Overview
Arm on cooldown, use your next three real wall hits, then flash and fill the captured triangle
| Type | AoE |
|---|---|
| Family | DVD |
| Role | AoE |
| Max level | 8 |
| Base damage | 26 |
| Cooldown | 4.2 seconds |
| Evolution | Blackout Prism |
| Required passive | Dark Mode |
| Unlock cost | 750 Bytes |
Weapon Details
[WEAPON]
Dark Strike
Arm on cooldown, use your next three real wall hits, then flash and fill the captured triangle
Lv.1Lv.8
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- Family
- DVD
- Role
- AoE
- Damage
- 26
- Cooldown
- 4.2s
- Unlock
- 750 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Captures your next three real wall hits into a triangle, then flashes and fills the field. L2/L4/L6/L8 widen the cut, deepen the linger, add an echo pulse, and harden the collapse.
Evolution Setup
- Passive
- Dark Mode
- Evolves into
- Blackout Prism at Dark Strike Lv8
The filled triangle collapses inward for a second dark-field strike
Run Notes
- Costs 750 Bytes to unlock; pick it when it supports a planned build.
- Counts toward Director's Shelf for DVD-family build bonuses.
- Use it to shape space before the screen is already boxed in.
Weapon Mechanics
| Primary behavior | Arm on cooldown, use your next three real wall hits, then flash and fill the captured triangle |
|---|---|
| Base cadence | 26 base damage and 4.2s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Captures your next three real wall hits into a triangle, then flashes and fills the field. L2/L4/L6/L8 widen the cut, deepen the linger, add an echo pulse, and harden the collapse. |
| Role | Best for converting crowded screens into space; area and damage bonuses both matter. |
| Family bonus | DVD-family weapon. Counts toward Director's Shelf and often rewards movement pathing. |
| Evolution route | At Lv8, pairs with Dark Mode Lv1 to evolve into Blackout Prism. |
Categories: DVD Survivors WikiWeapons