DVD Survivors DVD Survivors Wiki
696 pages

Weapons

Bad Sectors

Drop lure mines behind you that pull enemies in before exploding. Evolves into Cluster Minefield with Fragment Shader.

Weapons

Contents

Overview

Drop lure mines behind you that pull enemies in before exploding

Overview Details
TypeZone
FamilyDVD
RoleZone
Max level8
Base damage10
Cooldown0.42 seconds
EvolutionCluster Minefield
Required passiveFragment Shader
Unlock cost700 Bytes

Weapon Details

[WEAPON]

Bad Sectors

Drop lure mines behind you that pull enemies in before exploding

Lv.1Lv.8
Bad Sectors at max level in the weapon viewer.
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Family
DVD
Role
Zone
Damage
10
Cooldown
0.42s
Unlock
700 Bytes unlock

Upgrade Path

Lv2Lv4Lv6Lv8

Drops magnetized sector mines along your route. L2/L4/L6/L8 tighten cadence, add side lanes, strengthen the pull field, and finish with a denser mine carpet.

Evolution Setup

Evolves into
Cluster Minefield at Bad Sectors Lv8

Armed mines drift toward dense packs and burst into shrapnel

Run Notes

  • Costs 700 Bytes to unlock; pick it when it supports a planned build.
  • Counts toward Director's Shelf for DVD-family build bonuses.
  • Use it to shape space before the screen is already boxed in.

Weapon Mechanics

Weapon Mechanics
Primary behaviorDrop lure mines behind you that pull enemies in before exploding
Base cadence10 base damage and 0.42s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value.
Level scalingDrops magnetized sector mines along your route. L2/L4/L6/L8 tighten cadence, add side lanes, strengthen the pull field, and finish with a denser mine carpet.
RoleControls territory; area, duration, and enemy pathing determine how much value it gets.
Family bonusDVD-family weapon. Counts toward Director's Shelf and often rewards movement pathing.
Evolution routeAt Lv8, pairs with Fragment Shader Lv1 to evolve into Cluster Minefield.