Overview
Stores incoming damage, then erupts when the threshold breaks
| Type | AoE |
|---|---|
| Family | System |
| Role | AoE |
| Max level | 8 |
| Base damage | 30 |
| Cooldown | None |
| Evolution | Heap Corruption |
| Required passive | Anti-Burn-In |
| Unlock cost | 1,500 Bytes |
Weapon Details
[WEAPON]
Buffer Overflow
Stores incoming damage, then erupts when the threshold breaks
Lv.1Lv.8
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- Family
- System
- Role
- AoE
- Damage
- 30
- Cooldown
- 0s
- Unlock
- 1500 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Stores pressure then ruptures. L2/L4/L6/L8 lower the time-to-pop, raise rupture size, and amplify the late overflow detonation.
Evolution Setup
- Passive
- Anti-Burn-In
- Evolves into
- Heap Corruption at Buffer Overflow Lv8
Stored damage erupts into a heavier corruption blast
Run Notes
- Costs 1500 Bytes to unlock; pick it when it supports a planned build.
- Counts toward Toolchain for System-family build bonuses.
- Use it to shape space before the screen is already boxed in.
Weapon Mechanics
| Primary behavior | Stores incoming damage, then erupts when the threshold breaks |
|---|---|
| Base cadence | 30 base damage and 0s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Stores pressure then ruptures. L2/L4/L6/L8 lower the time-to-pop, raise rupture size, and amplify the late overflow detonation. |
| Role | Best for converting crowded screens into space; area and damage bonuses both matter. |
| Family bonus | System-family weapon. Counts toward Toolchain and often favors execution, cleanup, or control. |
| Evolution route | At Lv8, pairs with Anti-Burn-In Lv1 to evolve into Heap Corruption. |
Categories: DVD Survivors WikiWeapons