DVD Survivors DVD Survivors Wiki
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Weapons

Quicksave

Store a save point, then snap back and burst from it. Evolves into Save Scum with Auto-Save.

Weapons

Contents

Overview

Store a save point, then snap back and burst from it

Overview Details
TypeUtility
FamilySystem
RoleUtility
Max level8
Base damage0
Cooldown8 seconds
EvolutionSave Scum
Required passiveAuto-Save
Unlock cost1,350 Bytes

Weapon Details

[WEAPON]

Quicksave

Store a save point, then snap back and burst from it

Lv.1Lv.8
Quicksave at max level in the weapon viewer.
12345678
Family
System
Role
Utility
Damage
0
Cooldown
8s
Unlock
1350 Bytes unlock

Upgrade Path

Lv2Lv4Lv6Lv8

Checkpoint weapon with planned departure and return states. L2/L4/L6/L8 strengthen burst radius, loop utility, and the capstone blink payoff.

Evolution Setup

Passive
Auto-Save
Evolves into
Save Scum at Quicksave Lv8

Checkpoint blinks can loop and burst both on departure and return

Run Notes

  • Costs 1350 Bytes to unlock; pick it when it supports a planned build.
  • Counts toward Toolchain for System-family build bonuses.
  • Best when it solves a specific route problem such as cleanup, recovery, or boss pressure.

Weapon Mechanics

Weapon Mechanics
Primary behaviorStore a save point, then snap back and burst from it
Base cadence0 base damage and 8s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value.
Level scalingCheckpoint weapon with planned departure and return states. L2/L4/L6/L8 strengthen burst radius, loop utility, and the capstone blink payoff.
RoleSolves a specific route problem such as execution, recovery, control, or cleanup.
Family bonusSystem-family weapon. Counts toward Toolchain and often favors execution, cleanup, or control.
Evolution routeAt Lv8, pairs with Auto-Save Lv1 to evolve into Save Scum.