Overview
Sweeping line of damage
| Family | Core |
|---|---|
| Max level | 8 |
| Base damage | 5 |
| Cooldown | 1.5 seconds |
| Evolution | Ultra Scan |
| Required passive | Pixel Density |
Weapon Details
[WEAPON]
Scan Line
Sweeping line of damage
Lv.1Lv.8
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- Family
- Core
- Role
- General
- Damage
- 5
- Cooldown
- 1.5s
- Unlock
- Base pool
Upgrade Path
Lv3Lv6Lv8
Sweeps the arena in planned passes. L3/L6 add extra scan passes and L8 turns the screen into sustained coverage.
Evolution Setup
- Passive
- Pixel Density
- Evolves into
- Ultra Scan at Scan Line Lv8
Screen-filling scan lines sweep in both directions
Run Notes
- Can appear at run start, so it can anchor an early route without another unlock.
- Plan around Pixel Density early if the goal is Ultra Scan.
Weapon Mechanics
| Primary behavior | Sweeping line of damage |
|---|---|
| Base cadence | 5 base damage and 1.5s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Sweeps the arena in planned passes. L3/L6 add extra scan passes and L8 turns the screen into sustained coverage. |
| Evolution route | At Lv8, pairs with Pixel Density Lv1 to evolve into Ultra Scan. |
Categories: DVD Survivors WikiWeapons