, achievement unlocks, and demo rewards.
Records3 pages
  • AchievementsAchievement conditions, categories, Steam status, and Byte rewards.
  • GlossaryShort definitions for DVD Survivors systems, build chips, resources, and run terms.
  • LeaderboardsLive Steam rankings and leaderboard categories for DVD Survivors runs.
Special Features16 pages
  • 5 Ban ChargesAdd 5 charges for banning level-up choices. Cost: 750 Bytes.
  • 5 Reroll ChargesAdd 5 charges for rerolling level-up choices. Cost: 500 Bytes.
  • Director's CutStart each run with 2 random passives. Cost: 3500 Bytes.
  • Dual BootStart each run with 2 chosen weapons. Cost: 4500 Bytes.
  • Golden DVDEarn 10% more Bytes from every run. Cost: 5000 Bytes.
  • Quantum DriveDouble pickups in Corner Bonus rooms. Cost: 4000 Bytes.
  • Recovery DiscRevive once per run at 50% HP. Cost: 1200 Bytes.
  • Reset All Special ItemsReset permanent items and charges. Weapons, stats, settings, cosmetics, and Bytes stay. Cost: 10% of spent Special Feature cost, 500 Bytes minimum when nonzero.
  • Reset ChargesClear stored reroll and ban charges. Permanent items stay. Cost: Free.
  • Reset Permanent ItemsRemove permanent Special Items. Charges stay. Cost: 10% of spent Special Feature perk cost, 500 Bytes minimum when nonzero.
  • Reset Stat UpgradesClear permanent stat upgrades only. Everything else stays. Cost: 10% of spent stat-upgrade cost, 500 Bytes minimum when nonzero.
  • Reset Weapon UnlocksRe-lock paid unlocks only. Core weapons stay; locked loadout slots clear. Cost: 10% of paid weapon-unlock spend, 500 Bytes minimum when nonzero.
  • Scene SkipQueue 2 level-up choices at run start. Cost: 1500 Bytes.
  • Server RackStart each run with 4 chosen weapons. Cost: 750000 Bytes.
  • Turbo BootMove at 2x speed for the first 15 seconds. Cost: 2000 Bytes.
  • eGPUStart each run with 3 chosen weapons. Cost: 250000 Bytes.
Special Loot23 pages
  • ALGORITHM RELICDouble XP gain. Sets XP gain to 2x while active.
  • BONUS FEATUREDeploy six damaging orbital discs for 12 seconds. Spawns 6 orbiting discs that deal contact damage for the effect duration.
  • CAD RELICDeal damage in a nearby aura. Creates a 200 px damage aura dealing 15 DPS.
  • CHAPTER SKIPGain 200 XP immediately. Instantly grants 200 XP.
  • CLOUD RELICIncrease attack area by 1.5x. Temporarily widens attacks and increases the presentation scale.
  • COMMENTARY TRACKDouble XP gain for 20 seconds. Sets XP gain to 2x while active.
  • DIRECTOR'S CUT (CHOICE)Choose one: heal 50%, clear the screen, or double XP for 20 seconds. Opens a choice between heal 50%, clear the screen, or 2x XP.
  • DIRECTOR'S CUT (EXTRA SLOT)New-weapon choices can use one extra slot for 15 seconds. Temporarily opens one extra weapon slot.
  • DISC OVERDRIVEDouble fire rate and damage for 8 seconds. 2x fire rate and 2x damage while active.
  • DVD SCRATCH RELICGain a temporary bonus weapon slot. Temporarily opens one extra weapon slot.
  • FINAL UPDATE RELICTemporarily evolve all weapons. Temporarily upgrades weapons to stronger versions.
  • FIREWALL RELICSlow all enemies by 50%. Enemy time is slowed to 0.50x while active.
  • IE RELICFire a screen-clearing restoration beam. Triggers the remaster beam state with a giant restoration beam.
  • KPANIC RELICPelt up to three enemies with damaging captions. Spawns damaging subtitle/text bursts every 0.15 seconds.
  • REGION FREESlow all enemies by 50% for 10 seconds. Enemy time is slowed to 0.50x while active.
  • REMASTER BEAMFire a screen-clearing beam for 5 seconds. Triggers the remaster beam state with a giant restoration beam.
  • SIPPY RELICDouble fire rate and damage. 2x fire rate and 2x damage while active.
