Overview
Orbiting color aura
| Family | Core |
|---|---|
| Max level | 8 |
| Base damage | 3 |
| Cooldown | 0.5 seconds |
| Evolution | RGB Gaming |
| Required passive | V-Sync |
Weapon Details
[WEAPON]
Color Cycle
Orbiting color aura
Lv.1Lv.8
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- Family
- Core
- Role
- General
- Damage
- 3
- Cooldown
- 0.5s
- Unlock
- Base pool
Upgrade Path
Lv3Lv5Lv8
A close orbit aura that keeps layering rings. L3/L5/L8 add extra bands, burn ticks, and a saturated outer sweep.
Evolution Setup
- Passive
- V-Sync
- Evolves into
- RGB Gaming at Color Cycle Lv8
A brighter, larger RGB aura orbits and shreds nearby foes
Run Notes
- Can appear at run start, so it can anchor an early route without another unlock.
- Plan around V-Sync early if the goal is RGB Gaming.
Weapon Mechanics
| Primary behavior | Orbiting color aura |
|---|---|
| Base cadence | 3 base damage and 0.5s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | A close orbit aura that keeps layering rings. L3/L5/L8 add extra bands, burn ticks, and a saturated outer sweep. |
| Evolution route | At Lv8, pairs with V-Sync Lv1 to evolve into RGB Gaming. |
Categories: DVD Survivors WikiWeapons