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Weapons

Spam Filter

Interceptor volleys home toward incoming enemies. Evolves into Zero Inbox with Anti-Burn-In.

Weapons

Contents

Overview

Interceptor volleys home toward incoming enemies

Overview Details
TypeProjectile
FamilyNetwork
RoleProjectile
Max level8
Base damage6
Cooldown0.6 seconds
EvolutionZero Inbox
Required passiveAnti-Burn-In
Unlock cost750 Bytes

Weapon Details

[WEAPON]

Spam Filter

Interceptor volleys home toward incoming enemies

Lv.1Lv.8
Spam Filter at max level in the weapon viewer.
12345678
Family
Network
Role
Projectile
Damage
6
Cooldown
0.6s
Unlock
750 Bytes unlock

Upgrade Path

Lv2Lv4Lv6Lv8

Interceptor fire that routes toward incoming threats. L2/L4/L6/L8 add extra passes, better routing, split clears, and heavier late inbox saturation.

Evolution Setup

Evolves into
Zero Inbox at Spam Filter Lv8

Homing interceptors clear the screen before enemies can close in

Run Notes

  • Costs 750 Bytes to unlock; pick it when it supports a planned build.
  • Works best when it keeps lanes open before the crowd collapses.
  • Rewards lane discipline and damage scaling.

Weapon Mechanics

Weapon Mechanics
Primary behaviorInterceptor volleys home toward incoming enemies
Base cadence6 base damage and 0.6s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value.
Level scalingInterceptor fire that routes toward incoming threats. L2/L4/L6/L8 add extra passes, better routing, split clears, and heavier late inbox saturation.
RoleScales with damage, projectile speed, projectile life, and extra projectile bonuses.
Family bonusNetwork-family weapon. Often controls lanes, packets, zones, or score-friendly enemy flow.
Evolution routeAt Lv8, pairs with Anti-Burn-In Lv1 to evolve into Zero Inbox.