Overview
Store a save point, then snap back and burst from it
| Type | Utility |
|---|---|
| Family | System |
| Role | Utility |
| Max level | 8 |
| Base damage | 0 |
| Cooldown | 8 seconds |
| Evolution | Save Scum |
| Required passive | Auto-Save |
| Unlock cost | 1,350 Bytes |
Weapon Details
[WEAPON]
Quicksave
Store a save point, then snap back and burst from it
Lv.1Lv.8
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- Family
- System
- Role
- Utility
- Damage
- 0
- Cooldown
- 8s
- Unlock
- 1350 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Checkpoint weapon with planned departure and return states. L2/L4/L6/L8 strengthen burst radius, loop utility, and the capstone blink payoff.
Evolution Setup
Checkpoint blinks can loop and burst both on departure and return
Run Notes
- Costs 1350 Bytes to unlock; pick it when it supports a planned build.
- Counts toward Toolchain for System-family build bonuses.
- Best when it solves a specific route problem such as cleanup, recovery, or boss pressure.
Weapon Mechanics
| Primary behavior | Store a save point, then snap back and burst from it |
|---|---|
| Base cadence | 0 base damage and 8s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Checkpoint weapon with planned departure and return states. L2/L4/L6/L8 strengthen burst radius, loop utility, and the capstone blink payoff. |
| Role | Solves a specific route problem such as execution, recovery, control, or cleanup. |
| Family bonus | System-family weapon. Counts toward Toolchain and often favors execution, cleanup, or control. |
| Evolution route | At Lv8, pairs with Auto-Save Lv1 to evolve into Save Scum. |
Categories: DVD Survivors WikiWeapons