Overview
Clustered enemies trigger a 3x3 punishment grid
| Family | Core |
|---|---|
| Max level | 8 |
| Base damage | 9 |
| Cooldown | 3 seconds |
| Evolution | CAPTCHA Nightmare |
| Required passive | Dual Monitor |
| Unlock cost | 1,000 Bytes |
Weapon Details
[WEAPON]
CAPTCHA Grid
Clustered enemies trigger a 3x3 punishment grid
Lv.1Lv.8
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- Family
- Core
- Role
- General
- Damage
- 9
- Cooldown
- 3s
- Unlock
- 1000 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Punishes clustered enemies with planned grid drops. L2/L4/L6/L8 add more cells, heavier cluster checks, and larger punish zones.
Evolution Setup
- Passive
- Dual Monitor
- Evolves into
- CAPTCHA Nightmare at CAPTCHA Grid Lv8
Cluster punishments explode into a denser, larger grid
Run Notes
- Costs 1000 Bytes to unlock; pick it when it supports a planned build.
- Plan around Dual Monitor early if the goal is CAPTCHA Nightmare.
Weapon Mechanics
| Primary behavior | Clustered enemies trigger a 3x3 punishment grid |
|---|---|
| Base cadence | 9 base damage and 3s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Punishes clustered enemies with planned grid drops. L2/L4/L6/L8 add more cells, heavier cluster checks, and larger punish zones. |
| Evolution route | At Lv8, pairs with Dual Monitor Lv1 to evolve into CAPTCHA Nightmare. |
Categories: DVD Survivors WikiWeapons