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Progression

Endgame

Late-game and Endless rules, scoring pressure, high-tier progression, and spoiler-gated boss unlocks.

ProgressionEndgame

Contents

Overview

Late-game and Endless rules, scoring pressure, high-tier progression, and spoiler-gated boss unlocks.

Late-Tier Rules

Late-Tier Rules
Scene or systemGameplay pressure
Memory LeakAdds HP drain based on max HP. The drain starts at 0.35% max HP per second and rises slightly on later scenes.
Ransomware.exeWeapon cooldowns are multiplied by 1.75x, making cooldown reduction and burst windows much more important.
BRICKEDStacking decay reduces effective damage, area, and cooldown efficiency by 5% per stack, capped at a 0.55x lower bound.
CPU MeltdownRuns become heavier on visual, audio, and enemy pressure. Readability settings matter here.
Heat DeathEnemy time scaling ramps from 1.10x toward 2.10x across the run timeline.
void* AbyssVoid mutations can upgrade the enemy roster about every 10 seconds, adjusted by timeline stretch.
HALT & CATCH FIREAdds the Heat Death time pressure plus an extra +0.22 time-scale push on top of the late-scene stack.
EndlessEndless starts from a baseline ruleset, then adds overtime chapters, boss waves, and scaling rewards over time.
Overtime boss wavesLate and Endless runs can escalate into dual bosses, triple bosses, boss rush pacing, and overtime sponsor layers.

Endless Overtime Rules

Endless Overtime Rules
SystemRule
StartEndless overtime starts after the base run duration. Channel surfing flips immediately, then every 120 seconds.
Overtime wavesAt 12:00 raw run time and every 30 seconds after, the game adds an elite pack. Every other wave can add a random boss.
Elite intensityOvertime elite packs start at 2 enemies and climb by wave number, capped at +10 intensity.
Enemy HPUses 1.2x base and gains about +30% per overtime minute before the later diminishing-growth bends.
Enemy damageUses 1.2x base and gains about +20% per overtime minute before the later diminishing-growth bends.
Crowd pressureStarts from 1.36x and adds about +12% per overtime minute.
Elite rateElite spawn interval tightens quickly, with a lower bound so it never collapses below 10% of the base interval.
Boss click damageBoss damage scaling softens over overtime, from 0.94x down toward a 0.40x floor.
Player scalingOvertime adds soft-capped damage and HP bonuses, plus uncapped pickup and XP multipliers to keep late levels moving.

Endless Channel Surfing

Endless Channel Surfing
ChannelEffectBytesDuration
STATIC CHANNELEnemies flicker and enemy time drops to 0.90x, but player damage rises to 1.15x.0.90x120 seconds
PAY-PER-VIEWByte payout rises to 3.00x while enemy time rises to 1.06x.3.00x120 seconds
LATE NIGHTLow visibility. Player damage rises to 1.25x, damage taken rises to 1.06x, and enemy time drops to 0.96x.1.10x120 seconds
DIRECTORS CUTFaster firing and steadier signal: damage 1.10x, fire rate 1.14x, damage taken 0.94x, enemy time 0.92x.1.14x120 seconds
EMERGENCY BROADCASTTighter arena pressure. Enemy time rises to 1.20x, damage taken rises to 1.15x, and XP gain doubles.2.00x120 seconds
RERUNEnemies slow to 0.80x and player output improves slightly, but payout drops.0.70x120 seconds

Endless Rewards

Endless Rewards
OvertimeReward
Best overtimeThe profile records the best Endless overtime survived.
2:00 overtimeUnlocks Ghost trail.
5:00 overtimeUnlocks Satellite hat.
10:00 overtimeGrants the Glitch skin achievement unlock.
15:00 overtimeGrants the Static Eyes face achievement unlock.
20:00 overtimeGrants the Void trail achievement unlock.