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Weapons

Buffer Overflow

Stores incoming damage, then erupts when the threshold breaks. Evolves into Heap Corruption with Anti-Burn-In.

Weapons

Contents

Overview

Stores incoming damage, then erupts when the threshold breaks

Overview Details
TypeAoE
FamilySystem
RoleAoE
Max level8
Base damage30
CooldownNone
EvolutionHeap Corruption
Required passiveAnti-Burn-In
Unlock cost1,500 Bytes

Weapon Details

[WEAPON]

Buffer Overflow

Stores incoming damage, then erupts when the threshold breaks

Lv.1Lv.8
Buffer Overflow at max level in the weapon viewer.
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Family
System
Role
AoE
Damage
30
Cooldown
0s
Unlock
1500 Bytes unlock

Upgrade Path

Lv2Lv4Lv6Lv8

Stores pressure then ruptures. L2/L4/L6/L8 lower the time-to-pop, raise rupture size, and amplify the late overflow detonation.

Evolution Setup

Evolves into
Heap Corruption at Buffer Overflow Lv8

Stored damage erupts into a heavier corruption blast

Run Notes

  • Costs 1500 Bytes to unlock; pick it when it supports a planned build.
  • Counts toward Toolchain for System-family build bonuses.
  • Use it to shape space before the screen is already boxed in.

Weapon Mechanics

Weapon Mechanics
Primary behaviorStores incoming damage, then erupts when the threshold breaks
Base cadence30 base damage and 0s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value.
Level scalingStores pressure then ruptures. L2/L4/L6/L8 lower the time-to-pop, raise rupture size, and amplify the late overflow detonation.
RoleBest for converting crowded screens into space; area and damage bonuses both matter.
Family bonusSystem-family weapon. Counts toward Toolchain and often favors execution, cleanup, or control.
Evolution routeAt Lv8, pairs with Anti-Burn-In Lv1 to evolve into Heap Corruption.