  • SPECIAL EDITIONTemporarily evolve all weapons for 10 seconds. Temporarily upgrades weapons to stronger versions.
  • STACK OVERFLOW RELICDouble fire rate and damage. 2x fire rate and 2x damage while active.
  • SUBTITLE STORMPelt up to three enemies with damaging captions for 8 seconds. Spawns damaging subtitle/text bursts every 0.15 seconds.
  • SURROUND SOUNDDeal 15 damage per second in a nearby aura for 10 seconds. Creates a 200 px damage aura dealing 15 DPS.
  • WDEFENDER RELICDeploy six damaging orbital discs. Spawns 6 orbiting discs that deal contact damage for the effect duration.
  • WIDESCREEN MODEIncrease attack area by 1.5x for 10 seconds. Temporarily widens attacks and increases the presentation scale.
Start3 pages
  • Controls and SettingsDefault keyboard, mouse, and gamepad bindings for DVD Survivors.
  • Getting StartedFirst-run priorities, controls, leveling, Bytes, upgrades, and survival basics for DVD Survivors.
  • Level 0The guided DVD Survivors tutorial route, lesson goals, and Scene Select unlock chain.
Synergies24 pages
  • 4K ResolutionPixel Density Lv2 + HDMI Cable Lv2. +30% weapon area and damage.
  • Auto-CollectV-Sync Lv2 + Disk Defrag Lv2. XP gems are worth 2x.
  • Benchmark ProOverclock GPU Lv2 + Disk Defrag Lv2. +50% XP and +10% damage.
  • Community EditionOpen Source Lv2 + Multi-Core CPU Lv2. Projectile-spawning weapons gain +1 extra shot.
  • Critical SplashTurbo Mode Lv2 + RAID Array Lv2. Critical hits deal AoE splash damage.
  • Fiber OpticBandwidth Lv2 + Ethernet Cable Lv2. Projectiles pierce +2 additional enemies.
  • GhostingIncognito Mode Lv2 + Thermal Paste Lv2. Dash grants full invisibility for 0.3s.
  • Health InsuranceAnti-Glare Lv2 + Water Cooling Lv2. +30 max HP.
  • Liquid NitrogenThermal Paste Lv2 + Solid State Drive Lv2. Dash violently parts enemies aside and hits harder.
  • Low LatencyV-Sync Lv2 + SSD Cache Lv2. XP gems auto-collect full screen.
  • Multi-ThreadDual Monitor Lv2 + Bandwidth Lv2. All weapons 2x fire rate for 2s every 15s.
  • Night ShiftDark Mode Lv2 + SSD Cache Lv2. -20% cooldowns in chapters 5-8.
  • Overclock+Buffer Size Lv2 + Turbo Mode Lv2. Critical hits deal 5x instead of 3x.
  • Parallel ProcessingMulti-Core CPU Lv2 + RAM Cache Lv2. 15% chance to fire weapons twice.
  • PatreonAd Revenue Lv2 + Disk Defrag Lv2. +100% bytes earned, +50% XP.
  • Power ConditionerUPS Battery Lv1 + Water Cooling Lv2. Regenerate 2 HP per second always.
  • RGB OverloadDual Monitor Lv2 + Overclock GPU Lv2. +15% to all damage.
  • Ray TracingHDMI Cable Lv2 + Overclock GPU Lv2. +25% damage with crit visual effects.
  • Redundant SystemsRAID Array Lv2 + Surge Protector Lv2. Reflect 30% of damage taken.
  • Render FarmPixel Density Lv2 + Multi-Core CPU Lv2. Projectile-spawning weapons fire +1 extra shot.
  • Screen ProtectorAnti-Glare Lv2 + Anti-Burn-In Lv2. Regenerate 1 HP per second.
  • Turbo BoostRefresh Rate Lv2 + Overclocked Lv2. +20% fire rate and move speed.
  • VPN TunnelFirewall Protection Lv2 + Ethernet Cable Lv2. +25% projectile speed, block 20% enemy shots.
  • Zero LatencyRefresh Rate Lv2 + Thermal Paste Lv2. Dash has a 0.5-second cooldown.
Systems12 pages
  • Active ItemsActive item catalog with charges, cooldowns, effects, and solo drop weights.
  • Broadcast ChallengesTune In broadcast challenge goals, victory requirements, and Byte rewards.
  • Channel EventsTune In channel events with durations, gameplay effects, and payout modifiers.
