Overview
Packet cone that floods the lane ahead
| Type | Projectile |
|---|---|
| Family | Network |
| Role | Projectile |
| Max level | 8 |
| Base damage | 4 |
| Cooldown | 1.5 seconds |
| Evolution | Backbone Storm |
| Required passive | Bandwidth |
| Unlock cost | 1,000 Bytes |
Weapon Details
[WEAPON]
Packet Storm
Packet cone that floods the lane ahead
Lv.1Lv.8
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- Family
- Network
- Role
- Projectile
- Damage
- 4
- Cooldown
- 1.5s
- Unlock
- 1000 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
A forward traffic storm with planned spread across the cone. L2/L4/L6/L8 increase lane density, extra waves, split behavior, and backbone-level traffic.
Evolution Setup
- Passive
- Bandwidth
- Evolves into
- Backbone Storm at Packet Storm Lv8
A dual-cone packet hurricane floods both lanes with splitting traffic
Run Notes
- Costs 1000 Bytes to unlock; pick it when it supports a planned build.
- Works best when it keeps lanes open before the crowd collapses.
- Rewards lane discipline and damage scaling.
Weapon Mechanics
| Primary behavior | Packet cone that floods the lane ahead |
|---|---|
| Base cadence | 4 base damage and 1.5s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | A forward traffic storm with planned spread across the cone. L2/L4/L6/L8 increase lane density, extra waves, split behavior, and backbone-level traffic. |
| Role | Scales with damage, projectile speed, projectile life, and extra projectile bonuses. |
| Family bonus | Network-family weapon. Often controls lanes, packets, zones, or score-friendly enemy flow. |
| Evolution route | At Lv8, pairs with Bandwidth Lv1 to evolve into Backbone Storm. |
Categories: DVD Survivors WikiWeapons