Overview
Damage wall behind player
| Type | Zone |
|---|---|
| Family | System |
| Role | Zone |
| Max level | 8 |
| Base damage | 8 |
| Cooldown | 2 seconds |
| Evolution | Great Firewall |
| Required passive | Firewall Protection |
| Unlock cost | 1,000 Bytes |
Weapon Details
[WEAPON]
Firewall
Damage wall behind player
Lv.1Lv.8
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- Family
- System
- Role
- Zone
- Damage
- 8
- Cooldown
- 2s
- Unlock
- 1000 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Owns screen space with trailing denial. L2/L4/L6/L8 add broader wall reach, longer holds, and nastier edge pressure.
Evolution Setup
- Passive
- Firewall Protection
- Evolves into
- Great Firewall at Firewall Lv8
A full perimeter firewall burns the entire screen edge
Run Notes
- Costs 1000 Bytes to unlock; pick it when it supports a planned build.
- Counts toward Toolchain for System-family build bonuses.
- Use it to shape space before the screen is already boxed in.
Weapon Mechanics
| Primary behavior | Damage wall behind player |
|---|---|
| Base cadence | 8 base damage and 2s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Owns screen space with trailing denial. L2/L4/L6/L8 add broader wall reach, longer holds, and nastier edge pressure. |
| Role | Controls territory; area, duration, and enemy pathing determine how much value it gets. |
| Family bonus | System-family weapon. Counts toward Toolchain and often favors execution, cleanup, or control. |
| Evolution route | At Lv8, pairs with Firewall Protection Lv1 to evolve into Great Firewall. |
Categories: DVD Survivors WikiWeapons