  • Demo ChannelsDemo-specific Tune In channels, required perks, starting weapons, and allowed build pools.
  • Disc ConditionsTune In disc-condition modifiers for enemy time, player stats, rewards, boss timing, and damage taken.
  • PickupsXP gems, medkits, active item drops, meme pickups, special loot, boss relics, and drop rules.
  • Run ObjectivesTune In objective goals, fail rules, XP rewards, and Byte rewards.
  • Sponsor BreaksTune In sponsor breaks with objectives, rewards, duration, and temporary multipliers.
  • Timed Enemy EventsScheduled enemy waves, boss pressure windows, overtime loops, and how to read pressure during DVD Survivors runs.
  • Tune InRun packages for Beta and higher scenes, including feeds, objectives, challenges, and boss packages.
  • Tune In FeedsFixed feeds, challenge rewards, disc conditions, channel events, sponsors, and payout layers.
  • Tune In PackagesDaily and weekly Tune In package variants with conditions, objectives, challenges, and bosses.
Tune In85 pages
  • AFTER-HOURS SNOWSTORMWeekly Spotlight package. VHS Dub slows movement but adds damage, XP, Bytes, and 1 reroll. Goals: CORNER BREAK / CLEAN FEED.
  • ARCHIVE VAULT MARATHONWeekly Spotlight package. Commentary Track lowers enemy pressure and damage taken, adds 2 rerolls, but cuts damage 5%. Goals: LEVEL SURF / SHOWCASE CUT.
  • AUX CABLE PANICDaily Feature package. AV Input boosts speed, damage, fire rate, XP, and Bytes. Goals: CORNER BREAK / HEADLINER.
  • AV INPUTEnemy speed +4%; move +3%, damage +10%, fire rate +6%, XP +5%, and Bytes +12%. Bosses arrive 5% sooner. Bytes x1.12.
  • AV INPUTAV Input boosts speed, damage, fire rate, XP, and Bytes. Goals: CLEAN SWEEP / CLEAN FEED. Objective: CLEAN SWEEP; challenge: CLEAN FEED.
  • AV INPUTAV Input boosts speed, damage, fire rate, XP, and Bytes. Goals: COLD OPEN / CLEAN FEED. Starts with Pixel Bolts, Laser Pointer.
  • AV INPUTFor 26 seconds: enemy speed -6%, damage +12%, and Bytes +8%. Duration: 26.0s.
  • BLACKOUT RECOVERY WEEKENDWeekly Spotlight package. No Signal eases enemy pressure and delays bosses but raises damage taken. Goals: COLD OPEN / CLEAN FEED.
  • BONUS FEATURES NIGHTDaily Feature package. Director's Cut brings bosses sooner and adds damage, fire rate, rewards, and 1 reroll. Goals: LEVEL SURF / SHOWCASE CUT.
  • BOOTLEG BLITZDaily Feature package. Disc Rot adds 22% damage and extra XP but raises damage taken 12%. Goals: CLEAN SWEEP / ZERO NOTES.
  • BOOTLEG FEEDBootleg Pressing boosts damage and rewards but speeds enemies and raises damage taken. Goals: BYTE HAUL / RATINGS PUSH. Objective: BYTE HAUL; challenge: RATINGS PUSH.
  • BOOTLEG FEEDFast Forward speeds enemies, movement, and fire rate while raising rewards. Goals: CLEAN SWEEP / RATINGS PUSH. Starts with Static Discharge, Anti-Piracy.
  • BOOTLEG FEEDFor 22 seconds: enemy speed +12% and Bytes +24%, but damage taken +12%. Duration: 22.0s.
  • BOOTLEG PRESSINGEnemy speed +8%; move +2%, damage +18%, fire rate +5%, XP +10%, and Bytes +24%, but damage taken +12%. Bosses arrive 3% sooner; signal tears every 14 seconds. Bytes x1.24.
  • BOSS BREAKERDefeat 1 boss by 4:45. Reward: 85 Bytes and 140 XP. Reward: 85 Bytes.
  • BYTE HAULEarn 70 run Bytes by 2:10. Reward: 58 Bytes and 105 XP. Reward: 58 Bytes.
  • CABLE ACCESS CHAOSDaily Feature package. Fast Forward speeds enemies, movement, and fire rate while raising rewards. Goals: COLD OPEN / HEADLINER.
