Overview
Drops persistent damage zones
| Type | Zone |
|---|---|
| Family | System |
| Role | Zone |
| Max level | 8 |
| Base damage | 6 |
| Cooldown | 2 seconds |
| Evolution | Crash Dump |
| Required passive | RAM Cache |
| Unlock cost | 750 Bytes |
Weapon Details
[WEAPON]
Memory Dump
Drops persistent damage zones
Lv.1Lv.8
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- Family
- System
- Role
- Zone
- Damage
- 6
- Cooldown
- 2s
- Unlock
- 750 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Persistent crash fields. L2/L4/L6/L8 add more zones, broader dump footprints, and layered crash coverage.
Evolution Setup
- Passive
- RAM Cache
- Evolves into
- Crash Dump at Memory Dump Lv8
More persistent dump zones stack together into a deadlier crash field
Run Notes
- Costs 750 Bytes to unlock; pick it when it supports a planned build.
- Counts toward Toolchain for System-family build bonuses.
- Use it to shape space before the screen is already boxed in.
Weapon Mechanics
| Primary behavior | Drops persistent damage zones |
|---|---|
| Base cadence | 6 base damage and 2s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Persistent crash fields. L2/L4/L6/L8 add more zones, broader dump footprints, and layered crash coverage. |
| Role | Controls territory; area, duration, and enemy pathing determine how much value it gets. |
| Family bonus | System-family weapon. Counts toward Toolchain and often favors execution, cleanup, or control. |
| Evolution route | At Lv8, pairs with RAM Cache Lv1 to evolve into Crash Dump. |
Categories: DVD Survivors WikiWeapons