Overview
How DVD Survivors evolutions work, with passive effects and weapon evolution requirements.
Passive Effects
| Passive | Effect | Scaling | Formula |
|---|---|---|---|
| Refresh Rate | Increases move speed | Each level: +10% movement speed. Max level: 5. | Move speed multiplier = 1 + 0.10 x level. |
| Pixel Density | +Area | Each level: +15% weapon area. Max level: 5. | Weapon area multiplier = 1 + 0.15 x level. |
| Overclocked | Increases fire rate | Each level: +12% fire rate. Max level: 5. | Fire-rate multiplier = 1 + 0.12 x level. |
| Anti-Glare | Increases max HP | Each level: +20 max HP. Max level: 5. | Max HP bonus = 20 x level. |
| V-Sync | Increases pickup range | Each level: +15 pickup range. Max level: 5. | Pickup range = 40 px + 15 px x level before other modifiers. |
| HDMI Cable | Increases weapon damage | Each level: +12% damage. Max level: 5. | Damage multiplier = 1 + 0.12 x level. |
| Dual Monitor | Adds projectiles | Each level: +1 projectile. Max level: 3. | Bonus projectiles = +1 per level. |
| Anti-Burn-In | +Defense | Each level: +6% damage reduction. Max level: 5. | Damage reduction contribution = 0.06 x level plus meta armor, capped at 30%. |
| Buffer Size | +Projectile Time | Each level: +15% projectile lifetime. Max level: 5. | Projectile lifetime multiplier = 1 + 0.15 x level. |
| Bandwidth | +Projectile Speed | Each level: +12% projectile speed. Max level: 5. | Projectile speed multiplier = 1 + 0.12 x level. |
| Turbo Mode | Increases crit chance | Each level: +5% critical chance. Max level: 5. | Crit chance contribution = min(25%, 0.05 x level). Total crit chance caps at 70% after meta crit. |
| SSD Cache | -Cooldown | Each level: 8% shorter cooldowns. Max level: 5. | Cooldown multiplier = max(0.10, 1 - 0.08 x level). |
| Firewall Protection | Less projectile damage taken | Each level: -8% enemy projectile damage. Max level: 5. | Enemy projectile damage reduction = min(40%, 0.08 x level). |
| Multi-Core CPU | +1 weapon slot each level | Each level: +1 weapon slot. Max level: 3. | Total weapon slots = 4 + level. |
| RAM Cache | Chance to skip weapon cooldowns | Each level: +5% cooldown-skip chance. Max level: 5. | Cooldown skip chance = 0.05 x level. |
| Thermal Paste | Shorter dash/rush/leap cooldowns | Each level: 10% shorter dash, rush, and leap cooldowns. Max level: 5. | Dash, Rush, and Leap cooldown multiplier = max(0.50, 1 - 0.10 x level). |
| RAID Array | Reflect contact damage | Each level: reflect 3% of incoming damage. Max level: 5. | Reflected damage = 0.03 x level. |
| UPS Battery | Block one fatal hit per run | Survive one fatal hit per run. Max level: 1. | One fatal hit save per run when level is at least 1. |
| Ethernet Cable | Increase weapon range | Each level: +10% weapon range. Max level: 5. | Weapon range multiplier = 1 + 0.10 x level. |
| Overclock GPU | Increases weapon damage, brighter effects | Each level: +2% damage. Max level: 5. | Damage bonus contribution = 0.02 x level. |
| Water Cooling | Regenerate HP when safe | Each level: regenerate 0.3 HP/s after 3 seconds without damage. Max level: 5. | Regeneration = 0.3 HP/s x level after not taking damage for 3 seconds. |
| Solid State Drive | Increases move speed at high HP | Each level: +4% movement speed above 80% HP. Max level: 5. | High-HP move speed bonus = 0.04 x level while above 75% HP. |
| Surge Protector | +Defense at low HP | Each level: +5% damage reduction at low HP. Max level: 5. | Damage reduction contribution = 0.05 x level, capped with other protection effects. |
| Disk Defrag | Bonus XP from all sources | Each level: +8% XP from all sources. Max level: 5. | XP multiplier = 1 + 0.08 x level. |
| Dark Mode | Increases weapon damage late, +effect defense | Each level in chapters 5-8: +3% damage and +6% hostile-effect defense. Max level: 5. | Late-game damage bonus = 0.03 x level; effect damage reduction = 0.06 x level. |
| Incognito Mode | Enemies lose tracking after hit | Each level: +8% chance for hits to break enemy tracking for 2 seconds. Max level: 5. | Tracking-loss chance = 0.08 x level, applying a short tracking-loss window. |
| Auto-Save | Checkpoint restore when low HP | Saves HP every 60/45/30 seconds and restores it below 10% HP. Max level: 3. | Checkpoint interval improves by level: 60s, then 45s, then 30s; restores when HP drops below the low-HP trigger. |