  • CLEAN FEEDReach 2:00 with 3 or fewer hits. End payout: +110 Bytes. Reward: 110 Bytes.
  • CLEAN FEED CLINICDaily Feature package. Fast Forward speeds enemies, movement, and fire rate while raising rewards. Goals: LEVEL SURF / CLEAN FEED.
  • CLEAN SWEEPDefeat 100 enemies by 2:00. Reward: 60 Bytes and 110 XP. Reward: 60 Bytes.
  • COLD OPENTake no damage for the first 35 seconds. Reward: 45 Bytes and 80 XP. Reward: 45 Bytes.
  • COMMENTARY CLINICDaily Feature package. Commentary Track lowers enemy pressure and damage taken, adds 2 rerolls, but cuts damage 5%. Goals: LEVEL SURF / LEVEL SURGE.
  • COMMENTARY TRACKEnemy speed -4%; damage -5%, fire rate +6%, XP +10%, Bytes +16%, and +2 rerolls. Damage taken -6%; bosses arrive 5% later. Bytes x1.16.
  • COMMENTARY TRACKCommentary Track lowers enemy pressure and damage taken, adds 2 rerolls, but cuts damage 5%. Goals: LEVEL SURF / SHOWCASE CUT. Objective: LEVEL SURF; challenge: SHOWCASE CUT.
  • COMMENTARY TRACKCommentary Track lowers enemy pressure and damage taken, adds 2 rerolls, but cuts damage 5%. Goals: LEVEL SURF / SHOWCASE CUT. Starts with Closed Captions, Director's Commentary.
  • COMMENTARY TRACKFor 28 seconds: enemy speed -4%, damage +8%, fire rate +6%, Bytes +14%, and damage taken -4%. Duration: 28.0s.
  • COMPONENT COURTDaily Feature package. AV Input boosts speed, damage, fire rate, XP, and Bytes. Goals: GEM RUSH / RATINGS PUSH.
  • CORNER BREAKHit 2 corners by 1:20. Reward: 45 Bytes and 75 XP. Reward: 45 Bytes.
  • CRITERION CHAOSDaily Feature package. Director's Cut brings bosses sooner and adds damage, fire rate, rewards, and 1 reroll. Goals: BOSS BREAKER / SHOWCASE CUT.
  • CURATOR'S CUT WEEKWeekly Spotlight package. Commentary Track lowers enemy pressure and damage taken, adds 2 rerolls, but cuts damage 5%. Goals: GEM RUSH / SHOWCASE CUT.
  • DASH FEVERUse Dash 7 times by 1:15. Reward: 42 Bytes and 72 XP. Reward: 42 Bytes.
  • DEAD AIR SPECIALWeekly Spotlight package. Disc Rot adds 22% damage and extra XP but raises damage taken 12%. Goals: COLD OPEN / DOUBLE FEATURE.
  • DIRECTOR'S CUTEnemy speed +6%; damage +10%, fire rate +8%, XP +5%, Bytes +25%, and +1 reroll. Bosses arrive 12% sooner. Bytes x1.25.
  • DIRECTOR'S MARATHONWeekly Spotlight package. Director's Cut brings bosses sooner and adds damage, fire rate, rewards, and 1 reroll. Goals: LEVEL SURF / RATINGS PUSH.
  • DISC ROTEnemy speed +5%; damage +22%, XP +15%, and Bytes +10%, but damage taken +12%. Signal glitches every 18 seconds. Bytes x1.10.
  • DOUBLE FEATUREEnter 2 corner bonus levels in one run. End payout: +100 Bytes. Reward: 100 Bytes.
  • EMERGENCY LOOP WEEKWeekly Spotlight package. No Signal eases enemy pressure and delays bosses but raises damage taken. Goals: DASH FEVER / DOUBLE FEATURE.
  • FAST FORWARDEnemy speed +18%; move +14%, fire rate +12%, XP +8%, and Bytes +20%. Bosses arrive 4% sooner. Bytes x1.20.
  • FEATURED ADD-ONDefeat 18 enemies within 11 seconds. Pays Bytes and XP, then grants 22 seconds of bonus fire rate. Reward: 56 Bytes.
  • FLASH SALEDefeat 20 enemies within 11 seconds. Pays Bytes, XP, and 1 reroll, then grants 20 seconds of damage and Byte boosts. Reward: 62 Bytes.
