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Core Systems

Click Attack

Direct attack damage, weakpoints, splash, precision hits, and click controls.

Core SystemsClick Attack

Contents

Overview

Direct attack damage, weakpoints, splash, precision hits, and click controls.

Click Damage Rules

Click Damage Rules
MechanicRule
Normal enemy hitDeals 36% of the target's max HP before click and damage bonuses, with a 15 damage minimum.
Elite hitDeals 17% of the target's max HP before click and damage bonuses, with a 15 damage minimum.
Boss hitDeals 2.5% of the boss's max HP before click and damage bonuses, with a 15 damage minimum.
Close buttonPrecision hits on an enemy close button deal 1.5x click fraction damage.
Boss weakpointClicking the boss weakpoint deals 2x click fraction damage.
SplashClick hits emit a 100 px splash for 13 base damage; Fragment Shader and click-area bonuses improve the splash.
CooldownBase click cooldown is 0.11s for mouse-style clicks and 0.24s for right-stick fire; cooldown floors are 0.05s and 0.10s.
Multi-CursorMulti-Cursor adds extra cursor pressure, +8% click damage per level, and +5% click area per level.
Sustain healWhile below 60% HP, every third successful click attack can heal 1 HP.
Miss trackingMisclicks are tracked for records and achievements, so precise aim matters beyond damage.

Build Support

Build Support
PassiveEffectScaling
Multi-CursorExtra click cursors + click damage/areaCursor count = min(9, 1 + 2 x level); click damage bonus = 0.08 x level; click area bonus = 0.05 x level.
Fragment ShaderProjectile impacts and click splash hit harder and widerSplash damage bonus = 0.12 x level; splash radius multiplier = 1 + 0.08 x level.
HDMI CableIncreases weapon damageDamage multiplier = 1 + 0.12 x level.
Turbo ModeIncreases crit chanceCrit chance contribution = min(25%, 0.05 x level). Total crit chance caps at 70% after meta crit.

Active Item Windows

Active Item Windows
ItemUseChargesCooldown
Lens Flare2.5x click damage for 6s318 seconds
Subtitle ToggleReveal all enemy HP bars for 10 seconds.210 seconds
Remote ControlFreeze all enemies for 3 seconds.312 seconds
Volume UpDouble weapon damage for 5 seconds.315 seconds
Static BurstDamage and knock back nearby enemies312 seconds

Target Priority

Target Priority
Boss weakpointsHold click pressure for open weakpoint windows when adds are not cutting off exits.
Elites with timers or shieldsClick damage helps finish dangerous modifiers before they turn into a routing problem.
Dense normal wavesUse splash and cursor placement to open a lane, then return to movement.