| Ad Revenue | +Bytes earned, popup drops 3x XP | Each level: +10% bytes. Popup ads drop 3x XP. Max level: 5. | Byte multiplier contribution = 1 + 0.10 x level; popup drops produce 3x XP. |
| Open Source | Increases weapon damage per unique weapon | Each level: +2% damage per unique weapon owned. Max level: 5. | Damage bonus = 0.02 x level x owned unique weapons. |
| Meme Knowledge | Increases weapon damage to memes, longer streaks | Each level: +10% damage to meme enemies and +20% streak duration. Max level: 5. | Meme damage bonus = 0.10 x level; kill streak timeout multiplier = 1 + 0.20 x level. |
| Multi-Cursor | Extra click cursors + click damage/area | Each level: +2 cursors (max 9), +8% click damage, and +5% click area. Max level: 5. | Cursor count = min(9, 1 + 2 x level); click damage bonus = 0.08 x level; click area bonus = 0.05 x level. |
| Fragment Shader | Bigger projectile and click splash | Each level: +12% splash damage and +8% splash size. Max level: 5. | Splash damage bonus = 0.12 x level; splash radius multiplier = 1 + 0.08 x level. |
Evolution Requirements
| Evolution | Weapon | Passive | Passive level | Result |
|---|---|---|---|---|
| Gigapixel Bolts | Pixel Bolts | HDMI Cable | Level 1 | Upgraded pixel bolts hit harder and push farther |
| Ultra Scan | Scan Line | Pixel Density | Level 1 | Screen-filling scan lines sweep in both directions |
| EMP Blast | Degauss Wave | Anti-Glare | Level 1 | Repeated EMP pulses keep expanding through the screen |
| Thunderstorm.exe | Static Discharge | Overclocked | Level 1 | Storm-grade chain lightning lashes larger groups |
| Corner Singularity | Corner Strike | Refresh Rate | Level 1 | Corner hits collapse into a larger secondary burst |
| RGB Gaming | Color Cycle | V-Sync | Level 1 | A brighter, larger RGB aura covers nearby enemies |
| Full Defrag | Defrag Beam | Buffer Size | Level 1 | Beam passes bounce wider and cross multiple paths |
| Great Firewall | Firewall | Firewall Protection | Level 1 | A full perimeter firewall burns the entire screen edge |
| System Restore Point | Ctrl+Z | SSD Cache | Level 1 | More past positions erupt at once with bigger rewind blasts |
| Verification Matrix | CAPTCHA Grid | Dual Monitor | Level 1 | Cluster checks expand into a denser, larger grid |
| Cookie Galaxy | Cookie Burst | Turbo Mode | Level 1 | Cursor detonations expand into oversized cookie blasts |
| Deep Clean | Disk Cleanup | Bandwidth | Level 1 | Marks more weak targets and raises the cleanup execution threshold |
| Seed Storm | Torrent Swarm | RAID Array | Level 1 | Orbiting seed projectiles flood the arena in heavier swarms |
| Millennium Meltdown | Y2K Bug | Ethernet Cable | Level 1 | A longer freeze blankets the arena while a wider millennium crash burst erupts |
| Zero Inbox | Spam Filter | Anti-Burn-In | Level 1 | Homing interceptors clear the screen before enemies can close in |
| DDoS Cannon | Ping Flood | Overclocked | Level 1 | Additional radial packet rings cover the whole arena |
| Backbone Storm | Packet Storm | Bandwidth | Level 1 | A dual-cone packet hurricane floods both lanes with splitting traffic |
| Optical Rail | Laser Pointer | Multi-Cursor | Level 1 | Multiple cursor lanes hold a wider, hotter screen-cutting laser |
| Frame Buffer Crash | Print Screen | Dual Monitor | Level 1 | A full capture flash adds a whole-screen crash snapshot |
| Kernel Panic | Blue Screen | Anti-Glare | Level 1 | A larger panic blast fills the screen with cascading crash shards |
| Hard Reset | System Reboot | Water Cooling | Level 1 | A broader reboot purges weakened enemies and fully restores you |
| Low-Level Format | Format C: | Disk Defrag | Level 1 | The format wave expands faster and clears a larger area |
| Clean Removal | Uninstaller | Buffer Size | Level 1 | The delayed uninstall payload covers a wider target area |
| Crash Dump | Memory Dump | RAM Cache | Level 1 | More persistent dump zones overlap into a stronger crash field |
| Sentinel 360 | Antivirus Shield | Surge Protector | Level 1 | Larger orbiting shields block enemy shots and form a full defensive ring |
| Popup Purge | Popup Blocker | Pixel Density | Level 1 | Faster orbiting blockers cover more space with cleaner clears |
| Sponsor Skip | Ad Blocker | Ad Revenue | Level 1 | The safe zone follows you and stacks a tighter anti-ad kill field |
| Mesh Network | Wireless Signal | Ethernet Cable | Level 1 | Additional relay rings echo outward with darker, denser signal pulses |