  • GEM RUSHCollect 90 XP gems by 1:50. Reward: 52 Bytes and 100 XP. Reward: 52 Bytes.
  • HDMI CLEAN FEEDEnemy speed +1%; move +5%, damage +6%, fire rate +10%, XP +4%, and Bytes +8%. Damage taken -7%; bosses arrive 2% sooner. Bytes x1.08.
  • HDMI INPUTHDMI Clean Feed boosts movement and fire rate and reduces damage taken. Goals: COLD OPEN / CLEAN FEED. Objective: COLD OPEN; challenge: CLEAN FEED.
  • HDMI INPUTFor 24 seconds: damage +6%, fire rate +8%, Bytes +2%, and damage taken -6%. Duration: 24.0s.
  • HDMI SHOWCASEDaily Feature package. HDMI Clean Feed boosts movement and fire rate and reduces damage taken. Goals: DASH FEVER / CLEAN FEED.
  • HEADLINE COLLISION WEEKWeekly Spotlight package. Director's Cut brings bosses sooner and adds damage, fire rate, rewards, and 1 reroll. Goals: BOSS BREAKER / RATINGS PUSH.
  • HEADLINERDefeat 2 bosses in one run. End payout: +110 Bytes. Reward: 110 Bytes.
  • INFOMERCIALSurvive 10 seconds. Pays Bytes, XP, and 1 reroll, then grants 22 seconds of fire-rate and Byte boosts. Reward: 42 Bytes.
  • LASERDISC SEMINARDaily Feature package. Commentary Track lowers enemy pressure and damage taken, adds 2 rerolls, but cuts damage 5%. Goals: GEM RUSH / SHOWCASE CUT.
  • LEVEL SURFReach level 5 by 1:35. Reward: 55 Bytes and 95 XP. Reward: 55 Bytes.
  • LEVEL SURGEReach level 24 in one run. End payout: +105 Bytes. Reward: 105 Bytes.
  • MAIN FEEDNo channel-event modifiers are active. Duration: 0.0s.
  • MASTER TAPE GALAWeekly Spotlight package. HDMI Clean Feed boosts movement and fire rate and reduces damage taken. Goals: BOSS BREAKER / RATINGS PUSH.
  • MIDNIGHT SCRAMBLERDaily Feature package. No Signal eases enemy pressure and delays bosses but raises damage taken. Goals: DASH FEVER / HEADLINER.
  • NO BREAKNo commercial break is active. Reward: 0 Bytes.
  • NO FEATURENo broadcast challenge is active. Reward: 0 Bytes.
  • NO OBJECTIVENo bonus objective is active. Reward: 0 Bytes.
  • NO SIGNALEnemy speed -6%; damage +12%, XP +12%, Bytes +22%, and +1 reroll, but damage taken +5%. Bosses arrive 6% later; outages hit every 19 seconds. Bytes x1.22.
  • NO SIGNALNo Signal eases enemy pressure and delays bosses but raises damage taken. Goals: BOSS BREAKER / ZERO NOTES. Objective: BOSS BREAKER; challenge: ZERO NOTES.
  • NO SIGNALFor 18 seconds: enemy speed -12% and damage taken -12%, but damage -6%, fire rate -4%, and Bytes -10%. Duration: 18.0s.
  • NO-SIGNAL RIOTDaily Feature package. No Signal eases enemy pressure and delays bosses but raises damage taken. Goals: BYTE HAUL / DOUBLE FEATURE.
  • PAY-PER-VIEW OVERLOADWeekly Spotlight package. Bootleg Pressing boosts damage and rewards but speeds enemies and raises damage taken. Goals: CLEAN SWEEP / LEVEL SURGE.
  • PIRATE SATELLITEDaily Feature package. Bootleg Pressing boosts damage and rewards but speeds enemies and raises damage taken. Goals: CLEAN SWEEP / ZERO NOTES.
  • PLATINUM REMASTER WEEKWeekly Spotlight package. HDMI Clean Feed boosts movement and fire rate and reduces damage taken. Goals: WALL RIDER / RATINGS PUSH.
  • PRESTIGE FEED COLLAPSEWeekly Spotlight package. HDMI Clean Feed boosts movement and fire rate and reduces damage taken. Goals: GEM RUSH / LEVEL SURGE.
  • PRIME TIME MELTDOWNWeekly Spotlight package. Director's Cut brings bosses sooner and adds damage, fire rate, rewards, and 1 reroll. Goals: CLEAN SWEEP / LEVEL SURGE.
