DVD Survivors DVD Survivors Wiki
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DVD Survivors Mini

Mini: Library and Content

The DVD Survivors Mini catalog and how its weapons, evolutions, passives, synergies, items, enemies, and achievements relate to the full game.

DVD Survivors MiniMini

Contents

Overview

The DVD Survivors Mini catalog and how its weapons, evolutions, passives, synergies, items, enemies, and achievements relate to the full game.

Library Tabs

Library Tabs
TabEntriesContents
Weapons64Base name, evolved name, description, ownership, and discovery.
Passives32Effects used for builds, evolutions, and synergies.
Active items30Ground-drop items, charges, cooldowns, and effects.
Evolutions64Every weapon's evolved form and passive requirement.
Synergies24Two-passive combinations and their added effects.
Achievements86Requirement, completion state, and reward.
Enemies156Regular enemies, bosses, and scene-ending threats.
Difficulties20Scene rules, scaling, unlock state, and payout modifiers.
Elite modifiers18Elite behavior variants.
Objectives11Tune In run goals and rewards.
Challenges8Broadcast challenge conditions.
Timed events48Scheduled enemy and boss pressure.
Meme pickups25Temporary or instant run effects.
Boss and elite rewards23Special drops and persistent discoveries.
StatsLifetimeTotals, best results, weapon kills, and recent run history.

Shared Catalog

Shared Catalog
AreaRule
Names and pairingsWeapons, evolved forms, passives, synergies, active items, enemies, difficulties, and achievements come from the main DVD Survivors catalog.
Runtime behaviorMini implements the catalog inside its smaller arena and four-minute timing. Exact damage, cooldown, unlock cost, and encounter timing can differ from the full game.
Wiki lookupUse the main catalog pages to identify an entry and its relationships. Use the Mini pages for Mini controls, progression, run rules, and scale-specific differences.

Looking Up an Entry

Use the main weapon, passive, evolution, synergy, active item, enemy, and achievement pages for names, relationships, and full-game reference data. Mini keeps those identities while fitting the effects into its smaller arena, four-minute run, and local progression.