Overview
Locks onto the furthest enemy and keeps rewinding pressure on it
| Type | Beam |
|---|---|
| Family | DVD |
| Role | Beam |
| Max level | 8 |
| Base damage | 35 |
| Cooldown | 1.2 seconds |
| Evolution | Full Rewind |
| Required passive | Refresh Rate |
| Unlock cost | 300 Bytes |
Weapon Details
[WEAPON]
Rewind Beam
Locks onto the furthest enemy and keeps rewinding pressure on it
Lv.1Lv.8
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- Family
- DVD
- Role
- Beam
- Damage
- 35
- Cooldown
- 1.2s
- Unlock
- 300 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Hunts the furthest threat. L2/L4/L6/L8 add extra beam passes, rewind echoes, and a stronger late-screen pull.
Evolution Setup
- Passive
- Refresh Rate
- Evolves into
- Full Rewind at Rewind Beam Lv8
Rewind energy drags enemies back harder through sustained beam damage
Run Notes
- Costs 300 Bytes to unlock; pick it when it supports a planned build.
- Counts toward Director's Shelf for DVD-family build bonuses.
- Rewards lane discipline and damage scaling.
Weapon Mechanics
| Primary behavior | Locks onto the furthest enemy and keeps rewinding pressure on it |
|---|---|
| Base cadence | 35 base damage and 1.2s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Hunts the furthest threat. L2/L4/L6/L8 add extra beam passes, rewind echoes, and a stronger late-screen pull. |
| Role | Rewards positioning because uptime, target selection, and lane control decide its value. |
| Family bonus | DVD-family weapon. Counts toward Director's Shelf and often rewards movement pathing. |
| Evolution route | At Lv8, pairs with Refresh Rate Lv1 to evolve into Full Rewind. |
Categories: DVD Survivors WikiWeapons