  • PUBLIC ACCESS MELTDOWNDaily Feature package. Fast Forward speeds enemies, movement, and fire rate while raising rewards. Goals: DASH FEVER / HEADLINER.
  • RATINGS PUSHBank 550 raw Bytes by 6:00. End payout: +115 Bytes. Reward: 115 Bytes.
  • REFERENCE MONITOR RUNDaily Feature package. HDMI Clean Feed boosts movement and fire rate and reduces damage taken. Goals: BOSS BREAKER / CLEAN FEED.
  • RENTAL COPY RUSHDaily Feature package. VHS Dub slows movement but adds damage, XP, Bytes, and 1 reroll. Goals: CORNER BREAK / ZERO NOTES.
  • RESTORATION SUITEDaily Feature package. HDMI Clean Feed boosts movement and fire rate and reduces damage taken. Goals: WALL RIDER / CLEAN FEED.
  • SATURDAY NIGHT PANICWeekly Spotlight package. Bootleg Pressing boosts damage and rewards but speeds enemies and raises damage taken. Goals: BOSS BREAKER / HEADLINER.
  • SHOWCASE CUTDiscover 2 synergies in one run. End payout: +95 Bytes. Reward: 95 Bytes.
  • STANDARD ISSUEDefault enemy, player, boss, and reward modifiers. Bytes x1.00.
  • STATIC OVERDRIVEWeekly Spotlight package. VHS Dub slows movement but adds damage, XP, Bytes, and 1 reroll. Goals: BYTE HAUL / DOUBLE FEATURE.
  • STATIC SMUGGLERDaily Feature package. Bootleg Pressing boosts damage and rewards but speeds enemies and raises damage taken. Goals: BYTE HAUL / DOUBLE FEATURE.
  • STEREO RACKDOWNDaily Feature package. AV Input boosts speed, damage, fire rate, XP, and Bytes. Goals: WALL RIDER / RATINGS PUSH.
  • STREAMING EXCLUSIVESurvive 9 seconds. Pays Bytes, XP, and 1 reroll, then grants 20 seconds of fire-rate and Byte boosts. Reward: 48 Bytes.
  • SYSTEM UPGRADESurvive 12 seconds. Pays Bytes, XP, and 1 reroll, then grants 18 seconds of damage and Byte boosts. Reward: 68 Bytes.
  • TRACKING DRIFT HOURDaily Feature package. VHS Dub slows movement but adds damage, XP, Bytes, and 1 reroll. Goals: GEM RUSH / CLEAN FEED.
  • VHS DUBMove -5%; damage +8%, XP +12%, Bytes +18%, and +1 reroll, but damage taken +3%. Tracking slips every 16 seconds. Bytes x1.18.
  • VHS TRACKINGVHS Dub slows movement but adds damage, XP, Bytes, and 1 reroll. Goals: GEM RUSH / DOUBLE FEATURE. Objective: GEM RUSH; challenge: DOUBLE FEATURE.
  • VHS TRACKINGFor 24 seconds: enemy speed -10%, fire rate +12%, and Bytes +6%. Duration: 24.0s.
  • WALL RIDERMake 18 wall bounces by 1:25. Reward: 48 Bytes and 80 XP. Reward: 48 Bytes.
  • ZERO NOTESWin without using a reroll. Victory payout: +135 Bytes. Reward: 135 Bytes.
Upgrades20 pages
  • Bluetooth+8% pickup bonus per level. Max level 15; total cost 116,660 Bytes.
  • Bus Speed+3% fire rate per level. Max level 15; total cost 135,200 Bytes.
  • CPU Boost+3% damage per level. Max level 15; total cost 126,330 Bytes.
  • Cache Memory+8% pickup radius per level. Max level 15; total cost 116,660 Bytes.
  • Cooling Fan+1 reroll charge per level. Max level 15; total cost 160,700 Bytes.
  • Defrag Module+5% defrag and dash-impact power per level. Max level 15; total cost 135,000 Bytes.
  • Dual Core+3% duration per level. Max level 15; total cost 135,200 Bytes.
  • Ethernet Card+5% projectile speed per level. Max level 15; total cost 126,330 Bytes.
  • Firmware Patch+5% dash and leap impact damage per level. Max level 15; total cost 126,330 Bytes.
  • GPU Upgrade+3% area per level. Max level 15; total cost 126,330 Bytes.
