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Builds

Evolution Guide

How DVD Survivors evolutions work, with passive effects and weapon evolution requirements.

BuildsPassives Evolutions

Contents

Overview

How DVD Survivors evolutions work, with passive effects and weapon evolution requirements.

Passive Effects

Passive Effects
PassiveEffectScalingFormula
Refresh RateIncreases move speed+10% speed/lv, Max Lv.5Move speed multiplier = 1 + 0.10 x level.
Pixel DensityIncreases weapon area+15% area/lv, Max Lv.5Weapon area multiplier = 1 + 0.15 x level.
OverclockedIncreases fire rate+12% fire rate/lv, Max Lv.5Fire-rate multiplier = 1 + 0.12 x level.
Anti-GlareIncreases max HP+20 HP/lv, Max Lv.5Max HP bonus = 20 x level.
V-SyncIncreases pickup range+15 pickup range/lv, Max Lv.5Pickup range = 40 px + 15 px x level before other modifiers.
HDMI CableIncreases weapon damage+12% damage/lv, Max Lv.5Damage multiplier = 1 + 0.12 x level.
Dual MonitorAdds projectiles+1 projectile/lv, Max Lv.3Bonus projectiles = +1 per level.
Anti-Burn-InReduces damage taken+6% damage reduction/lv, Max Lv.5Damage reduction contribution = 0.06 x level plus meta armor, capped at 30%.
Buffer SizeIncreases projectile lifetime+15% proj lifetime/lv, Max Lv.5Projectile lifetime multiplier = 1 + 0.15 x level.
BandwidthIncreases projectile speed+12% proj speed/lv, Max Lv.5Projectile speed multiplier = 1 + 0.12 x level.
Turbo ModeIncreases crit chance+5% crit chance/lv, Max Lv.5Crit chance contribution = min(25%, 0.05 x level). Total crit chance caps at 70% after meta crit.
SSD CacheReduces cooldowns-8% cooldowns/lv, Max Lv.5Cooldown multiplier = max(0.10, 1 - 0.08 x level).
Firewall ProtectionReduces enemy projectile damage-8% enemy proj dmg/lv, Max Lv.5Enemy projectile damage reduction = min(40%, 0.08 x level).
Multi-Core CPU+1 weapon slot per level+1 weapon slot/lv, Max Lv.3Total weapon slots = 4 + level.
RAM CacheChance to skip cooldowns+5% cooldown skip/lv, Max Lv.5Cooldown skip chance = 0.05 x level.
Thermal PasteReduces dash, rush, and leap cooldown-10% dash/rush/leap cd/lv, Max Lv.5Dash, Rush, and Leap cooldown multiplier = max(0.50, 1 - 0.10 x level).
RAID ArrayReflects damage to attackers+3% reflect/lv, Max Lv.5Reflected damage = 0.03 x level.
UPS BatteryOne fatal hit per run; triggers before Recovery DiscSurvive one fatal hit per run, Max Lv.1One fatal hit save per run when level is at least 1.
Ethernet CableIncreases weapon range+10% weapon range/lv, Max Lv.5Weapon range multiplier = 1 + 0.10 x level.
Overclock GPUBonus damage + visual flair+2% damage/lv, Max Lv.5Damage bonus contribution = 0.02 x level.
Water CoolingHP regen when not hit+0.3 HP/s regen/lv, Max Lv.5Regeneration = 0.3 HP/s x level after not taking damage for 3 seconds.
Solid State DriveSpeed bonus at high HP+4% speed at high HP/lv, Max Lv.5High-HP move speed bonus = 0.04 x level while above 75% HP.
Surge ProtectorDefense bonus at low HP+5% DR at low HP/lv, Max Lv.5Damage reduction contribution = 0.05 x level, capped with other protection effects.
Disk DefragBonus XP from all sources+8% bonus XP/lv, Max Lv.5XP multiplier = 1 + 0.08 x level.
Dark ModeIncreases damage in late game, +DR from effects+3% dmg late game/lv, Max Lv.5Late-game damage bonus = 0.03 x level; effect damage reduction = 0.06 x level.
Incognito ModeEnemies lose tracking after hit+8% tracking loss/lv, Max Lv.5Tracking-loss chance = 0.08 x level, applying a short tracking-loss window.
Auto-SaveCheckpoint restore when low HPHP checkpoint, Max Lv.3Checkpoint interval improves by level: 60s, then 45s, then 30s; restores when HP drops below the low-HP trigger.
Ad Revenue+Bytes earned, popup drops 3x XP+10% bytes/lv, Max Lv.5Byte multiplier contribution = 1 + 0.10 x level; popup drops produce 3x XP.
Open SourceIncreases damage per unique weapon owned+2% dmg per weapon/lv, Max Lv.5Damage bonus = 0.02 x level x owned unique weapons.
Meme KnowledgeIncreases damage to memes, longer kill streaks+10% meme dmg/lv, Max Lv.5Meme damage bonus = 0.10 x level; kill streak timeout multiplier = 1 + 0.20 x level.
Multi-CursorExtra click cursors + click damage/area+2 cursors/lv to max 9, +8% click dmg/lv, +5% click area/lvCursor count = min(9, 1 + 2 x level); click damage bonus = 0.08 x level; click area bonus = 0.05 x level.
Fragment ShaderProjectile impacts and click splash hit harder and wider+12% splash dmg/lv, +8% splash size/lv, Max Lv.5Splash damage bonus = 0.12 x level; splash radius multiplier = 1 + 0.08 x level.

