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Weapons

Task Kill

Execute weak targets; evolution adds cleanup bursts. Evolves into Process Reaper with Multi-Core CPU.

Weapons

Contents

Overview

Execute weak targets; evolution adds cleanup bursts

Overview Details
TypeUtility
FamilySystem
RoleUtility
Max level8
Base damage0
Cooldown6 seconds
EvolutionProcess Reaper
Required passiveMulti-Core CPU
Unlock cost750 Bytes

Weapon Details

[WEAPON]

Task Kill

Execute weak targets; evolution adds cleanup bursts

Lv.1Lv.8
Task Kill at max level in the weapon viewer.
12345678
Family
System
Role
Utility
Damage
0
Cooldown
6s
Unlock
750 Bytes unlock

Upgrade Path

Lv2Lv4Lv6Lv8

Executes the weakest processes. L2/L4/L6/L8 raise kill count, mark speed, and the cleanup burst payoff window.

Evolution Setup

Evolves into
Process Reaper at Task Kill Lv8

Executions trigger an additional cleanup burst around the deleted process

Run Notes

  • Costs 750 Bytes to unlock; pick it when it supports a planned build.
  • Counts toward Toolchain for System-family build bonuses.
  • Best when it solves a specific route problem such as cleanup, recovery, or boss pressure.

Weapon Mechanics

Weapon Mechanics
Primary behaviorExecute weak targets; evolution adds cleanup bursts
Base cadence0 base damage and 6s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value.
Level scalingExecutes the weakest processes. L2/L4/L6/L8 raise kill count, mark speed, and the cleanup burst payoff window.
RoleSolves a specific route problem such as execution, recovery, control, or cleanup.
Family bonusSystem-family weapon. Counts toward Toolchain and often favors execution, cleanup, or control.
Evolution routeAt Lv8, pairs with Multi-Core CPU Lv1 to evolve into Process Reaper.