  • Heat Sink+0.2 regen per level. Max level 15; total cost 145,950 Bytes.
  • Motherboard+1% all stats per level. Max level 15; total cost 160,700 Bytes.
  • Overclock Chip+3% crit chance per level. Max level 15; total cost 135,000 Bytes.
  • Power Supply+10% stamina capacity per level. Max level 15; total cost 115,700 Bytes.
  • RAID Array+2% armor per level. Max level 15; total cost 140,970 Bytes.
  • RAM Upgrade+5 max HP per level. Max level 15; total cost 116,650 Bytes.
  • Rubber Feet+5% move speed per level. Max level 15; total cost 106,720 Bytes.
  • SSD Storage+5% XP gain per level. Max level 15; total cost 126,330 Bytes.
  • USB Hub+5% consumable cooldown reduction per level. Max level 15; total cost 135,000 Bytes.
  • WiFi Antenna+3% luck per level. Max level 15; total cost 145,950 Bytes.
Weapons64 pages
  • Ad BlockerAnti-ad field that damages enemies inside it. Evolves into Sponsor Skip with Ad Revenue.
  • Anti-PiracyBrands enemies so all hits deal extra damage. Evolves into DRM Strike with Firewall Protection.
  • Antivirus ShieldOrbiting shields block enemy shots and deal contact damage. Evolves into Sentinel 360 with Surge Protector.
  • Aspect RatioCinematic frame projectiles push outward in letterboxed lanes. Evolves into Anamorphic Widescreen with Pixel Density.
  • Auto ClickerClick cursors explode on enemies. Evolves into Macro Storm with Disk Defrag.
  • Bad SectorsDrop lure mines behind you that pull enemies in before exploding. Evolves into Cluster Minefield with Fragment Shader.
  • Blue ScreenLarge player-centered panic blast. Evolves into Kernel Panic with Anti-Glare.
  • Bot ArmyPersistent drones orbit and fire relay shots. Evolves into Swarm Cluster with Multi-Core CPU.
  • Buffer OverflowStores incoming damage, then erupts when the threshold breaks. Evolves into Heap Corruption with Anti-Burn-In.
  • CAPTCHA GridClustered enemies trigger a 3x3 punishment grid. Evolves into Verification Matrix with Dual Monitor.
  • Cinema SurroundLayered surround shockwaves pulse outward. Evolves into Theater Array with Bandwidth.
  • Closed CaptionsCaption cards burst through crowds and apply damage over time. Evolves into Full Transcript with Buffer Size.
  • Code CopilotHovering code copilot predicts enemy movement and fires ahead. Evolves into Pair Programming with Open Source.
  • Color CycleOrbiting color aura. Evolves into RGB Gaming with V-Sync.
  • Cookie BurstClick-fired cookie bursts along your cursor lane. Evolves into Cookie Galaxy with Turbo Mode.
  • Corner StrikeCorner explosions on bounce. Evolves into Corner Singularity with Refresh Rate.
  • Crypto Miner RigLeech field that drains nearby enemies. Evolves into Mining Farm with Water Cooling.
  • Ctrl+ZExplosions at past positions. Evolves into System Restore Point with SSD Cache.
  • Dark StrikeArm on cooldown, use your next three real wall hits, then flash and fill the captured triangle. Evolves into Blackout Prism with Dark Mode.
  • Data StreamComet tail damages enemies crossing path. Evolves into Fiber Optic Stream with Ethernet Cable.
  • Debug ModeBoost crits and erupt with debug spikes when evolved. Evolves into Live Debugger with RAM Cache.
  • Defrag BeamSustained laser to nearest foe. Evolves into Full Defrag with Buffer Size.
  • Degauss WaveExpanding magnetic pulse. Evolves into EMP Blast with Anti-Glare.
  • Director's CommentaryA narration field slows enemies and ticks damage over time. Evolves into Audio Commentary with Thermal Paste.
  • Disc BurnLeave burning phosphor trail behind you. Evolves into Hi-Def Burn with Buffer Size.
  • Disk CleanupMark weak enemies, then scrub and execute them. Evolves into Deep Clean with Bandwidth.
  • Exhaust PortFire heat blasts backward as you move. Evolves into Jet Engine with Bandwidth.
  • FirewallDamage wall behind player. Evolves into Great Firewall with Firewall Protection.