Evolution Requirements

Evolution Requirements
EvolutionWeaponPassivePassive levelResult
Gigapixel BoltsPixel BoltsHDMI CableLevel 1Upgraded pixel bolts hit harder and push farther
Ultra ScanScan LinePixel DensityLevel 1Screen-filling scan lines sweep in both directions
EMP BlastDegauss WaveAnti-GlareLevel 1Repeated EMP pulses keep expanding through the screen
Thunderstorm.exeStatic DischargeOverclockedLevel 1Storm-grade chain lightning lashes larger groups
Corner SingularityCorner StrikeRefresh RateLevel 1Corner hits collapse into a deadlier singularity burst
RGB GamingColor CycleV-SyncLevel 1A brighter, larger RGB aura orbits and shreds nearby foes
Full DefragDefrag BeamBuffer SizeLevel 1Beam passes bounce wider and chew through multiple paths
Great FirewallFirewallFirewall ProtectionLevel 1A full perimeter firewall burns the entire screen edge
System Restore PointCtrl+ZSSD CacheLevel 1More past positions erupt at once with bigger rewind blasts
CAPTCHA NightmareCAPTCHA GridDual MonitorLevel 1Cluster punishments explode into a denser, larger grid
Cookie GalaxyCookie BurstTurbo ModeLevel 1Cursor detonations expand into oversized cookie blasts
Deep CleanDisk CleanupBandwidthLevel 1Weak marked targets get scrubbed harder and executed under a harsher cleanup threshold
Seed StormTorrent SwarmRAID ArrayLevel 1Orbiting seed projectiles flood the arena in heavier swarms
Millennium MeltdownY2K BugEthernet CableLevel 1A longer freeze blankets the arena while a wider millennium crash burst erupts
Zero InboxSpam FilterAnti-Burn-InLevel 1Homing interceptors clear the screen before enemies can close in
DDoS CannonPing FloodOverclockedLevel 1Relentless radial packet spam overwhelms the whole arena
Backbone StormPacket StormBandwidthLevel 1A dual-cone packet hurricane floods both lanes with splitting traffic
Optical RailLaser PointerMulti-CursorLevel 1Multiple cursor lanes hold a wider, hotter screen-cutting laser
Frame Buffer CrashPrint ScreenDual MonitorLevel 1A full capture flash escalates into a lethal whole-screen crash snapshot
Kernel PanicBlue ScreenAnti-GlareLevel 1Massive panic blast fills the screen with cascading crash shards
Hard ResetSystem RebootWater CoolingLevel 1A broader reboot purges weakened enemies and fully restores you
Low-Level FormatFormat C:Disk DefragLevel 1A harsher format wave expands faster and strips a larger area clean
Clean RemovalUninstallerBuffer SizeLevel 1Targeted removal blooms into a nastier delayed uninstall payload
Crash DumpMemory DumpRAM CacheLevel 1More persistent dump zones stack together into a deadlier crash field
Sentinel 360Antivirus ShieldSurge ProtectorLevel 1Larger orbiting shields block enemy shots and form a full defensive ring
Popup PurgePopup BlockerPixel DensityLevel 1Faster orbiting blockers cover more space with cleaner clears
Sponsor SkipAd BlockerAd RevenueLevel 1The safe zone follows you and stacks a tighter anti-ad kill field
Mesh NetworkWireless SignalEthernet CableLevel 1Additional relay rings echo outward with darker, denser signal pulses
Mining FarmCrypto Miner RigWater CoolingLevel 1The leech field reaches outward, bites harder, and returns more healing
Paperclip ArmyPaperclip AssistantHDMI CableLevel 1Paperclip helpers multiply into a roaming support swarm
Swarm ClusterBot ArmyMulti-Core CPULevel 1Persistent drones orbit your rig and relay coordinated bot volleys
