Overview
Orbiting shields block enemy shots and deal contact damage
| Family | Core |
|---|---|
| Max level | 8 |
| Base damage | 5 |
| Cooldown | 0.3 seconds |
| Evolution | Sentinel 360 |
| Required passive | Surge Protector |
| Unlock cost | 1,000 Bytes |
Weapon Details
[WEAPON]
Antivirus Shield
Orbiting shields block enemy shots and deal contact damage
Lv.1Lv.8
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- Family
- Core
- Role
- General
- Damage
- 5
- Cooldown
- 0.3s
- Unlock
- 1000 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Orbiting contact defense that now swats enemy shots. L2/L4/L6/L8 increase shell count, orbit thickness, interception density, and late shield wall coverage.
Evolution Setup
- Passive
- Surge Protector
- Evolves into
- Sentinel 360 at Antivirus Shield Lv8
Larger orbiting shields block enemy shots and form a full defensive ring
Run Notes
- Costs 1000 Bytes to unlock; pick it when it supports a planned build.
- Plan around Surge Protector early if the goal is Sentinel 360.
Weapon Mechanics
| Primary behavior | Orbiting shields block enemy shots and deal contact damage |
|---|---|
| Base cadence | 5 base damage and 0.3s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Orbiting contact defense that now swats enemy shots. L2/L4/L6/L8 increase shell count, orbit thickness, interception density, and late shield wall coverage. |
| Evolution route | At Lv8, pairs with Surge Protector Lv1 to evolve into Sentinel 360. |
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