  • Format C:Expanding deletion wave. Evolves into Low-Level Format with Disk Defrag.
  • Garbage CollectorCollect nearby drops and emit cleanup purge pulses. Evolves into Generational GC with Disk Defrag.
  • Infinite LoopSpiraling damage that never ends. Evolves into Recursion Overflow with SSD Cache.
  • Laser PointerContinuous beams along your cursor lanes. Evolves into Optical Rail with Multi-Cursor.
  • Letterbox CrushCinematic bars slam inward and crush enemies toward center. Evolves into Grand Format with Dual Monitor.
  • Lines of CodeMatrix code rain tears through dense enemy packs. Evolves into Source Flood with Open Source.
  • Macro RecorderRecorded paths replay as ghosted attack lines. Evolves into Script Runner with Auto-Save.
  • Meme CannonFires random meme payloads with different blast patterns. Evolves into Viral Content with Meme Knowledge.
  • Memory DumpDrops persistent damage zones. Evolves into Crash Dump with RAM Cache.
  • Packet StormPacket cone that floods the lane ahead. Evolves into Backbone Storm with Bandwidth.
  • Paperclip AssistantPersistent paperclip helpers fire support volleys. Evolves into Paperclip Army with HDMI Cable.
  • Ping FloodRapid radial packet spray. Evolves into DDoS Cannon with Overclocked.
  • Pixel BoltsAuto-targeting pixel bolts. Evolves into Gigapixel Bolts with HDMI Cable.
  • Popup BlockerFast orbiting damage rectangles. Evolves into Popup Purge with Pixel Density.
  • Print ScreenWhole-screen capture flash damages all visible enemies. Evolves into Frame Buffer Crash with Dual Monitor.
  • Pull RequestMark targets for review, then merge them into instant deletion. Evolves into Force Push with Open Source.
  • QuicksaveStore a save point, then snap back and burst from it. Evolves into Save Scum with Auto-Save.
  • RGB LightingPrismatic RGB overdrive emits rotating light fire. Evolves into Full RGB Build with Overclock GPU.
  • Rate LimiterA slowdown zone that damages enemies over time. Evolves into Firewall Rule with Dark Mode.
  • RegexLock one enemy type; matching enemies inside the zone take triple damage. Evolves into Pattern Matcher 9000 with Overclocked.
  • Rewind BeamSustained beam locks onto the furthest enemy. Evolves into Full Rewind with Refresh Rate.
  • Rubber DuckOrbiting duck companion fires slowing quack shots. Evolves into Senior Developer with Incognito Mode.
  • Scan LineSweeping line of damage. Evolves into Ultra Scan with Pixel Density.
  • Scene SelectionTeleport markers strike random enemies in sequence. Evolves into Director's Cut with Auto-Save.
  • Spam FilterInterceptor volleys home toward incoming enemies. Evolves into Zero Inbox with Anti-Burn-In.
  • Stack TraceCode trace bolts branch across enemy chains. Evolves into Core Dump with HDMI Cable.
  • Static DischargeChain lightning bolts. Evolves into Thunderstorm.exe with Overclocked.
  • Sudo CommandTemporary root mode with invulnerability and authority spike bursts. Evolves into Root Access with Multi-Core CPU.
  • System RebootExecute enemies below an HP threshold; evo fully heals you. Evolves into Hard Reset with Water Cooling.
  • Task KillExecute weak targets; evolution adds cleanup bursts. Evolves into Process Reaper with Multi-Core CPU.
  • Torrent SwarmOrbiting seed projectiles accelerate into nearby enemies. Evolves into Seed Storm with RAID Array.
  • Two Factor AuthPaired verification shots deal quadruple damage if both hit one target. Evolves into Zero Trust with Ethernet Cable.
  • Undo HistorySnapshot enemies, then rewind them back through the fight. Evolves into Version Control with Auto-Save.
  • UninstallerDelayed heavy strike on cluster. Evolves into Clean Removal with Buffer Size.
  • Wireless SignalPulsing relay rings radiate around the player. Evolves into Mesh Network with Ethernet Cable.
  • Y2K BugFreeze enemies while a wider crash burst erupts. Evolves into Millennium Meltdown with Ethernet Cable.
Wiki2 pages
  • All PagesA category-style index for every public DVD Survivors wiki article and data table.
  • StudioSignal Spike Games, DVD Survivors release details, platform support, player links, and studio project history.