Overview
Drop lure mines behind you that pull enemies in before exploding
| Type | Zone |
|---|---|
| Family | DVD |
| Role | Zone |
| Max level | 8 |
| Base damage | 10 |
| Cooldown | 0.42 seconds |
| Evolution | Cluster Minefield |
| Required passive | Fragment Shader |
| Unlock cost | 700 Bytes |
Weapon Details
[WEAPON]
Bad Sectors
Drop lure mines behind you that pull enemies in before exploding
Lv.1Lv.8
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- Family
- DVD
- Role
- Zone
- Damage
- 10
- Cooldown
- 0.42s
- Unlock
- 700 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Drops magnetized sector mines along your route. L2/L4/L6/L8 tighten cadence, add side lanes, strengthen the pull field, and finish with a denser mine carpet.
Evolution Setup
- Passive
- Fragment Shader
- Evolves into
- Cluster Minefield at Bad Sectors Lv8
Armed mines drift toward dense packs and burst into shrapnel
Run Notes
- Costs 700 Bytes to unlock; pick it when it supports a planned build.
- Counts toward Director's Shelf for DVD-family build bonuses.
- Use it to shape space before the screen is already boxed in.
Weapon Mechanics
| Primary behavior | Drop lure mines behind you that pull enemies in before exploding |
|---|---|
| Base cadence | 10 base damage and 0.42s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Drops magnetized sector mines along your route. L2/L4/L6/L8 tighten cadence, add side lanes, strengthen the pull field, and finish with a denser mine carpet. |
| Role | Controls territory; area, duration, and enemy pathing determine how much value it gets. |
| Family bonus | DVD-family weapon. Counts toward Director's Shelf and often rewards movement pathing. |
| Evolution route | At Lv8, pairs with Fragment Shader Lv1 to evolve into Cluster Minefield. |
Categories: DVD Survivors WikiWeapons