Overview
Interceptor volleys home toward incoming enemies
| Type | Projectile |
|---|---|
| Family | Network |
| Role | Projectile |
| Max level | 8 |
| Base damage | 6 |
| Cooldown | 0.6 seconds |
| Evolution | Zero Inbox |
| Required passive | Anti-Burn-In |
| Unlock cost | 750 Bytes |
Weapon Details
[WEAPON]
Spam Filter
Interceptor volleys home toward incoming enemies
Lv.1Lv.8
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- Family
- Network
- Role
- Projectile
- Damage
- 6
- Cooldown
- 0.6s
- Unlock
- 750 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Interceptor fire that routes toward incoming threats. L2/L4/L6/L8 add extra passes, better routing, split clears, and heavier late inbox saturation.
Evolution Setup
- Passive
- Anti-Burn-In
- Evolves into
- Zero Inbox at Spam Filter Lv8
Homing interceptors clear the screen before enemies can close in
Run Notes
- Costs 750 Bytes to unlock; pick it when it supports a planned build.
- Works best when it keeps lanes open before the crowd collapses.
- Rewards lane discipline and damage scaling.
Weapon Mechanics
| Primary behavior | Interceptor volleys home toward incoming enemies |
|---|---|
| Base cadence | 6 base damage and 0.6s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Interceptor fire that routes toward incoming threats. L2/L4/L6/L8 add extra passes, better routing, split clears, and heavier late inbox saturation. |
| Role | Scales with damage, projectile speed, projectile life, and extra projectile bonuses. |
| Family bonus | Network-family weapon. Often controls lanes, packets, zones, or score-friendly enemy flow. |
| Evolution route | At Lv8, pairs with Anti-Burn-In Lv1 to evolve into Zero Inbox. |
Categories: DVD Survivors WikiWeapons