Overview
Whole-screen capture flash damages all visible enemies
| Family | Core |
|---|---|
| Max level | 8 |
| Base damage | 25 |
| Cooldown | 6 seconds |
| Evolution | Frame Buffer Crash |
| Required passive | Dual Monitor |
| Unlock cost | 1,350 Bytes |
Weapon Details
[WEAPON]
Print Screen
Whole-screen capture flash damages all visible enemies
Lv.1Lv.8
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- Family
- Core
- Role
- General
- Damage
- 25
- Cooldown
- 6s
- Unlock
- 1350 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Snapshot flashes become full-stage captures. L2/L4/L6/L8 increase flash size, lingering aftermath, and the crash-frame payoff.
Evolution Setup
- Passive
- Dual Monitor
- Evolves into
- Frame Buffer Crash at Print Screen Lv8
A full capture flash escalates into a lethal whole-screen crash snapshot
Run Notes
- Costs 1350 Bytes to unlock; pick it when it supports a planned build.
- Plan around Dual Monitor early if the goal is Frame Buffer Crash.
Weapon Mechanics
| Primary behavior | Whole-screen capture flash damages all visible enemies |
|---|---|
| Base cadence | 25 base damage and 6s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Snapshot flashes become full-stage captures. L2/L4/L6/L8 increase flash size, lingering aftermath, and the crash-frame payoff. |
| Evolution route | At Lv8, pairs with Dual Monitor Lv1 to evolve into Frame Buffer Crash. |
Categories: DVD Survivors WikiWeapons