Overview
Banked Bytes, difficulty unlocks, starting loadouts, permanent stats, perks, resets, achievements, and cosmetics in DVD Survivors Mini.
Progression
Progression| System | How it works |
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| Byte payout | Raw run Bytes convert to banked Bytes. A clear adds a bonus; Golden DVD adds 10%; Autopilot halves the result. |
| Difficulty | Only the first scene starts unlocked. A clear without Autopilot opens the next of 20 difficulties. |
| Weapons | Three starter weapons are available immediately. The other 61 are bought with Bytes, then become eligible for loadout and level-up offers. |
| Loadout | Runs start with one installed weapon. Dual Boot, eGPU, and Server Rack expand the starting loadout to two, three, and four distinct weapons. |
| Achievements | The Library tracks 86 local achievements. Completion can award Bytes and unlock cosmetics. |
| Records | Lifetime totals, discoveries, best results, and the last eight runs are stored in the local profile. |
Byte Shop
Byte Shop| Section | Entries | What it contains |
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| Stats | 20 | Permanent combat, movement, economy, item, and utility upgrades; each has 15 levels. |
| Weapons | 61 | Unlocks the non-starter weapon catalog for loadouts and run offers. |
| Special | 11 | Starting slots, queued levels, early speed, starting passives, a revive, Corner Bonus support, payout, rerolls, and bans. |
| Resets | 5 | Targeted resets for perks, stats, charges, all special items, or bought weapons. |
| Skins | 55 | DVD body variations, including the Starfire Tiger Barb aquarium skin. |
| Hats | 54 | Wearable head cosmetics. |
| Faces | 43 | Face overlays and expressions. |
| Trails | 31 | Movement trails with an animated preview in the shop. |
Starting Loadout
Starting Loadout| Default | Install one unlocked weapon. |
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| Dual Boot | Adds a second starting weapon slot. |
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| eGPU | Requires Dual Boot and adds a third starting weapon slot. |
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| Server Rack | Requires eGPU and adds a fourth starting weapon slot. |
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| Selection | Choose a slot, then install an unlocked weapon. The same weapon cannot occupy more than one slot. |
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