Script RunnerMacro RecorderAuto-SaveLevel 1Recorded paths replay forward and backward with ghosted macro echoes
Macro StormAuto ClickerDisk DefragLevel 1Automated cursors fan out into a much bigger click barrage
Pair ProgrammingCode CopilotOpen SourceLevel 1A hovering code copilot predicts multiple futures and fires better intercepts
Save ScumQuicksaveAuto-SaveLevel 1Checkpoint blinks can loop and burst both on departure and return
Live DebuggerDebug ModeRAM CacheLevel 1Debug spikes burst outward as the crit window stays live longer
Process ReaperTask KillMulti-Core CPULevel 1Executions trigger an additional cleanup burst around the deleted process
Root AccessSudo CommandMulti-Core CPULevel 1Root access pushes the invulnerability power spike even harder
Generational GCGarbage CollectorDisk DefragLevel 1Gem cleanup also emits a magnetic purge pulse around the player
Full RGB BuildRGB LightingOverclock GPULevel 1A fully lit build supercharges your whole stat package
Senior DeveloperRubber DuckIncognito ModeLevel 1A steadier duck orbits longer and keeps nearby enemies slowed
Core DumpStack TraceHDMI CableLevel 1Tracing beams chain deeper through packed enemy lines
Pattern Matcher 9000RegexOverclockedLevel 1Same-type enemies inside the pattern zone get punished much harder
Recursion OverflowInfinite LoopSSD CacheLevel 1The spiral expands into a larger, nastier recursive loop
Heap CorruptionBuffer OverflowAnti-Burn-InLevel 1Stored damage erupts into a heavier corruption blast
Force PushPull RequestOpen SourceLevel 1Marked targets get merged faster into instant deletions
Viral ContentMeme CannonMeme KnowledgeLevel 1Meme volleys hit bigger and spread chaos farther
Version ControlUndo HistoryAuto-SaveLevel 1More enemies get rewound farther back through your timeline
Firewall RuleRate LimiterDark ModeLevel 1A wider slowdown zone grinds enemies under stricter limits
Zero TrustTwo Factor AuthEthernet CableLevel 1Paired checks hit harder when both rounds land together
Hi-Def BurnDisc BurnBuffer SizeLevel 1The phosphor trail burns hotter and hangs on longer
Jet EngineExhaust PortBandwidthLevel 1Longer, deadlier exhaust erupts behind every boost
Fiber Optic StreamData StreamEthernet CableLevel 1The stream reaches farther and slices through more targets
Full RewindRewind BeamRefresh RateLevel 1Rewind energy drags enemies back harder through sustained beam damage
Anamorphic WidescreenAspect RatioPixel DensityLevel 1Cinematic bars stretch into a broader damage field
Theater ArrayCinema SurroundBandwidthLevel 1Richer surround bursts fill the arena with layered shockwaves
Director's CutScene SelectionAuto-SaveLevel 1More scene markers land with heavier payoff strikes
DRM StrikeAnti-PiracyFirewall ProtectionLevel 1Brands enemies longer so all hits punish them 3x
Grand FormatLetterbox CrushDual MonitorLevel 1Thicker cinematic bars slam a much larger section of the screen
Full TranscriptClosed CaptionsBuffer SizeLevel 1Damage text floods the arena with longer-lasting caption bursts
Audio CommentaryDirector's CommentaryThermal PasteLevel 1The commentary zone grows wider and ticks harder over time
Source FloodLines of CodeOpen SourceLevel 1Executable code rain saturates the whole screen with denser falling strikes
Cluster MinefieldBad SectorsFragment ShaderLevel 1Armed mines drift toward dense packs and burst into shrapnel
Blackout PrismDark StrikeDark ModeLevel 1The filled triangle collapses inward for a second dark-field strike