Overview
Snapshot enemies, then rewind them back through the fight
| Type | Utility |
|---|---|
| Family | System |
| Role | Utility |
| Max level | 8 |
| Base damage | 8 |
| Cooldown | 4 seconds |
| Evolution | Version Control |
| Required passive | Auto-Save |
| Unlock cost | 1,050 Bytes |
Weapon Details
[WEAPON]
Undo History
Snapshot enemies, then rewind them back through the fight
Lv.1Lv.8
12345678
- Family
- System
- Role
- Utility
- Damage
- 8
- Cooldown
- 4s
- Unlock
- 1050 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Snapshots enemy state and rewinds it later. L2/L4/L6/L8 increase stored targets, rewind force, and timeline control.
Evolution Setup
- Passive
- Auto-Save
- Evolves into
- Version Control at Undo History Lv8
More enemies get rewound farther back through your timeline
Run Notes
- Costs 1050 Bytes to unlock; pick it when it supports a planned build.
- Counts toward Toolchain for System-family build bonuses.
- Best when it solves a specific route problem such as cleanup, recovery, or boss pressure.
Weapon Mechanics
| Primary behavior | Snapshot enemies, then rewind them back through the fight |
|---|---|
| Base cadence | 8 base damage and 4s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Snapshots enemy state and rewinds it later. L2/L4/L6/L8 increase stored targets, rewind force, and timeline control. |
| Role | Solves a specific route problem such as execution, recovery, control, or cleanup. |
| Family bonus | System-family weapon. Counts toward Toolchain and often favors execution, cleanup, or control. |
| Evolution route | At Lv8, pairs with Auto-Save Lv1 to evolve into Version Control. |
Categories: DVD Survivors WikiWeapons