Overview
Pulsing relay rings radiate around the player
| Family | Core |
|---|---|
| Max level | 8 |
| Base damage | 7 |
| Cooldown | 1.2 seconds |
| Evolution | Mesh Network |
| Required passive | Ethernet Cable |
| Unlock cost | 1,000 Bytes |
Weapon Details
[WEAPON]
Wireless Signal
Pulsing relay rings radiate around the player
Lv.1Lv.8
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- Family
- Core
- Role
- General
- Damage
- 7
- Cooldown
- 1.2s
- Unlock
- 1000 Bytes unlock
Upgrade Path
Lv2Lv4Lv6Lv8
Relay rings pulse outward from the player. L2/L4/L6/L8 add extra rings, slow tags, chain relay behavior, and larger mesh coverage.
Evolution Setup
- Passive
- Ethernet Cable
- Evolves into
- Mesh Network at Wireless Signal Lv8
Additional relay rings echo outward with darker, denser signal pulses
Run Notes
- Costs 1000 Bytes to unlock; pick it when it supports a planned build.
- Plan around Ethernet Cable early if the goal is Mesh Network.
Weapon Mechanics
| Primary behavior | Pulsing relay rings radiate around the player |
|---|---|
| Base cadence | 7 base damage and 1.2s base cooldown before run bonuses. Fire-rate and cooldown bonuses can reduce cooldown, but runtime cooldown is floored at half the base value. |
| Level scaling | Relay rings pulse outward from the player. L2/L4/L6/L8 add extra rings, slow tags, chain relay behavior, and larger mesh coverage. |
| Evolution route | At Lv8, pairs with Ethernet Cable Lv1 to evolve into Mesh Network. |
Categories: DVD Survivors WikiWeapons