Overview
Direct attack damage, weakpoints, splash, precision hits, and click controls.
Click Damage Rules
Click Damage Rules| Mechanic | Rule |
|---|
| Normal enemy hit | Deals 36% of the target's max HP before click and damage bonuses, with a 15 damage minimum. |
| Elite hit | Deals 17% of the target's max HP before click and damage bonuses, with a 15 damage minimum. |
| Boss hit | Deals 2.5% of the boss's max HP before click and damage bonuses, with a 15 damage minimum. |
| Close button | Precision hits on an enemy close button deal 1.5x click fraction damage. |
| Boss weakpoint | Clicking the boss weakpoint deals 2x click fraction damage. |
| Splash | Click hits emit a 100 px splash for 13 base damage; Fragment Shader and click-area bonuses improve the splash. |
| Cooldown | Base click cooldown is 0.11s for mouse-style clicks and 0.24s for right-stick fire; cooldown floors are 0.05s and 0.10s. |
| Multi-Cursor | Multi-Cursor adds extra cursor pressure, +8% click damage per level, and +5% click area per level. |
| Sustain heal | While below 60% HP, every third successful click attack can heal 1 HP. |
| Miss tracking | Misclicks are tracked for records and achievements, so precise aim matters beyond damage. |
Build Support
Build Support| Passive | Effect | Scaling |
|---|
| Multi-Cursor | Extra click cursors + click damage/area | Cursor count = min(9, 1 + 2 x level); click damage bonus = 0.08 x level; click area bonus = 0.05 x level. |
| Fragment Shader | Projectile impacts and click splash hit harder and wider | Splash damage bonus = 0.12 x level; splash radius multiplier = 1 + 0.08 x level. |
| HDMI Cable | Increases weapon damage | Damage multiplier = 1 + 0.12 x level. |
| Turbo Mode | Increases crit chance | Crit chance contribution = min(25%, 0.05 x level). Total crit chance caps at 70% after meta crit. |
Active Item Windows
Active Item Windows| Item | Use | Charges | Cooldown |
|---|
| Lens Flare | 2.5x click damage for 6s | 3 | 18 seconds |
| Subtitle Toggle | Reveal all enemy HP bars for 10 seconds. | 2 | 10 seconds |
| Remote Control | Freeze all enemies for 3 seconds. | 3 | 12 seconds |
| Volume Up | Double weapon damage for 5 seconds. | 3 | 15 seconds |
| Static Burst | Damage and knock back nearby enemies | 3 | 12 seconds |
Target Priority
Target Priority| Boss weakpoints | Hold click pressure for open weakpoint windows when adds are not cutting off exits. |
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| Elites with timers or shields | Click damage helps finish dangerous modifiers before they turn into a routing problem. |
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| Dense normal waves | Use splash and cursor placement to open a lane, then return to movement. |
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