| Mining Farm | Crypto Miner Rig | Water Cooling | Level 1 | The leech field reaches outward, bites harder, and returns more healing |
| Paperclip Army | Paperclip Assistant | HDMI Cable | Level 1 | Paperclip helpers multiply into a roaming support swarm |
| Swarm Cluster | Bot Army | Multi-Core CPU | Level 1 | Persistent drones orbit your rig and relay coordinated bot volleys |
| Script Runner | Macro Recorder | Auto-Save | Level 1 | Recorded paths replay forward and backward with ghosted macro echoes |
| Macro Storm | Auto Clicker | Disk Defrag | Level 1 | Automated cursors fan out into a much bigger click barrage |
| Pair Programming | Code Copilot | Open Source | Level 1 | A hovering code copilot predicts multiple futures and fires better intercepts |
| Save Scum | Quicksave | Auto-Save | Level 1 | Checkpoint blinks can loop and burst both on departure and return |
| Live Debugger | Debug Mode | RAM Cache | Level 1 | Debug spikes burst outward as the crit window stays live longer |
| Process Reaper | Task Kill | Multi-Core CPU | Level 1 | Executions trigger an additional cleanup burst around the deleted process |
| Root Access | Sudo Command | Multi-Core CPU | Level 1 | Root access pushes the invulnerability power spike even harder |
| Generational GC | Garbage Collector | Disk Defrag | Level 1 | Gem cleanup also emits a magnetic purge pulse around the player |
| Full RGB Build | RGB Lighting | Overclock GPU | Level 1 | A fully lit build supercharges your whole stat package |
| Senior Developer | Rubber Duck | Incognito Mode | Level 1 | A steadier duck orbits longer and keeps nearby enemies slowed |
| Core Dump | Stack Trace | HDMI Cable | Level 1 | Tracing beams chain deeper through packed enemy lines |
| Pattern Matcher 9000 | Regex | Overclocked | Level 1 | Same-type enemies inside the pattern zone get punished much harder |
| Recursion Overflow | Infinite Loop | SSD Cache | Level 1 | The spiral expands into a larger recursive loop |
| Heap Corruption | Buffer Overflow | Anti-Burn-In | Level 1 | Stored damage erupts into a heavier corruption blast |
| Force Push | Pull Request | Open Source | Level 1 | Marked targets get merged faster into instant deletions |
| Viral Content | Meme Cannon | Meme Knowledge | Level 1 | Meme volleys hit bigger and spread chaos farther |
| Version Control | Undo History | Auto-Save | Level 1 | More enemies get rewound farther back through your timeline |
| Firewall Rule | Rate Limiter | Dark Mode | Level 1 | A wider slowdown zone grinds enemies under stricter limits |
| Zero Trust | Two Factor Auth | Ethernet Cable | Level 1 | Paired checks hit harder when both rounds land together |
| Hi-Def Burn | Disc Burn | Buffer Size | Level 1 | The phosphor trail burns hotter and hangs on longer |
| Jet Engine | Exhaust Port | Bandwidth | Level 1 | Longer, stronger exhaust erupts behind every boost |
| Fiber Optic Stream | Data Stream | Ethernet Cable | Level 1 | The stream reaches farther and slices through more targets |
| Full Rewind | Rewind Beam | Refresh Rate | Level 1 | Rewind energy drags enemies back harder through sustained beam damage |
| Anamorphic Widescreen | Aspect Ratio | Pixel Density | Level 1 | Cinematic bars stretch into a broader damage field |
| Theater Array | Cinema Surround | Bandwidth | Level 1 | Richer surround bursts fill the arena with layered shockwaves |
| Director's Cut | Scene Selection | Auto-Save | Level 1 | More scene markers land with stronger targeted strikes |
| DRM Strike | Anti-Piracy | Firewall Protection | Level 1 | Brands last longer and make all hits deal triple damage |
| Grand Format | Letterbox Crush | Dual Monitor | Level 1 | Thicker cinematic bars slam a much larger section of the screen |
| Full Transcript | Closed Captions | Buffer Size | Level 1 | Damage text floods the arena with longer-lasting caption bursts |
| Audio Commentary | Director's Commentary | Thermal Paste | Level 1 | The commentary zone grows wider and ticks harder over time |
| Source Flood | Lines of Code | Open Source | Level 1 | Executable code rain saturates the whole screen with denser falling strikes |
| Cluster Minefield | Bad Sectors | Fragment Shader | Level 1 | Armed mines drift toward dense packs and burst into shrapnel |
| Blackout Prism | Dark Strike | Dark Mode | Level 1 | The filled triangle collapses inward for a second dark-field strike |
Categories: DVD Survivors WikiBuilds