Overview
Execute enemies below an HP threshold; evo fully heals you
| Type | AoE |
|---|---|
| Family | System |
| Role | AoE |
| Max level | 8 |
| Base damage | 0 |
| Cooldown | 15 seconds |
| Evolution | Hard Reset |
| Required passive | Water Cooling |
| Unlock cost | 1,900 Bytes |
Weapon Details
[WEAPON]
System Reboot
Execute enemies below an HP threshold; evo fully heals you
Lv.1Lv.8
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- Family
- System
- Role
- AoE
- Damage
- 0
- Cooldown
- 15s
- Unlock
- 1900 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Executes weakened enemies by threshold. L2/L4/L6/L8 raise the threshold window, widen the reset check, and the evo adds a full restore on trigger.
Evolution Setup
- Passive
- Water Cooling
- Evolves into
- Hard Reset at System Reboot Lv8
A broader reboot purges weakened enemies and fully restores you
Run Notes
- Costs 1900 Bytes to unlock; pick it when it supports a planned build.
- Counts toward Toolchain for System-family build bonuses.
- Use it to shape space before the screen is already boxed in.
Weapon Mechanics
| Primary behavior | Execute enemies below an HP threshold; evo fully heals you |
|---|---|
| Base cadence | 0 base damage and 15s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Executes weakened enemies by threshold. L2/L4/L6/L8 raise the threshold window, widen the reset check, and the evo adds a full restore on trigger. |
| Role | Best for converting crowded screens into space; area and damage bonuses both matter. |
| Family bonus | System-family weapon. Counts toward Toolchain and often favors execution, cleanup, or control. |
| Evolution route | At Lv8, pairs with Water Cooling Lv1 to evolve into Hard Reset. |
Categories: DVD Survivors WikiWeapons